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Author Topic: Unit List, revamped.  (Read 628 times)

Captain Mayday

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Unit List, revamped.
« on: November 25, 2007, 08:19:00 am »

Since a picture is worth a thousand words:

Basically a top filter that uses the left/right buttons to switch between lists.
Dead are all placed in the same spot (possibly not displaying unnamed animals who have been killed).

The Favourites menu is a place to store any creature you select as a 'favourite'.
This allows for easy tracking without having to sort through a large number of creatures.

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Red Jackard

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Re: Unit List, revamped.
« Reply #1 on: November 25, 2007, 08:38:00 am »

Not a bad idea.

A thin 'Status' column wedged in between the Unit and Job columns would also be helpful.

[ November 25, 2007: Message edited by: Red Jackard ]

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Captain Mayday

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Re: Unit List, revamped.
« Reply #2 on: November 25, 2007, 08:41:00 am »

What would the Status convey?
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Tormy

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Re: Unit List, revamped.
« Reply #3 on: November 25, 2007, 09:43:00 am »

Yes I think this has been suggested a few times already.

[ November 25, 2007: Message edited by: Tormy ]

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Captain Mayday

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Re: Unit List, revamped.
« Reply #4 on: November 25, 2007, 09:46:00 am »

Ah, but has it had a picture?
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Merlon

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Re: Unit List, revamped.
« Reply #5 on: November 25, 2007, 10:34:00 am »

quote:
What would the Status convey?

I can´t speak for Red Jackard, but in my opinion it would help finding possible problems quicker if status icons showed up next to the dwarf´s name. In the interest of a better overview they may have to be reduced to only the most important icons for the respective tab, as otherwise it will flood the screen with too much information, hence becoming useless.

For the civilian tab I´d suggest limiting the icons to migrants, severe thirst or hunger, unhappyness, tantrums, moods and injuries. (sleep shows up as current task anyway). I recon it could look like this:

1. column: migrants, allows better organization once migrants arrive.
2. column: thirst
3. column: hunger
4. column: (one of) unhappyness or tantrumicon when it turns really bad.
5. column: (one of) moods (possessed, fey mood) and eventual failed ones (insane, melancholy)
6. column: (one of) minor/major wounds.

The military tabs on the other hand might have better use for more combatoriented icons, like beeing unconscious, stunned, prone, winded, enraged etc.

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Red Jackard

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Re: Unit List, revamped.
« Reply #6 on: November 25, 2007, 10:43:00 am »

Yes, the icons are what I was thinking.

~

Either those, or capital letters for the most important states: Hungry, Thirsty, Unhappy, Wounded, Migrant

Strange Moods have no need of one, since they show up on the jobs column. (Although it would be good to see 'Insane' pop up there afterwards instead of 'No Job'.)

[ November 25, 2007: Message edited by: Red Jackard ]

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Kyselina

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Re: Unit List, revamped.
« Reply #7 on: November 25, 2007, 11:48:00 am »

I'm for the first post.
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greatleapforward

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Re: Unit List, revamped.
« Reply #8 on: November 25, 2007, 12:59:00 pm »

Something like this would be a good idea, but personally I'd organise it slightly differently. Have four main tabs: Fortress, Fortress (deceased), Other, Other (deceased) on top. Then in each fortress list, have expandable headings for each of the main job categories:

code:
 
(+)Miners
(+)Carpenters
(-)Masons
  > Id Olinkot
  > Mosus Etruagen
(+)Trappers  
.
.
.
(+)Children
(+)Military
(+)Nobles
(+)Fortress Guard
(+)Royal Guard

 


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Tormy

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Re: Unit List, revamped.
« Reply #9 on: November 25, 2007, 03:37:00 pm »

quote:
Originally posted by Captain Mayday:
<STRONG>Ah, but has it had a picture?</STRONG>

nop.   ;)

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