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Author Topic: My seven day roguelike -<ready to play!>-  (Read 16195 times)

darius

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Re: My seven day roguelike -<ready to play!>-
« Reply #30 on: March 12, 2010, 06:16:18 am »

New version compiled for windows: Linky here
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winner

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Re: My seven day roguelike -<ready to play!>-
« Reply #31 on: March 12, 2010, 09:02:38 am »

Thank you very very much.
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The great game of Warlocks!

winner

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Re: My seven day roguelike -<ready to play!>-
« Reply #32 on: March 13, 2010, 02:59:03 pm »

I just played it on my girlfriend's windows laptop.  I see what you mean by the spaces between the walls.  When I get back to my computer I will make a few changes so that it works for both.
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The great game of Warlocks!

eerr

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Re: My seven day roguelike -<ready to play!>-
« Reply #33 on: March 15, 2010, 04:53:54 pm »

I added poisonous red grass.
(if it was yellow I couldn't tell it from the fences)

I'm afraid I can't really add this as a nethack mini-game, I'm not part of the nethack dev team.

Nethack dev consists of people making random mods, and then someone making a new version combining a bunch of mods.

Digging through the nethack system would be alot of work though.
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winner

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Re: My seven day roguelike -<ready to play!>-
« Reply #34 on: March 17, 2010, 12:50:40 pm »

I made some interface tweaks and made the jellies a little smarter, Only the source code changed because I'm on a powerPC based mac right now.
I'm also trying to figure out how to generalize the monsters, so I don't have to add each type as a special case with it's own function to add and remove it from it's own linked list.  When I take the time to read how  to compile multifile programs it will be a lot easier to handle my 1200 line program.
« Last Edit: March 17, 2010, 01:04:09 pm by winner »
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Blacken

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Re: My seven day roguelike -<ready to play!>-
« Reply #35 on: March 17, 2010, 01:29:12 pm »

Not 100% sure, but I think you've got potential memory overwrite errors and memory leaks in your code. Run it through valgrind and make sure you're clean.
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"There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves." - Flame11235

winner

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Re: My seven day roguelike -<ready to play!>-
« Reply #36 on: March 17, 2010, 01:50:32 pm »

I can name one potential memory leak right now, when I call the pathfinding thingy, it creates an object for each tile, and then just ignores the ones it doesn't want. 
I will have to download valgrind once I get back to find out about the overwrite.
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darius

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Re: My seven day roguelike -<ready to play!>-
« Reply #37 on: March 17, 2010, 03:48:10 pm »

Built win version: Here
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winner

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Re: My seven day roguelike -<ready to play!>-
« Reply #38 on: March 21, 2010, 03:45:12 pm »

Not 100% sure, but I think you've got potential memory overwrite errors and memory leaks in your code. Run it through valgrind and make sure you're clean.
I went through the steps the readme said but when I tried "valgrind ls -l" it replied "-bash: valgrind: command not found
"
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