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Author Topic: Is a kicker adventurer viable?  (Read 115 times)

tequinhu

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Is a kicker adventurer viable?
« on: October 15, 2019, 06:41:32 pm »

Hi all, first post here.

I'm brazillian and I practice Capoeira, a brazillian martial art where you use mostly your feet to kick your opponents (kinda' like a dance). Another characteristic of this martial art is the use of the "Berimbau", a one-stringed instrument played while two people fight.
So here are my plans, I want to create a capoeirist adventurer, and here is what I thought for the rules:
1. The adventurer must play a stringed instrument (if it has only one string is better, but not necessary).
2. The adventurer must fight primarily with kicks.
3, No armor allowed, no weapons too (only if there could be a weapon like a razor).
4. The adventurer must fight from the ground (this one is optional).

So, onto my questions, does my adventurer have a chance of getting success? I'm well aware of Kisat Dur and its powers, but I really wanted to do a kicker adventurer (who can spread his histories through the music). Should I be a dwarf or a human (or maybe some kind of animal man)? I kind of don't want to edit the raws since I'm a newbie and don't know how to do so.
Thanks in advance.
PS: Sorry for any gramactical errors, as I said I'm brazillian and english isn't my main language
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Blastbeard

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Re: Is a kicker adventurer viable?
« Reply #1 on: October 15, 2019, 10:37:46 pm »

Welcome to the forum!

Humans are larger than dwarves, and have the added benefit of being faster. Elves are faster still, and if they are available, goblins tire out more slowly than all three and don't need to eat or drink. You might also want to consider playing as an animal man. Some are much larger than a human and will make much better use of kicking. They often have trouble finding clothing and armor that fits, but if you don't intend to use armor that shouldn't be a problem. This list might be useful to you if you want to play as an animal man.

Depending on your definition of weapon, there may still be things you can wield. Shields and bucklers can be used to attack as well as defend, and their usefulness cannot be overstated. Also, it's worth remembering that your stringed instrument can serve as a percussion instrument when applied to an enemy's skull.

I don't recommend fighting from the ground, though. When you are on the ground, you move and attack far more slowly than you would otherwise. You would find that enemies attack more often and you would exhaust yourself much faster avoiding their attacks. Even if you were wearing armor, your adventurer's journey would be quite short if you fought like that exclusively.

The idea of a martial arts musician is pretty solid. You may have some trouble with armored enemies and larger creatures, but if you can dodge reliably and avoid exhausting yourself, your chances are about as good as anyone else's. If you decide not to take a shield, you'll want to avoid dragons, because you'll have no way to avoid their breath attack.
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PlumpHelmetMan

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Re: Is a kicker adventurer viable?
« Reply #2 on: October 15, 2019, 10:49:21 pm »

I mean, I assume you could hypothetically face a dragon without a shield, but you'd first want to soak up a lot lot lot of dodging XP.
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SpaceMetal

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Re: Is a kicker adventurer viable?
« Reply #3 on: October 16, 2019, 12:15:09 am »

Cool idea! If you'd like to spread your kicker adventurer's fame, though, you should tell stories about your deeds as well as play a stringed instrument. Your character won't be listed as a potential historical figure to tell stories about, but you can tell stories about yourself if you find the place where the event happened on the Site or Region sections of the storytelling menu. It's a lot easier than finding events in the regular dialogue menu!

Also, welcome to the forums. We don't bite, though our adventurers often do.
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tequinhu

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Re: Is a kicker adventurer viable?
« Reply #4 on: October 16, 2019, 07:38:34 am »

Tank you! I think I will try it when I get back home, probably being a big animal man until I get better at the combat.
Then it shall retire and create an academy where new adventurers can train and learn, being the master of this new art form. (Dunno how I will do this,  maybe a themed fortress)
Anyway, I can predict lots of *fun* before anyone can actually kick his enemies to death (since kicks are so slow).
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