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Author Topic: What's going on in your adventure?  (Read 785112 times)

Cathar

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Re: What's going on in your adventure?
« Reply #14655 on: November 14, 2017, 05:32:53 am »

"We're going to build a wall and make the goblins pay for it"
"We're going to drain the swamp. With pump stacks."
"Nobody understand moods better than I do"
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Max™

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Re: What's going on in your adventure?
« Reply #14656 on: November 14, 2017, 03:14:34 pm »

[mayoral mushroom noises]
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Rumrusher

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Re: What's going on in your adventure?
« Reply #14657 on: November 14, 2017, 05:33:18 pm »

spent some time dabbling into army finding and found a good middleground on a script that shows the adventure's and another army that is on top of the adventurer's for poking around how * tick.

ended up crashing the game twice digging around this code, and ended up realizing army commander type for companions waiting is 10 while army commander type for waiting to invade a place is 7 or 5?
slowly working on sending folks out to attack towns, to later swoop in and recruit everyone then send those folks out to raid others.
the issue is figuring out how to create the rumor of an attack happening in town that needs to send folks for rescue.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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MCreeper

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Re: What's going on in your adventure?
« Reply #14658 on: November 15, 2017, 05:20:19 am »

...You are making sending squads off the map in 43.05?(Or separate squads as adventurer? Didn't get)
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Again, we were meant to scout out the place, bribe the right people, get intel, sneak in, sneak out. We are currently somewhere beneath the crater, fumbling for gasmasks

Rumrusher

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Re: What's going on in your adventure?
« Reply #14659 on: November 15, 2017, 07:16:39 am »

...You are making sending squads off the map in 43.05?(Or separate squads as adventurer? Didn't get)
telling companions to wait, then using dfhack to order them to do stuff in the travel screen.
so far it more discovering what does the army controller stuff do, than any concrete setup.
also heavily crash prone stuff so causally poking into this is a tad hard to do.

edit: so poking around adventurer camp sites I discovered one of my old scripts that adds all historical entities work well on newly form civs from camps
thus the game could allow the player to start a fort from the camp civ they made.

the only downside is the civ the adventurer makes is extremely barebones and the folks that embark from there start with only 3 wood from the wagon and nothing else, combine with the lack of nobles and military.
So kinda a challenge to build up a fort from scratch, and dependent on guests to wander by for armor, tools, and a helping hand taking care of the wildlife. oh and praying an axeperson wanders by your barebones tavern so you can take their axe and use it to chop wood.

didn't get my adventurer to pop up into the fort but I guess that more of a "noble has arrive" event. hopefully this doesn't end with a crash.
« Last Edit: November 16, 2017, 02:46:07 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

4powerd

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Re: What's going on in your adventure?
« Reply #14660 on: November 16, 2017, 10:55:01 pm »

Adventuring in a wonderful new world. Started my first adventure as a dwarf, in a city around mid latitude. Hired a couple elves out of the keep and killed a bunch of bandits. Eventually went to investigate a tower nearby, and learned it was inhabited by fire summoners. I didnt get the chance to grab the slab before one of them summoned a fire man, which promptly set me and my companion on fire. I managed to kill it and toss away our burning clothes before either of us started melting, but then as we were running away into the forest another fire man appeared in the doorway and set us all ablaze again. This time we werent the least bit lucky, and though i killed it and jumped in a pool quickly i died of blood loss.

Second adventure started as a wizard, and but only in an abandoned cave far from civilization. I survived bogeymen by making camps, and found a hamlet inhabited by bandits. Got one of them to join me, and in a city a ways to the north of there he was killed by a patrol that decided to mug us.

I fled successfully and returned to the wilderness, where my killing of an echidna (the monstery snakey type, not adorable little pokey hamsters) gained me favor with a bunch of gnolls and some hamster people, who have become my companions. We built a little hovel in the desert and travelled to human lands looking for work. The gnolls had to remain behind after i found out humans immediately try to kill them.
Never heard of or seen fire summonrs or "Wizards" mod?
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ZM5

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Re: What's going on in your adventure?
« Reply #14661 on: November 17, 2017, 05:24:56 am »

Its a mod, yes.

Eschar

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Re: What's going on in your adventure?
« Reply #14662 on: November 18, 2017, 07:33:01 pm »

I just found a mountain titan that shoots fireballs. I found that I could only evade them by jumping, which I did until I was far enough away to fast-travel.
Upon stopping, I found that my companion, who had engaged the titan in battle, had come with me.
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"Continue struggling, laws of physics be darned."
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ZM5

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Re: What's going on in your adventure?
« Reply #14663 on: November 19, 2017, 05:08:44 am »

Fireballs are real annoying in that regard, similarly to webs - for some reason they cannot be blocked at all.

Eschar

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Re: What's going on in your adventure?
« Reply #14664 on: November 19, 2017, 03:51:38 pm »

Oh, and the titan's fire breath showed up as 'fire' on the k-menu, but it was the golden color of dragonfire.
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"Continue struggling, laws of physics be darned."
 - NRDL
"What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake."
- Gatleos

Rumrusher

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Re: What's going on in your adventure?
« Reply #14665 on: November 19, 2017, 07:37:58 pm »

At least the game gives you web immune spiders to play as, there no vanilla fire immune creature to play in adventure mode.

so in a massive experiemnt on the playing as the Adv camp civ for fort mode I learn a good lesson, in making sure your adventurer won't starve to death before retiring.
as chances are if the fort has no booze the adventurer will sit there and die on their own.

Which might make testing to see what would happen "if you embark on top of the old campsite would the adventurer be playable?"
Ended up getting a new ruler of the camp when I discovered my adventurer's corpse on the fort and the game changed one of my citizens to a noble.
overall what I got out of this is learning how to manipulate labors with dfhack.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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