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Author Topic: What's going on in your adventure?  (Read 1134539 times)

Shonai_Dweller

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Re: What's going on in your adventure?
« Reply #15570 on: May 04, 2019, 10:00:21 pm »

Having discovered that, on occasion, civs can build dungeons in cave sites I set out to go take a look.

My world has a couple of these rarities. The usual pattern is that kobolds build a market, kobold all get killed (statistics seen to indicate that building a market in your cave is just begging for extinction-by-megabeast). Then a more civilized bunch move in several years later and start doing weird things like building dungeons (and in one case, a keep).

My first quest was a failure. The Gutters of Slinking is an ex-kobold cave now inhabited by a tribe of wolf-people (mod civ, usually build towns). 3000 of them live here along with their many pets. Death by FPS upon approaching the cave. I guess 3000 wolf-people squished into a cave isn't what's expected. Ah well.

Next I headed out to Delightshafts. A jolly sounding cave currently inhabited by a tribe of wild humans. Only 125 of them, so easier on the CPU. At this cave lies the dungeon The Cloudy Murder-Night.

Approaching the cave I carefully took on the persona of a tribal wildman from the civ. I forget if the tribe in general are hostile to my civ, but best to take precautions. I am after all a stranger in their lands. And a minotaur.

The tribal people were fighting with their dogs when I arrived. Grabbing them, throwing them about, all jolly good fun and my disguise apparently worked as I was mostly ignored and able to observe their strange traditions.

The fun stopped when a pair of giant alligators suddenly appeared and tried to join in the scrap. Not wanting to be disturbed, I knocked them both unconscious and entered the cave (tribal people can fight the giant alligators later, best not to mess with the balance of nature when wandering in parts unknown).

Making my way to the bottom of the cave, I discovered, just as I suspected, that cave dungeons only exist in theoretic form, something to write about in books of Legend, but not for the casual wanderer to encounter.

Passing down the final ramp of the cave found me not in a dungeon, but unceremoniously dumped into an underground cavern lake. Surviving the swim I got lost in the caves and eaten by a giant cave spider.
« Last Edit: May 04, 2019, 10:05:25 pm by Shonai_Dweller »
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Naturegirl1999

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Re: What's going on in your adventure?
« Reply #15571 on: May 05, 2019, 03:13:04 pm »

Currently a crab woman who has attacked a few stray horses but they got away. i am now trying to find my way down from a mountain during winter. Unless the month of Slate is a different season and I am just reaally high up. How do you kill the slugs and other small animals you pick up? I can't attack them while they are on the ground.

peasant cretin

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Re: What's going on in your adventure?
« Reply #15572 on: May 05, 2019, 09:39:35 pm »

Having discovered that, on occasion, civs can build dungeons in cave sites I set out to go take a look.

My world has a couple of these rarities. The usual pattern is that kobolds build a market, kobold all get killed (statistics seen to indicate that building a market in your cave is just begging for extinction-by-megabeast). Then a more civilized bunch move in several years later and start doing weird things like building dungeons (and in one case, a keep).

My first quest was a failure. The Gutters of Slinking is an ex-kobold cave now inhabited by a tribe of wolf-people (mod civ, usually build towns). 3000 of them live here along with their many pets. Death by FPS upon approaching the cave. I guess 3000 wolf-people squished into a cave isn't what's expected. Ah well.

Next I headed out to Delightshafts. A jolly sounding cave currently inhabited by a tribe of wild humans. Only 125 of them, so easier on the CPU. At this cave lies the dungeon The Cloudy Murder-Night.

Gave up on assigning cave in entity.txt because of the death by FPS. Tho have been experimenting with making them 100% bandits. Messing with adding in gnolls and bugbears...

Naturegirl1999

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Re: What's going on in your adventure?
« Reply #15573 on: May 05, 2019, 10:58:53 pm »

Currently a crab woman who has attacked a few stray horses but they got away. i am now trying to find my way down from a mountain during winter. Unless the month of Slate is a different season and I am just reaally high up. How do you kill the slugs and other small animals you pick up? I can't attack them while they are on the ground.

She got killed by 3 dingoes a few days after writing her only poem and only song

TheFlame52

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Re: What's going on in your adventure?
« Reply #15574 on: May 09, 2019, 02:10:40 pm »

She got killed by 3 dingoes a few days after writing her only poem and only song
sometimes it be like that

Naturegirl1999

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Re: What's going on in your adventure?
« Reply #15575 on: May 09, 2019, 03:33:22 pm »

Yes, though before that she did tire herself by trying and failing to kill stray horses, using her shield to block kicks and such

Rumrusher

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Re: What's going on in your adventure?
« Reply #15576 on: May 16, 2019, 06:28:11 pm »

currently playing a goblin and building a bunch of minecart tracks(with dfhack), ended up realizing how many times my character or my companions could have died to a moving minecart on a circuit.
and slowly wondering setting up a security system like this is favorable.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

George_Chickens

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Re: What's going on in your adventure?
« Reply #15577 on: May 17, 2019, 08:03:18 am »

currently playing a goblin and building a bunch of minecart tracks(with dfhack), ended up realizing how many times my character or my companions could have died to a moving minecart on a circuit.
and slowly wondering setting up a security system like this is favorable.
Are the tracks persistent, or will they go once the adventure ends? I am wondering if it's feasible to make a transcontinental railway.
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Bay12: Where a discussion about a man's anus manage to be Lovecraftian.
you sir, deserve a medal. this is the dawn of a new age of child trauma.

Eric Blank

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Re: What's going on in your adventure?
« Reply #15578 on: May 17, 2019, 07:43:57 pm »

You: Not a half hour ago I slew lion woman.
Wolverine man woodworker: I died.  It was inevitable.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

mightymushroom

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Re: What's going on in your adventure?
« Reply #15579 on: May 17, 2019, 09:01:08 pm »

Are the tracks persistent, or will they go once the adventure ends? I am wondering if it's feasible to make a transcontinental railway.

I assume they persist; it worked for this person.
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George_Chickens

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Re: What's going on in your adventure?
« Reply #15580 on: May 18, 2019, 02:45:14 am »

Are the tracks persistent, or will they go once the adventure ends? I am wondering if it's feasible to make a transcontinental railway.

I assume they persist; it worked for this person.
That's made using fort mode, though. I used to have problems with buildings disappearing and terrain returning to the way it was prior to my involvement with advfort, assuming that's what he used.
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Bay12: Where a discussion about a man's anus manage to be Lovecraftian.
you sir, deserve a medal. this is the dawn of a new age of child trauma.

Rumrusher

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Re: What's going on in your adventure?
« Reply #15581 on: May 18, 2019, 06:07:12 am »

Are the tracks persistent, or will they go once the adventure ends? I am wondering if it's feasible to make a transcontinental railway.

I assume they persist; it worked for this person.
That's made using fort mode, though. I used to have problems with buildings disappearing and terrain returning to the way it was prior to my involvement with advfort, assuming that's what he used.

oh oh yeah I was doing this on a campsite which saves everything, this wouldn't work in the wild.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

《monty》

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Re: What's going on in your adventure?
« Reply #15582 on: May 18, 2019, 02:01:00 pm »

My newly created dwarf peasant-demigod just inherited a barony, which I assume has something to do with the fight between some nobles I passed by when leaving the fortress. NOW, BOW BEFORE ZAS!
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George_Chickens

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Re: What's going on in your adventure?
« Reply #15583 on: May 18, 2019, 02:22:29 pm »

Are the tracks persistent, or will they go once the adventure ends? I am wondering if it's feasible to make a transcontinental railway.

I assume they persist; it worked for this person.
That's made using fort mode, though. I used to have problems with buildings disappearing and terrain returning to the way it was prior to my involvement with advfort, assuming that's what he used.

oh oh yeah I was doing this on a campsite which saves everything, this wouldn't work in the wild.
Does it save modifications to the terrain, like mining?
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Bay12: Where a discussion about a man's anus manage to be Lovecraftian.
you sir, deserve a medal. this is the dawn of a new age of child trauma.

UristMcVampire

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Re: What's going on in your adventure?
« Reply #15584 on: May 18, 2019, 03:27:30 pm »

My newly created dwarf peasant-demigod just inherited a barony, which I assume has something to do with the fight between some nobles I passed by when leaving the fortress. NOW, BOW BEFORE ZAS!
Dig more holes
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