- Made a fort.
- Retired.
- Made a
(flying) adventurer. - have adventurer be part of the fort through backgrounds to skip some steps and go to step 7 otherwise.
- Went to/start at retired fort.
- Smooched up to militia commander by giving them named trinkets, then asked to become a member of the militia
- also find and smooch up the expedition leader to convince(get into a conversation where you have the last word in and they didn't auto reply back you can do this with talking about natural surroundings and the weather and go into the demand submenu, exit out and wait a tick for them to reply... and repeat until...) them to give up their title to the adventurer which technically makes them part of the fort which saves a retire on migrating them into the fort
- Retired adventurer
- Un-retired fort.
- Made adventurer, who is now part of the fort, the expedition leader unless you already have done this prior then make them the military commander instead
- retired fort (?)
- Took adventurer down to the underworld through through adv camps possibly right next to the fort to cut down wandering in a harsh environment and building a zone deep into the underworld that warps you directly there, you might need 2 adventurers for this and assigning them to zones and telling them to wait. also the process of building a underworld zone requires blind scanning for a floor tile down there which after you successfully find one you can edit and clean up the zone and build and construct safety rooms to not instantly get your adventurer turbo killed
via, I guess a cave, but it might also be via a dark fortress or just breaching the hfs, looking for a demon - carefully wander around in the underworld looking for anyone who can talk... you can test this out by attempting to pet them, if you can pet them then they aren't sapient. talking to a demon has consequences with making them a historical figure and freeing them on to the surface which what you're trying to do is find one that at least talkitive enough to willingly accept the expedition leader title after you do so you just retire as fast as possible.
Smooched up to demon, via I guess trinkets?, asked them to become a militia commander. -
Brought them back to fort - Unretired fort
- Expedition leader Demon will either walk out of the fort from the underworld back to the fort on the surface and be fort playable or uhh they are on the surface and they just walk away to walk back in... with minor casualties
- relax realizing you Made demon an expedition leader and knowing you acquired a being that at least a step up from a vampire
since it been a while since that list was made some improvements on this process has been discovered mostly being able to talk folks out of being a noble cut down the retiring and the 2 week wait periods.
the process to giving the expedition leader to other entities is mostly getting it on to the adventurer then making a journey to give it to who ever you want.
from my tests on this, folks given the expedition leader title will most likely wander over to the player fort and reside there.
I had seen this happen with night trolls, ettins, uhh random folks in the woods, a human criminal, and a bunch of fiends.
though with most of these folks vanilla wise I had to hope for them to drop the expedition leader role to pick up the military commander role on their own so that I can get them into the military squad and sent off on a mission.
which might lead to 'either the game gives them military commander from all the dead nobles or that there aren't any nobles in that position so the game just gives it to them.
to cut down on this I'm currently playing a slight mod that just gives expedition leaders a military squad of their own so that I could just send the leader off on a trip if I need to get them labors.
this also has the fun result of being able to shuffle around who gets to be expedition leader from the military screen and a possible emergency 'oops the leader I set up hasn't return better grab a different one.'
so far I'm happy there's a vanilla method to this as it means modding makes it easier, and using dfhack is the easiest.
oh and doing this brings up the risk of who ever you bring to the fort could possibly get murdered by the fort... and or murder the fort but if you already got them labors the game doesn't care if the last one alive was or is just a pissed off giant who survived a siege onslaught.
oh wow that hybrid playstyle wiki article is wonderful.