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Author Topic: Island of Urist McMoreau (Creature Modding Thread)  (Read 3537 times)

LordSlowpoke

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #15 on: March 28, 2010, 02:52:05 pm »

For the cost part, you'd need to modify [PETVALUE], but I dunno if it would work. And I only worked with making stuff available on embark once, and stopped due to something related with my current sig.

Edit: Wait, what? What death message do their get? Suffocation, burned to death, drowned, etc. etc.? Get me a screencap.
Also, change the sentient wagon's [COLOR:6:0:0] to [COLOR:5:1:1]. Color coding.

Edit2: I'll make the whole creature myself, in a new post. This needs it's own tags everywhere.
« Last Edit: March 28, 2010, 03:07:29 pm by LordSlowpoke »
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Itnetlolor

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #16 on: March 28, 2010, 03:01:47 pm »

Here's what I'm seeing: (Top = Frame 1, Bottom = Frame 2)
Spoiler (click to show/hide)

Spoiler: Wagon Stats (click to show/hide)

As far as I can imagine, they're not the giant hauling wagons, but more like a bunch of Radio Flyers.
Spoiler: These things (click to show/hide)

EDIT:
Just for the hell of it, I dropped a wheelbarrow into the magma pipe, and instead of dying in the heat, it drowned. ???
No remains were to be found.

UPDATE:
-Butchered a wagon, and got me 12 wagon chunks, meat, and bones each, and a wagon skin.
  -Produced a pair of -Wagon gauntlets- (6 wagon bones each). Unusually light. 1 dwarfpound and 30 dwarfbucks each.
  -Wagon meat is a popular delicacy.
  -Wagon chunks rotted away, apparently.
    -I forgot to store indoors to see if miasma came from the remains. Oops.
    -Indoors = no smelly. That tag works.
-Now I have produced Wagon Leather (what should I make out of it?)
  -Made some standard Wagon Leather Armor, and it's ungodly heavy. 718238 Dwarf Pounds, and valued in at 20 dwarfbucks.
  -Leather worker was rather speedy and decent strength, and it even took them a bit of time to get to the nearby stockpile.
-For the hell of it, I attempted to drown a wagon in water.
  -It climbed out. ??? ??? ???
    -I figured it out. It's the [SIZE] tag that's responsible for it.

BUG REPORT:
-Wagon leather on it's own is ultralight (1 DP), but once crafted into something, it weighs more than the Earth itself. Is this possibly a (Natural?)ly occurring anti-mantine?
  -Okay, well, a Wagon leather buckler is near weightless, but the shield says otherwise (damn heavy)
  -Armor is just as heavy
-No oddities regarding bone crafts and armor. However, I find it rather apt that most of the crafts are ring crafts and scepters with the occasional crown and idol.
« Last Edit: March 28, 2010, 03:55:30 pm by Itnetlolor »
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LordSlowpoke

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #17 on: March 28, 2010, 03:34:08 pm »

Yeah...the thing is, one can't really make a 3x3 creature that will really live by itself. Ask Toady, I dunno. But here are the raws for something that should work. And I mean it this time.

Into creature_other:
Code: [Select]
[CREATURE:SENTIENT_WAGON]
    [NAME:wagon:wagons:wagon]
    [TILE:'W'][COLOR:5:1:1]
    [COMMON_DOMESTIC]
    [TRAINABLE][PET]
    [BUTCHERABLE]
    [MATERIAL:WOOD:NO_SUBTYPE]
    [NOSMELLYROT]
    [BODY:WAGON_SENTIENT]
    [MAXAGE:80:90]
    [CHILD:2][CHILDNAME:Trailer:Trailers]
    [LAYERING:200]
    [HOMEOTHERM:10067]
    [SIZE:12]
    [ALL_ACTIVE]
    [MUNDANE]
[LARGE_ROAMING]
[BIOME:ANY_LAND]
[LARGE_ROAMING][FREQUENCY:15]
[POPULATION_NUMBER:5:30]
[CLUSTER_NUMBER:1:2]
[SWIMS_INNATE][SWIM_SPEED:2000]
[DAMBLOCK:2]
[ATTACK:MAIN:BYTYPE:GRASP:smash:smashes:5:9:BLUDGEON][ATTACKFLAG_WITH]
[NOFEAR]
[NOBLEED]
[CANNOT_UNDEAD]
Into body_default:
Code: [Select]

[BODY:WAGON_SENTIENT]
[BP:FRONT:front][UPPERBODY][MOUTH]
[BP:BACK:back][CON:FRONT][LOWERBODY]
[BP:RFW:right front wheel][CON:FRONT][GRASP]
[BP:LFW:left front wheel][CON:FRONT][GRASP]
[BP:RE:rear axle][CON:BACK][LIMB]
[BP:RRW:right rear wheel][CON:RE][STANCE][RIGHT]
[BP:LRW:left rear wheel][CON:RE][STANCE][LEFT]

But Armok be damned if I can find the thing that makes them fall over all the time.
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Itnetlolor

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #18 on: March 28, 2010, 04:15:12 pm »

Well, I'm taking a break from this for the time being. Feel free to screw around with this project.

EDIT:
Ever think of adding the [QUADRUPED] tag? or would that just give them 4 legs (with feet) instead + wheels?
« Last Edit: March 28, 2010, 04:54:53 pm by Itnetlolor »
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LordSlowpoke

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #19 on: March 28, 2010, 04:21:24 pm »

I gave it up about 30 minutes ago >.>
Seriously, it's above my competencies to make it somehow stand. We need someone with more skills.
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Lancensis

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #20 on: March 28, 2010, 05:16:43 pm »

Your Wagon needs lungs and brains, unless you give it [NOBREATH] and [NOTHOUGHT]. And a fresh lick o' paint.
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Rumrusher

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Re: Island of Urist McMoreau (Creature Modding Thread)
« Reply #21 on: March 28, 2010, 08:37:17 pm »

I remember that they are hard coded to be 3x3.
so if one want's them to be mobile they might have to use hex based mods and crack into toady code and rewrite it so. other than that they would just scuttle in fort mode unless you slap on zombie.
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