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Author Topic: Best Adventure Mode Features for DF2010  (Read 3030 times)

StrongAxe

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Best Adventure Mode Features for DF2010
« on: March 29, 2010, 07:26:30 pm »

What feature(s) of DF2010 are you most looking forward to experiencing in Adventure mode? 

For me it's the new underground, with new civs, critters, and forgotten beasts which will certainly result in more Fun;D
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rawr359

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Re: Best Adventure Mode Features for DF2010
« Reply #1 on: March 29, 2010, 07:38:45 pm »

Well, it's not specifically adventure mode, but the crutches seem pretty awesome. I just wonder which shop will sell them in the human towns. Or will there be some sort of a hospital? I'm not sure. As long as we can get a hold of them and use them in adventure mode, I'm satisfied. If not, that really sucks.
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Rumrusher

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Re: Best Adventure Mode Features for DF2010
« Reply #2 on: March 29, 2010, 08:30:06 pm »

so did toady add the ability to use special powers like web , fire balls and dragonfire? because so far all I heard about df10 is that it caters to those who plays in fort mode.
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Skorpion

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Re: Best Adventure Mode Features for DF2010
« Reply #3 on: March 30, 2010, 07:34:34 am »

Adventurers able to use fort-mode skills.
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Repulsion

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Re: Best Adventure Mode Features for DF2010
« Reply #4 on: March 30, 2010, 08:07:26 am »

 That would be cool, I guess. Being an adventurer that is legendary in farming. Growing your own food...
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Doomshifter

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Re: Best Adventure Mode Features for DF2010
« Reply #5 on: March 30, 2010, 08:15:22 am »

Adventurers able to use fort-mode skills.
Really? I thought that was going to be added later.
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LordSlowpoke

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Re: Best Adventure Mode Features for DF2010
« Reply #6 on: March 30, 2010, 08:24:33 am »

That would be cool, I guess. Being an adventurer that is legendary in farming. Growing your own food...
Caving-in a skeletal size 210 dragon because you can.
Adventure Mode's awesome will skyrocket.
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Monsterfurby

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Re: Best Adventure Mode Features for DF2010
« Reply #7 on: March 30, 2010, 09:42:51 am »

While we are at it - what exactly has been confirmed to have changed since the last update? I've been out of the loop for a while, but the OP sounds quite intriguing...
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Oubliette

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Re: Best Adventure Mode Features for DF2010
« Reply #8 on: March 30, 2010, 11:35:30 am »

Cores 84-86 (enabling adventurers to use fortress skills) have not been implemented for this release.

While we are at it - what exactly has been confirmed to have changed since the last update? I've been out of the loop for a while, but the OP sounds quite intriguing...
An unofficial changelog can be found here. There may also be a few surprises that Toady hasn't told us about.

Personally, I'm interested in trying out the new combat system and exploring the underground kingdoms. I also wonder whether the new attribute system will impact much on adventure mode, i.e. if your character and/or other characters have discernible personalities, as it could lead to good opportunities for generating engaging stories.
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Mephansteras

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Re: Best Adventure Mode Features for DF2010
« Reply #9 on: March 30, 2010, 12:09:46 pm »

Adventurers able to use fort-mode skills.
Really? I thought that was going to be added later.

I'm think that's for the version after 2010. Which might still be this year, since Toady wants to do more frequent but smaller updates. But I'm pretty sure Adventure mode gets some attention for that update.

I think the Underground stuff will make Adventuring more exciting, plus it'll be kind of neat to see descriptions of all of the people and things that you meet.
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Dakk

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Re: Best Adventure Mode Features for DF2010
« Reply #10 on: March 30, 2010, 03:36:28 pm »

Yea, I hope most of adventurer mode's bugs have been solved for the release, I'll love vising an old fort and exploring the world spanning underground features and fight skinless gorillas made of vomit.
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Skorpion

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Re: Best Adventure Mode Features for DF2010
« Reply #11 on: March 30, 2010, 03:55:29 pm »

Adventurers able to use fort-mode skills.
Really? I thought that was going to be added later.

I don't know, really.
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Mephansteras

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Re: Best Adventure Mode Features for DF2010
« Reply #12 on: March 30, 2010, 03:57:10 pm »

Toady talked about Adventure skills being one of the focuses for the release after this one in one of the DF Talks. They are not in for this release as far as I know.
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Roundabout Lout

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Re: Best Adventure Mode Features for DF2010
« Reply #13 on: March 30, 2010, 05:46:01 pm »

Besides what's already mentioned, we should also be able to get description paragraphs! Yay! Now I'll know if my adventurer single braids, or double braids his beard :D
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!!Zombie Carp!!

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Re: Best Adventure Mode Features for DF2010
« Reply #14 on: March 30, 2010, 05:52:13 pm »

Adventurers able to use fort-mode skills.

!!!! \o/

I can finally do a proper Hermit Fortress? ♥


Edit:
I'm think that's for the version after 2010.
:'(
« Last Edit: March 30, 2010, 05:55:54 pm by !!Zombie Carp!! »
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