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Author Topic: A great foe...  (Read 1664 times)

Kiwi

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A great foe...
« on: April 07, 2010, 11:18:05 pm »


Please explain, as in, there were heads everywhere, people missing legs,
and i'm assuming they got attacked by a giant or something i mean really,
are children that deadly!?!?
(I already know what will happen if i do this.)
Edit: Just got another quest from the law giver this time to
kill another child......   0.o
These people are trying to off their children
« Last Edit: April 07, 2010, 11:22:41 pm by Kiwi »
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The Dread Pirate

Sysice

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Re: A great foe...
« Reply #1 on: April 08, 2010, 12:54:08 am »

The funniest line for me is "We are in MurkyGild. Seek this place."
I sense a deep, spiritual meaning, but...

Probably just some type of bug. Enjoy the evil while it lasts!
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I managed to make a dog that bled bees.
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SIGVARDR

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Re: A great foe...
« Reply #2 on: April 08, 2010, 12:59:41 am »

your being hired as a thug to kill some kids.a few weeks later the town will probably be burned down by hfs coming out a cavern anyway.even if you dont kill them they'll be kidnapped by goblins at the least and will try to kill you.

such is the life of people in the df universe.
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CrossBolt

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Re: A great foe...
« Reply #3 on: April 08, 2010, 05:03:36 am »

kill them all, thats what I say
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Dwarf Fortress: The only game where nosebleeds melt your face off.

PopeRichardCorey

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Re: A great foe...
« Reply #4 on: April 08, 2010, 02:26:20 pm »

I can picture a genuine fantasy hero sighing, weighing the town's moral value for wanting their own children executed by strangers, and then burning the whole thing to the ground.

"There must be good SOMEWHERE in this world."
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And when you build your fortress walls from the bones of skeletal elephants, slain my weapons forged from melted goblin plunder, fed on cattle that graze on grass that blinks.  Then, you will know dwarfdom.

Kiwi

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Re: A great foe...
« Reply #5 on: April 08, 2010, 06:44:59 pm »

Ok, i didn't do it....... they did 0.o (soon after i got the quest.)
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thvaz

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Re: A great foe...
« Reply #6 on: April 09, 2010, 12:06:59 am »

"Civil War"
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Frogwarrior

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Re: A great foe...
« Reply #7 on: April 09, 2010, 05:38:21 pm »

I experienced something weird once where I wandered into a dark tower that humans had taken over and built a town around. Went to the temple, and the temple leader was a goblin - who issued a challenge at me. Also, a spearman nearby ran up to attack him, and there was a dead body in the sacred pool.
So I ran up to finish the goblin off to get the XP instead of wasting it on an NPC spearman. But as soon as he died, I was marked as an enemy of some goblin civ and religion. No prob, since it was a human town, right? Well, some priest who was previously peaceful then started trying to bash me with his morningstar. So I killed him too.
Which then marked me an enemy of the town's site government (which had no problem with me while the priest was trying to stave my head in!), but not of the overall civ government. However, the town's administrator attacked me, and when I killed him, I was suddenly an enemy of the civ.

Anyway, what I suspect happened in your case was that something (???) caused people to fight each other when you entered the town, and the child ended up coming up on top, and thus being marked for assassination. Weird, innit. Probably a bug in there somewhere.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Grimlocke

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Re: A great foe...
« Reply #8 on: April 09, 2010, 06:16:46 pm »

Loyalty cascades make the best forum threads.

We need a realiable way for this version to cause them. I think we had one for the last one. Something like getting a shops weapon stuck in some guy, marking him as a thief. It might still work in this version.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!