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So?

Works, faster
Works, no difference
Doesn't work
I can't tell, I'm too busy being.. oh god the carp

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Author Topic: DF Accelerator (obsolete)  (Read 46910 times)

Empty

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Re: DF Accelerator
« Reply #30 on: April 02, 2010, 06:02:19 pm »

Seems it doesn't improve FPS a lot on win7. Though it does work.
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Mishy

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Re: DF Accelerator
« Reply #31 on: April 02, 2010, 07:05:41 pm »

How does it work?
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Aklyon

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Re: DF Accelerator
« Reply #32 on: April 02, 2010, 07:15:23 pm »

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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

cartmann

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Re: DF Accelerator
« Reply #33 on: April 02, 2010, 07:39:05 pm »

Hey punks, after flexing my muscles and having sex with thousands of women, I decided to come over in my solid gold internet Ferrari and backflip into this thread to say this thing works like a charm. Almost as good as my own inventions. Well, I gotta go have sex at several awesome parties, see ya later loooosers!!! Internet Tough Guy, AWAYYYY!

LMFAO.

On topic, this is awesome for when I need big local areas on embark. Thanks for this!!

Baughn

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Re: DF Accelerator
« Reply #34 on: April 02, 2010, 07:42:28 pm »

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Sukasa

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Re: DF Accelerator
« Reply #35 on: April 02, 2010, 08:00:31 pm »

How does it work?
Magic.

Bullshit, Toady hasn't implemented that yet, so it must not exist.
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Aklyon

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Re: DF Accelerator
« Reply #36 on: April 02, 2010, 08:04:43 pm »

How does it work?
Magic.
Bullshit, Toady hasn't implemented that yet, so it must not exist.
It works by powering the game with the energy released from splitting slade in half, then.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SirStrange

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Re: DF Accelerator
« Reply #37 on: April 02, 2010, 09:07:55 pm »

This doesn't work at all for me.

When I put opengl32.dll in my dorf folder the game crashes on startup. I get the fullscreen prompt and after I click either yes or no it says tells me "dwarfort.exe has stopped working"
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Mechanoid

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Re: DF Accelerator
« Reply #38 on: April 02, 2010, 09:24:16 pm »

My god, it's full of framerate.

Major improvement for me.

(ATI Radeon 9600, P4P800 2-3Ghz something)
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Dasqoot

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Re: DF Accelerator
« Reply #39 on: April 02, 2010, 09:37:52 pm »

Went from 11 fps to 90 fps. Wow man. This is excellent! Thank you thank you thank you.
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Sensei

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Re: DF Accelerator
« Reply #40 on: April 02, 2010, 11:30:45 pm »

I haven't played without it- it runs pretty well, and there are some blue tiles. It also crashes if I tab out while it's fullscreened, but I don't know if that's due to the program. It's going at a decent FPS, but not as fast as 40d16.
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jseah

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Re: DF Accelerator
« Reply #41 on: April 03, 2010, 12:00:10 am »

30 -> 60 fps here. 
Default was: Vista, set a dedicated core to DF at HIGH priority, GFPS cap = 16

Adding Accelerator doubles framerate.  Nice!

55 fps when fullscreen.  =S  Not that I use it normally. 

No blue tiles that other people are talking. 
« Last Edit: April 03, 2010, 12:02:04 am by jseah »
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kg333

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Re: DF Accelerator
« Reply #42 on: April 03, 2010, 12:17:35 am »

From 14 to about 50-60 FPS on embark, with an Intel 945GM chipset.  No other noticeable changes.  Thanks very much!

KG
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SirStrange

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Re: DF Accelerator
« Reply #43 on: April 03, 2010, 12:19:04 am »

This doesn't work at all for me.

When I put opengl32.dll in my dorf folder the game crashes on startup. I get the fullscreen prompt and after I click either yes or no it says tells me "dwarfort.exe has stopped working"

Using Vista32 by the way, anyone else having this problem?

The file goes in the same folder as dwarfort.exe right?
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Dabi

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Re: DF Accelerator
« Reply #44 on: April 03, 2010, 12:23:35 am »

This doesn't work at all for me.

When I put opengl32.dll in my dorf folder the game crashes on startup. I get the fullscreen prompt and after I click either yes or no it says tells me "dwarfort.exe has stopped working"

Using Vista32 by the way, anyone else having this problem?

The file goes in the same folder as dwarfort.exe right?
Try turning INTRO off in the init.
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