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Author Topic: Not modding as such, but rather duplicating raws...  (Read 1405 times)

Zaerosz

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Not modding as such, but rather duplicating raws...
« on: May 29, 2010, 08:33:09 am »

Has anyone found any kind of pattern to this they're able to replicate? I think that the more a raw file containd, the bigger an effect a copy of it has. For example, duping inorganic_metal screwed pretty much everything up (though bloodstone as an all-purpose material DOES sound suitably awesome and dwarfly), but duping the creature_equipment file only resulted in being forced to play as ELVES.

Naturally the first thing I did was begin deforestation of the whole map.

EDIT: Also, in the elven scenario, shrubs produce no plants. Trees still have wood, though.
« Last Edit: May 29, 2010, 08:35:41 am by Zaerosz »
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Deon

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Re: Not modding as such, but rather duplicating raws...
« Reply #1 on: May 29, 2010, 08:45:44 am »

You cannot predict it unless you know how Toady's debugger works. My only suggestion is to TOTALLY avoid such things and not to ever try to use it for anything good.

It's not a random number generator, it's a thing which breaks the Allmighty Debugger, and it may lead to real problems literally anywhere.

Considering the fact that creatures are being replaced by other creatures, it looks like it wreaks havoc in some arrays which connect things together, and I doubt that you can do anything good with wrong linkage.
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Zaerosz

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Re: Not modding as such, but rather duplicating raws...
« Reply #2 on: May 29, 2010, 08:58:04 am »

Hey, it rights itself in the next worldgen if I take out the dupe file, so I'm just screwing around to see what I can accomplish.
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Deon

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Re: Not modding as such, but rather duplicating raws...
« Reply #3 on: May 29, 2010, 09:00:11 am »

Hehe, it may be cool for fun. But as I said, it's impossible to predict because you do not know how does the compiler/debugger of RAW files work.
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Grimlocke

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Re: Not modding as such, but rather duplicating raws...
« Reply #4 on: May 29, 2010, 10:18:52 am »

One thing I do know is that the raws are processed from top to bottom (raw files alphabetically, raw entries from top to bottom). Probably messing something up on the top will do more then messing something up on the bottom.
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Zaerosz

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Re: Not modding as such, but rather duplicating raws...
« Reply #5 on: May 29, 2010, 08:09:52 pm »

creature_equipment is near the top. Changed dwarves into elves, shrubs no longer produce plants.
inorganic_metal is in the middleish area. Produces confusing-as-hell effects such as gems for general use as material, and horn silver and native platinum as layer stones.
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darkflagrance

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Re: Not modding as such, but rather duplicating raws...
« Reply #6 on: May 29, 2010, 11:08:51 pm »

This is like reality-bending magic. Always unpredictable, always Fun.
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Zaerosz

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Re: Not modding as such, but rather duplicating raws...
« Reply #7 on: May 30, 2010, 02:04:04 am »

Ookay, so I've learned my lesson. Glad I always keep the .zip files handy.
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