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Author Topic: Cavebrands  (Read 65446 times)

Cheddarius

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Re: Cavebrands
« Reply #330 on: June 21, 2010, 07:19:36 pm »

A forgotten beast is here.


Argh! We lost a legendary miner from thirst for some reason. This is ridiculous.
We lost our ony siege engineer to thirst too. We have over a thousand drink. What's going on?!
Does anyone know how I can find out how many spare barrels we have?
Well, I made a furniture stockpile solely for barrels. That should work.

Another forgotten beast. And a bunch of dralthas.

The river's frozen. Do we want to take advantage of that? Dam the river, or build some waterworks safely, or something?

Well, it's the end of my rule.

How do I choose the door I want to connect a lever to? I can't tell which one it's pointing at.

How do I upload the save? It only lets me select one file.


TO DO
Clear out the farm area on level -8 - in progress.
Make some farms on level -8.
Train up our brewers - in progress.
OPERATION PUT THE LAUGHTER IN SLAUGHTER
Make more bins/barrels - in progress.
Make crafts for the caravans.
Flood the tree farm.
Make bone bolts - in progress.
Make a ton of statues for the dining room, bedrooms, road, etc.
Make the bedrooms better. Masterwork engravings and statues on every square inch - in progress.
OPERATION STONECLEAR - in progress
Create big bedrooms for leaders/tantrumers.
Finish the catapult bank.
Finish the level -35 metal shop - delete the bars option from the level -2 workshop stockpile, make a bars stockpile there, an ore stockpile there, etc.
Make bronze ballista arrows and weaponry
Make a military
Train siege operators.
Construct siege burrow.
Construct archer towers.
Make dining room on first floor.
Make mighty tombs for the fallen.
Make war upon the cavern beasts.
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Cheddarius

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Re: Cavebrands
« Reply #331 on: June 22, 2010, 06:33:15 pm »

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Acanthus117

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Re: Cavebrands
« Reply #332 on: June 22, 2010, 07:20:43 pm »

Christ on Friday, that is one big to-do list.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Cavebrands
« Reply #333 on: June 22, 2010, 07:26:41 pm »

A lot of them are in progress, which means you don't need to do anything. The important thing is to check on things from time to time to make sure OPERATION STONECLEAR is going well. Also, to check on the bedrooms on level -1, I think. Get them engraved, clear out the stone, stick statues in them, etc.
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Acanthus117

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Re: Cavebrands
« Reply #334 on: June 22, 2010, 10:36:18 pm »

Arrite.

Hey, I can't trust myself to work with the flooding the tree farm. I'd probably flood the whole damn fortress. :V
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Cavebrands
« Reply #335 on: June 22, 2010, 10:51:29 pm »

It should be easy. I'm very bad at Dwarf Fortress, and even I can do it. It's basically foolproof, if I haven't screwed up somewhere.
Here's what you do:
There are notes on each lever and each door. Link Lever 1 to Door 1, Lever 2 to Door 2, and Lever 3 to Door 3. KEEP DOOR 3 CLOSED! IT LEADS TO HORRORS IN THE DEEPS! Build a bunch of cage traps next to Door 3.
Now, what we want to do is make an outlet from the river. So Door 1 needs to be open. We want our dwarf to be able to escape, to Door 2 needs to be closed. Designate the wall blocking off the river to be deconstructed. When someone gets into view, create an order to pull Lever 2. Hopefully, the guy will deconstruct the wall and get out, Door 2 will close, and the farm will flood. When it's fully flooded (if anything has gotten inside and has TRAPAVOID, you should try to drown it or abandon the project), pull Lever 1 in order to stem the flow, and then pull Lever 3. It should be fine.
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Acanthus117

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Re: Cavebrands
« Reply #336 on: June 23, 2010, 01:55:34 am »

Sure thing bossman
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

LordSlowpoke

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Re: Cavebrands
« Reply #337 on: June 23, 2010, 06:08:38 am »

KEEP DOOR 3 CLOSED! IT LEADS TO HORRORS IN THE DEEPS!
My FPS is shrieking already. Will anyone mind if I take turn 15?
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Argonnek

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Re: Cavebrands
« Reply #338 on: June 23, 2010, 02:44:42 pm »

Is it alright if I post some general advice on the use of doors as floodgates? Or would that be bad?

Cheddarius

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Re: Cavebrands
« Reply #339 on: June 23, 2010, 03:44:02 pm »

That's fine, I think.
How's it going, Acanthus?
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Argonnek

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Re: Cavebrands
« Reply #340 on: June 23, 2010, 04:27:25 pm »

When using a door as a floodgate you should remember 2 things:
1) Anything that can pick locks is able to get through them, even if they are mechanized.
2) Dwarves are stupid and will try very hard to be on the wrong side of a door they are attaching mechanisms to.
1 can be counteracted by using floodgates, but 2 requires micromanagement.
Another thing is, if you're using doors as floodgates, it is better, IMO, to mine out the wall holding back the water or magma before attaching mechanisms to the door. This way, you don't have to fiddle with lever configurations.

Acanthus117

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Re: Cavebrands
« Reply #341 on: June 23, 2010, 10:48:06 pm »

Man, this sucks.

As soon as I got some work done, my computer died. as in, it's fried beyond repair.

I'm using a laptop that sadly cannot take DF's CPU usage.

I'll be out of this indefinitely, I won't get a replacement any time soon :C
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Cavebrands
« Reply #342 on: June 23, 2010, 11:09:45 pm »

Can I get another turn? Perhaps after Melkorp and Kagus if he wants it (or rather you, I guess, since I'm talking to Kagus [you])
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Kagus

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Re: Cavebrands
« Reply #343 on: June 24, 2010, 01:00:43 am »

Yeah, I'm probably gonna take another spin on this thing.  After all, it wouldn't be complete without a little more cluelessness to start off a new round of turns, eh?

You're welcome to hop on board after that though.  I'll try and be speedy with it.

Cheddarius

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Re: Cavebrands
« Reply #344 on: June 24, 2010, 01:34:37 am »

All right. So can you PM Melkorp and tell him his turn's up or something?
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