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Author Topic: Chariot's Updated Mods  (Read 11972 times)

Chariot

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Chariot's Updated Mods
« on: April 02, 2010, 12:29:34 pm »

I'm working on converting most of my mods over to the new raw format, and will list them here as they are finished.

Updated for DF2010:
Zoo Mod 4 - 101 new creatures with full graphics
Botany Mod 3.0 - 150 new plants.
Dendrology Mod 2.0 - 76 new trees.
Cuisine Mod 1.0 - 64 new meal types.
Angler Mod 2.5 - 35 new fish.
Full Graphics Set 0.97b

Not updated yet:
Alternate Civs Graphics Sets
Modular Civilizations - Never released
Armory Mod - 19 new weapons.
« Last Edit: July 07, 2010, 03:50:30 pm by Chariot »
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InsanityPrelude

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Re: Chariot's Updated Mods
« Reply #1 on: April 02, 2010, 03:10:59 pm »

Wow, that was quick. I missed having a nice variety of plants, so this will be fun. :)
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Chariot

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Re: Chariot's Updated Mods
« Reply #2 on: April 03, 2010, 09:22:58 pm »

Graphics set has now been updated.
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Phoebus

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Re: Chariot's Updated Mods
« Reply #3 on: April 03, 2010, 11:28:11 pm »

Impressive speed!

Do you mind if I mod your Dendrology mod so it works with my tileset? (I'll only change TREE_TILE and SAPLING_TILE.)
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Samoorai

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Re: Chariot's Updated Mods
« Reply #4 on: April 04, 2010, 03:42:26 am »

I don't know if it's just me, but on the status screen at least, nobles/admins have no picture, and all military dwarves are stoneworkers.
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Phoebus

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Re: Chariot's Updated Mods
« Reply #5 on: April 04, 2010, 06:23:30 am »

Everyone has the same problem.
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Chariot

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Re: Chariot's Updated Mods
« Reply #6 on: April 04, 2010, 12:05:30 pm »

Impressive speed!

Do you mind if I mod your Dendrology mod so it works with my tileset? (I'll only change TREE_TILE and SAPLING_TILE.)


All my mods are available for anyone to modify/rerelease/whatever.
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Samoorai

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Re: Chariot's Updated Mods
« Reply #7 on: April 05, 2010, 02:12:07 am »

I've noticed in the graphics_dwarf file there's a bunch of unbracketed entries for military dwarves. Is that the problem?
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Behold my mighty fortress! Go on, I dare you! (40d)
But Roadhouse is a true masterpiece. Seriously.

Seriously, there could not have been a more appropriate end to the saga of Boatmurdered than a gigantic flaming apocalypse for no apparent reason. -- StarkRavingMad

Phoebus

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Re: Chariot's Updated Mods
« Reply #8 on: April 05, 2010, 06:01:32 am »

I've noticed in the graphics_dwarf file there's a bunch of unbracketed entries for military dwarves. Is that the problem?
The status screen problem is unrelated and is standard across all graphic mods. I'm afraid we can't do anything about that, at least for this version of DF.

About the unbracketed military dwarves, that's because the old tags used for special military dwarves, GUARD and ROYALGUARD, have been replaced with LAW_ENFORCE and TAX_ESCORT.

The lines with the old tags were not working and causing logged errors upon loading, so Chariot unbracketed them.
You can bracket all those and replace GUARD with LAW_ENFORCE, and ROYALGUARD with TAX_ESCORT.

I've created a copy of Chariot's Full Graphic Set with those fixed and activated.


Interesting, Chariot's graphic mod did not cause graphic corruption after worldgen. Investigating.

Edit:
I forgot to activate the graphics when testing for corruption, so obviously they didn't corrupt anything.
When I activated the graphics I couldn't even test for corruption because the DEFAULT tag bug caused the game to hangup (allocate an infinite amount of memory) upon trying to enter the world gen section.
« Last Edit: April 05, 2010, 08:35:18 am by Phoebus »
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Deon

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Re: Chariot's Updated Mods
« Reply #9 on: April 05, 2010, 06:46:20 am »

Chariot, you're the man.

Mind if I include it in the Genesis mod (which is generally about MOAR and flavor :))?

I rebuild it from scratch because of the all new possibilities, and new plants and trees would definitely add to the taste.

Also your Cuisine mod has a lot of different meals which are not in my Things You Eat mod (which adds a lot of food types too). Min if I merge them?
« Last Edit: April 05, 2010, 06:48:19 am by Deon »
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Creis

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Re: Chariot's Updated Mods
« Reply #10 on: April 07, 2010, 04:45:57 am »

Ummh, i'm sorry, but i don't now how to install the Full Graphics Set. It's usually a bunch of renaming and rewriting the init.txt file. I do what the instructions say, but nothing happens.
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Chariot

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Re: Chariot's Updated Mods
« Reply #11 on: April 09, 2010, 05:46:06 pm »

Updated Angler Mod.
« Last Edit: April 09, 2010, 07:47:56 pm by Chariot »
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Chariot

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Re: Chariot's Updated Mods
« Reply #12 on: June 10, 2010, 01:13:41 am »

Zoo Mod 4 is now available and the full graphics set has been updated
« Last Edit: June 10, 2010, 01:17:08 am by Chariot »
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Flaede

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Re: Chariot's Updated Mods
« Reply #13 on: June 10, 2010, 01:21:09 am »

wow. There's a lot here. Posting to track changes, and give general praise!
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snelg

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Re: Chariot's Updated Mods
« Reply #14 on: June 10, 2010, 02:01:26 am »

Great to see your mods updated and working with the new versions of df. Pretty much always used them in the older versions. I'm Looking forward to trying them again. Thanks!  :D
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