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Author Topic: [0.31.01] Periodic Lockups  (Read 6717 times)

Beedub

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[0.31.01] Periodic Lockups
« on: April 04, 2010, 12:06:48 pm »

Hi hello.  Long time reader first time poster.  Been enjoying the new version immensely, however, I do have one problem I cannot find an explanation for.  I'm using the new mayday tileset, but the problem is that every so often during normal dorfing activities the client will completely lock up for a period ranging from a split second to several seconds.  The consistency seems to be random, and I cannot manage to replicate it on demand.  I'm on a relatively quiet area, the only major feature (that I know of) is a small brook.

I'm getting 100fps quite easily 99% of the time, except when these mini lockups occur, whereupon it will drop to zero for the duration.  I'm running windowed mode at 800*600.  I've talked a few other people that have similar problems, but other friends I know that play say they have nothing like this occurring.  I'm slightly at a loss here.

System specs are something like; Intel QuadCore, 8gigs of ram, GTX285, Windows 7 Ultimate.

Any ideas?
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Captain Xenon

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Re: [0.31.01] Periodic Lockups
« Reply #1 on: April 04, 2010, 12:32:41 pm »

ive seen this as well, where the game stops responding for a few seconds. its very annoying, but when i made a new fort things were fine again. so it seems to be very dependant on something specific to a fort.
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Beedub

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Re: [0.31.01] Periodic Lockups
« Reply #2 on: April 04, 2010, 01:16:07 pm »

I should also add; I'm not sure if it's related to my above issue, but I have seasonal autosave on, and whenever the season rolls over and it attempts to save, it takes quite a while to save the game, and it actually puts the client into a "not responding" state for a bit.  I can't remember it doing that in 40d.
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Neskiairti

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Re: [0.31.01] Periodic Lockups
« Reply #3 on: April 08, 2010, 03:49:16 pm »

Ive actually got the same problem. both the save freeze and the mini lockups, some times as much as 10 seconds happening every 3 or 4 seconds.. or as few as half a second once a minute or so. (or anywhere else along those two spectrum)

the save freeze can last up to 3 minutes some times. AT the very least you might think about running the data save in a separate thread and allowing the rest of the game to just sit idle (yet responding) waiting for that thread to finish.

specs:
Phenom II X4 955 clocked to 3.6ghz
4GB 800Mhz DDR2
GeForce GT240 1gb
3ghz Sata 7500RPM HDD
Windows 7 Pro 64Bit
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Wyrframe

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Re: [0.31.01] Periodic Lockups
« Reply #4 on: April 08, 2010, 04:50:53 pm »

Ditto. Full framerate, but every 20 seconds there's a 1-second complete freeze. Zero disk activity, and the CPUs aren't breaking 30% load.

Core i7 4x 2.8Ghz
6GB 1333hz DDR3
GeForce GTS 360M 1GB
Windows 7 Home Premium 64-bit
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Helix Marine

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Re: [0.31.01] Periodic Lockups
« Reply #5 on: April 10, 2010, 09:27:46 pm »

Having the same thing happening, makes the game almost completely unplayable.

Edit: it has happened on both of my forts in version [0.31.01] and [0.31.02]
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askovdk

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Re: [0.31.01] Periodic Lockups
« Reply #6 on: April 11, 2010, 07:20:23 pm »

It's probaly not that, but 'mini lockups' may be related to re-path finding for everyone at once.
I get a mini lockup every time I raise or lower a draw bridge or flood gate. My guess is that all paths are recalculated as the action may have invalidated a former set path.
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Helix Marine

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Re: [0.31.01] Periodic Lockups
« Reply #7 on: April 11, 2010, 09:48:14 pm »

I have 3 drawbridges and it doesnt lag at all when i open/close them.
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Kuraudo

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Re: [0.31.01] Periodic Lockups
« Reply #8 on: April 12, 2010, 10:21:08 am »

Same problem, although it's not nearly enough to drag me away from this game.

As a previous poster mentioned, I too notice it without fail when drawbridges and floodgates are open/closed. 

At every other time I'd say it hits every 100 steps or so - it's fairly regular.
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Helix Marine

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Re: [0.31.01] Periodic Lockups
« Reply #9 on: April 12, 2010, 07:37:45 pm »

Same problem, although it's not nearly enough to drag me away from this game.

As a previous poster mentioned, I too notice it without fail when drawbridges and floodgates are open/closed. 

At every other time I'd say it hits every 100 steps or so - it's fairly regular.

I said it doesn't lag with drawbridges for me or floodgates and doors.
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Gauphastus

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Re: [0.31.01] Periodic Lockups
« Reply #10 on: April 13, 2010, 08:40:26 am »

Just had the game do one final big lockup on me. It's just not budging now.
I also notice my memory use is at about 700000 K. Must be a leak somewhere.

EDIT: Then again, I am on a pretty large map.. and I think I read that large embarks cause issues at the moment.
Nevermind that then.

Still, on the topic of the constant regular, but brief lockups, I just.. can't figure out what might be causing it.
« Last Edit: April 13, 2010, 08:45:17 am by Gauphastus »
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Helix Marine

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Re: [0.31.01] Periodic Lockups
« Reply #11 on: April 13, 2010, 05:57:51 pm »

Has anyone tried making a new fort in 31.03 yet? i loaded a old game and it still locks up but not as bad.
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Gauphastus

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Re: [0.31.01] Periodic Lockups
« Reply #12 on: April 13, 2010, 07:32:25 pm »

Yeah, I've got a new fort. Doesn't seem to matter if your fort is big or small either. What you guys are describing seems really steady, almost rhythmic.
No more pathing errors in the error log anymore either. Do you guys have anything?
I've just got two errors from Mayday's graphics set over and over again.

Code: [Select]
Unrecognized Creature Texture Token: GUARD
Unrecognized Creature Texture Token: ROYALGUARD

Relevant? No?
You guys experiencing this locking up, do you get these errors?
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Helix Marine

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Re: [0.31.01] Periodic Lockups
« Reply #13 on: April 14, 2010, 05:51:29 pm »

Heres my error log.

Spoiler (click to show/hide)

Bug seems to be caused by the well for me.

Edit: I removed the well and game ran at 80-95 FPS with no lockups afterwards
« Last Edit: April 14, 2010, 05:54:30 pm by Helix Marine »
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Kishmond

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Re: [0.31.01] Periodic Lockups
« Reply #14 on: April 14, 2010, 10:52:31 pm »

Ever since 40d and on every version since it stops responding every time it saves or loads. Now it has started crashing frequently on such occasions.

Windows Vista 64-bit, AMD Phenom II quad core 2.8 ghz, 4 gig RAM

Does everyone here have a 64-bit OS?
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