Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 625 626 [627] 628 629 630

Author Topic: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update  (Read 455168 times)

TomiTapio

  • Bay Watcher
  • I'm with Deon's Genesis. Find me on Twitter.
    • View Profile
    • My Flickr animal photos


All right, I'm ready to release this .11c OldGenesis. (Deon's Genesis 4 is still in alpha and paused.)

Phoebus tiles: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip
Ironhand tiles: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
ASCII flavour: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip


about 30 entries long changelog:
Spoiler (click to show/hide)
Logged
Here's Old Genesis .34.11c, July 31st! Tweaks, tunings, charcoal the cheap wood, 3part brain, rock weapons, altars harder to build.
ASCII: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip - Phoebus http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip - Ironhand http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
All unzip-and-play ready, with my preferences in init files.

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this

Thought I'd give some more feedback from ADV mode: those baldur monks? Sneaky little assassins of my adventurers- or if not them, my companions. Every few sites, one pops out 5 blocks away and breaks one of us- at least in 34.11b. No loot either, just 1 less companion.
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

TomiTapio

  • Bay Watcher
  • I'm with Deon's Genesis. Find me on Twitter.
    • View Profile
    • My Flickr animal photos

Thought I'd give some more feedback from ADV mode: those baldur monks? Sneaky little assassins of my adventurers- or if not them, my companions. Every few sites, one pops out 5 blocks away and breaks one of us- at least in 34.11b. No loot either, just 1 less companion.
Hmm... they should be rare at frequency:5, but I guess there are so few mobs tagged AMBUSHPREDATOR that the game might use them a little more often. I'll remove their NOPAIN and reduce their sneaking skill a little, they're not supposed to be that good at stealth. Maybe a few less biomes for them.

No loot - yeah, all three monks, plus Goblin Adventurer, are naked and unarmed because can't force clothes&armor on them even if put [EQUIPS] on them. They may pick up weapons from the ground.
« Last Edit: August 01, 2012, 03:13:26 pm by TomiTapio »
Logged
Here's Old Genesis .34.11c, July 31st! Tweaks, tunings, charcoal the cheap wood, 3part brain, rock weapons, altars harder to build.
ASCII: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip - Phoebus http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip - Ironhand http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
All unzip-and-play ready, with my preferences in init files.

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this

Doh, hang on a sec, I don't think that was 34.11 that I was playing. Might be wasting your time here...lemme check.

-edit
yep scratch that, was playing the ooold version of genesis mod. My apologies for that.


-edit
Hey, heads up: I just started with a 'living rock leather backpack'


-edit
Upon further testing, monks are still quite plentiful in 34.11c, so I wasn't wasting your time in a sense.
« Last Edit: August 04, 2012, 02:15:02 pm by GrizzlyAdamz »
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

Tirion

  • Bay Watcher
    • View Profile

Doh, hang on a sec, I don't think that was 34.11 that I was playing. Might be wasting your time here...lemme check.

-edit
yep scratch that, was playing the ooold version of genesis mod. My apologies for that.


-edit
Hey, heads up: I just started with a 'living rock leather backpack'

lol, looks like something should have no skin :P
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this

Hmm, say, what's the average size of a pain demon? 180,000?
-edit
also, 1. holy crap meteoric iron = steel. 2. Did you intend to have it called 'meteoric' instead of 'meteoric iron'?
« Last Edit: August 08, 2012, 01:05:24 am by GrizzlyAdamz »
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

TomiTapio

  • Bay Watcher
  • I'm with Deon's Genesis. Find me on Twitter.
    • View Profile
    • My Flickr animal photos

Hmm, say, what's the average size of a pain demon? 180,000?
also, 1. holy crap meteoric iron = steel. 2. Did you intend to have it called 'meteoric' instead of 'meteoric iron'?
demon of pain, male, speed 700, 200kg.
demon of lust, female, speed 700, 200kg. Two wings.
Both have bite dodge kick at level 3, and fighting at 5.

1. Meteor metal is relatively rare, and so much nicer than cobalt.
2. yeah, of course Deon chose "meteoric" instead of "meteoric low-grade steel"; long material names don't fit the interface, like bismuth bronze.

EDIT: Here's the upgraded Altar of Nature in action: It's slightly hard to build, N toys to get the rings, N-1 instruments to get a drum.
Spoiler (click to show/hide)

Thank you, Tomi! I will update the first post.
Cheers mate. I am still the "customer support" for this mod :^) And I began tuning back when this mod was called DF Complete.
Just finished seven days of the Dirt3 rally game, it was a library loan. Someday I'll need to learn how to draw steal new icons for the mods...

Edit3: dang, a Balor came and died in under one page of combat log. Black Steel Spear to the brain. Balor did zero attacks.
« Last Edit: August 08, 2012, 07:28:49 am by TomiTapio »
Logged
Here's Old Genesis .34.11c, July 31st! Tweaks, tunings, charcoal the cheap wood, 3part brain, rock weapons, altars harder to build.
ASCII: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip - Phoebus http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip - Ironhand http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
All unzip-and-play ready, with my preferences in init files.

Deon

  • Bay Watcher
  • ☭☭☭ ★ ☭☭☭
    • View Profile

How is this thread still afloat? :P I get a new job, start working during nights AND days, only sit at my PC to play some Space Station 13 and only dream about DF...

The answer is TOMITAPIO. Oh hell, I thought my mod is on the 8th page or something. Thank you, Tomi! I will update the first post.
Logged
▬(ஜ۩۞۩ஜ)▬
DEONMOD.WEBS.COM
A list of my mods and projects for Dwarf Fortress and other games.

GENESIS-MOD.WEBS.COM
Genesis mod for Dwarf Fortress

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9398 on: August 08, 2012, 04:41:38 pm »

Not even low-grade, it's just steel.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Was somewhat surprised when it started cleaving through iron like butter, thought it was just a really really heavy mat or something. edit

Gotcha, but how does one determine [SIZE] as used by weapons and the like? I think I tried setting [TWO_HANDED] to 180000 and it worked, so no biggie, but I'm curious.
« Last Edit: August 08, 2012, 05:38:43 pm by GrizzlyAdamz »
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

TomiTapio

  • Bay Watcher
  • I'm with Deon's Genesis. Find me on Twitter.
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9399 on: August 08, 2012, 05:27:35 pm »

Gotcha, but how does one determine [SIZE] as used by weapons and the like? I think I tried setting [TWO_HANDED] to 180000 and it worked, so no biggie, but I'm curious.
Quote
[ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE]
[NAME:battle axe:battle axes]
[SIZE:700][SKILL:AXE]
[TWO_HANDED:47500] [MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:10000:2800:hack:hacks:NO_SUB:1250] etc.
Minimum size tells how big you need to be to use item at all. (think six meter pike and hobbit)
Once you're bigger than TWO_HANDED you can use it with one hand. That's how I see it.
Wiki on vanilla weapon sizes: http://dwarffortresswiki.org/index.php/Weapon#Size   whaaaaat, dorfs vary in size that much?

ps. Clearing out some old stuff from my Dropbox share...
Spoiler (click to show/hide)
pps. fuck whips, because all blunt is set to go through armor.

Next release's changelog so far:
Spoiler (click to show/hide)

--------------------------------------------------
Yar I know, but how the heck do you find out how big something is? You said demons were 3x the weight of the average dorf, (yeah, I thought that (variance) was wierd too), so I figured size could be correlated and set it appropriately. But how do you know for certain? What's size based on? Height/weight, but how do you find out what those are?!
You look at a creature's raws, its
Quote
   [BODY_SIZE:2:0:200000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
The modifiers cause the tallness and wideness variance... and in-game you can not see the SIZE (volume, but we think in kilograms) of a creature.
But can see its corpse's weight when it's dead. So... start weighing your dead dwarves!
« Last Edit: August 08, 2012, 05:47:57 pm by TomiTapio »
Logged
Here's Old Genesis .34.11c, July 31st! Tweaks, tunings, charcoal the cheap wood, 3part brain, rock weapons, altars harder to build.
ASCII: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip - Phoebus http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip - Ironhand http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
All unzip-and-play ready, with my preferences in init files.

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9400 on: August 08, 2012, 05:37:57 pm »

Yar I know, but how the heck do you find out how big something is? You said demons were 3x the weight of the average dorf, (yeah, I thought that (variance) was wierd too), so I figured size could be correlated and set it appropriately. But how do you know for certain? What's size based on? Height/weight, but how do you find out what those are?!

-edit
gah, civilized_creatures eh? Was looking through subteranean/entities and such, couldn't find them. thank you kindly.

Quote
- picks are now much worse as weapons. Use a weapon.
Hey it's not their fault they make for a good weapon. DF might not be able to model weapon properties well, (swing speed & range come to mind), but in the current system the mining pick is modeled faithfully. It ends in a point, has a capacity for enormous penetration and not only is it heavy, but it's all focused at the end of the haft. If you change it's properties, you won't be modelling a mining pick anymore- less penetration, lower velocity mult, and you've got a balanced nailbat, not a mining pick.
« Last Edit: August 08, 2012, 07:43:04 pm by GrizzlyAdamz »
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9401 on: August 09, 2012, 11:59:58 am »

"Meteoric"? Why not have it be named "meteoric steel" and have the adjective be "meteoric"?

So you have "Meteoric steel" that is turned into "meteoric ingots" and made into "meteoric (weapon/armor)"

[STATE_NAME:ALL_SOLID:meteoric steel]
[STATE_ADJ:ALL_SOLID:meteoric]

GrizzlyAdamz

  • Bay Watcher
    • View Profile
    • try this
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9402 on: August 09, 2012, 11:36:51 pm »

I'd have guessed that'd make it 'meteoric meteoric steel' myself. /shrug I tweaked/renamed it to orphium and called it a day. Also seems as if sun gold = steel as well, and moon steel does the same except lighter and with a better edge.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

were these originally placeholders so that other races could have flavor armor? nords with meteoric iron, elves with sun gold instead of steel, moon silver instead of colored steel, that kind of thing.
« Last Edit: August 09, 2012, 11:41:47 pm by GrizzlyAdamz »
Logged
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)

Putnam

  • Bay Watcher
  • Legendary+1 Modder
    • View Profile
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9403 on: August 09, 2012, 11:47:21 pm »

I'd have guessed that'd make it 'meteoric meteoric steel' myself.

No; the NAME doesn't appear in cases where the ADJ does (I.E items) and the ADJ doesn't appear where the NAME does.

TomiTapio

  • Bay Watcher
  • I'm with Deon's Genesis. Find me on Twitter.
    • View Profile
    • My Flickr animal photos
Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9404 on: August 10, 2012, 04:43:12 am »

The meteoric metal has
[STATE_NAME_ADJ:ALL_SOLID:meteoric]
[STATE_NAME_ADJ:LIQUID:molten meteorite]
[STATE_NAME_ADJ:GAS:boiling meteorite]
and the ore has    [STATE_NAME_ADJ:ALL_SOLID:meteorite]. I guess I won't rename the ore. The soldiers themselves can pick from the stockpile which is better, iron, steel or meteoric.

Hey adventurers! Which wildlife should make sounds all the time, or when you are within 20/40/50 squares of it? (Let's pretend one square is two meters wide.)
Logged
Here's Old Genesis .34.11c, July 31st! Tweaks, tunings, charcoal the cheap wood, 3part brain, rock weapons, altars harder to build.
ASCII: http://dl.dropbox.com/u/8967397/OldGenesis_3411c_ASCII.zip - Phoebus http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Phoebus.zip - Ironhand http://dl.dropbox.com/u/8967397/OldGenesis_3411c_Ironhand.zip
All unzip-and-play ready, with my preferences in init files.
Pages: 1 ... 625 626 [627] 628 629 630