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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1197529 times)

TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9435 on: December 26, 2012, 05:02:31 am »

And a hippy-free new year! Drink that beer Urist McTreebringer!

ps. there will be updates to OldGenesis, eventually. I'm open to suggestions too. I like having all the crumbly minerals and nice tree species that I added.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Lolfail0009

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9436 on: January 11, 2013, 07:53:56 pm »

Holy lack of updates Barman.

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9437 on: January 11, 2013, 08:54:34 pm »

It's called OldGenesis for a reason. There's a new one in development, check another thread!
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Ragnarock

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9438 on: February 10, 2013, 06:21:14 am »

Very unbalanced mod, even with a superior strength and agility and toughness and an expert swordsman it's nearly impossible to hit anything that's not a low-life peasant... hc grinding required
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Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9439 on: February 10, 2013, 07:01:08 am »

Eh, do you know that hit chance is only based on your skills and stats you did not list, and dodge skill of the opponent? And you cannot mod that formula.
So I don't understand what are you unhappy about :P. Also thanks for the necro I guess, Genesis Reborn is the new version.

Not sure if troll :).
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Ragnarock

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9440 on: February 10, 2013, 11:56:40 am »

Well, this thread was the first thing that came up in google, and I'm not really a hardcore DF-player myself cuz I'm playing it for a two weeks already, I don't know much about the skills but it is just MUCH harder compared to the Native DF, playing a demigod with the same skillset is too easy on native, and hard as fuck in Genesis. But Deon, I meant no offence, the mod is overally awesome and I gotta try the new version. Just spilling out my unformed thoughts.

I'm sorry if I'm just uneducated  ;)
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Thundercraft

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9441 on: February 10, 2013, 12:58:27 pm »

Since you are talking about playing a demigod, it seems safe to say you are talking about playing OldGenesis in adventure mode. Personally, I've never tried that. But it must be supported because they've added things like adventure mode crafting and spells. Though, it also seems safe to say OldGenesis is geared more towards fortress mode.

Still, you're not the only one to say that OldGenesis is (much) harder than vanilla. Though, that seems to be the way most OldGenesis players like it.
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Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9442 on: February 12, 2013, 04:22:06 am »

Yeah, I used to make everything pretty hardcore back then, try the new version, it's more "balanced" (and I think that it's designed better) but it's not as hard is it used to be.
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TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9443 on: July 15, 2014, 09:07:33 am »

Hello all! Very necro!
Today I started porting OLDGENESIS into DF 0.40.0x. This will probably take 5-8 days depending on how much my arms hurt and how cool the Battlefield4 latest map pack is.
(OldGenesis is my favorite, and has armorsize, trapcomp, weapon, bleeding, pain tunings) (COOL TREES AND COOL MINERALS!) (use bonfire to start grassfires! Three-part brain, for more fun!)

The creatures need lots of copy-paste inserting, because the attack rate delays.
All trees need re-tuning, now that they frickin' grow branches and become bigger than A CHAIR.
Hopefully one day we can have such that giraffe/elephant/dragon do not fit into a one-tile corridor. (1.7x1.7 meters, judging from BED size)

Fun mini-mods included, like
Spoiler (click to show/hide)

Todo list, I'm doing IRONHAND (my favorite tileset) first. Phoebus&textonly some months later.
Spoiler (click to show/hide)

Edit: No crash when use very incomplete OldGen raws with new DF! Wheee! Rolled a world, embarked for a day.
EditN: I think I'm done updating all the weapons, armor and ammo. Wrestled 190 minutes with trees and vanilla plants, so trees are like 35% done now...
Some DF talk on my Twitter, of course: Link to the hashtag:
https://twitter.com/hashtag/DwarfFortress?f=realtime&src=hash
« Last Edit: July 15, 2014, 04:10:35 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9444 on: July 15, 2014, 02:02:20 pm »

I'm really excited about this!  Knowing me, I will most likely remake Genesis for 40.0.x from scratch again, but I will definitely try to get the best from Original genesis and Genesis Reborn into Genesis: Legends.

Also I am very glad you are back to DF, words can't describe how much you've helped me with polishing and tuning of this mod! It's as much of your child as it is mine.
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TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9445 on: July 16, 2014, 03:00:06 pm »

Things are progressing. I am moving vanilla creatures and plants to their vanilla locations, away from Deon's locations,
so WinMerge(software version merge conflict helper) can help me much better with them.
Did the entity files today. Put attackdelays to the civilized creatures.

660 creatures times speed declaration: OW MY RSI ARM PAIN.
Spoiler (click to show/hide)
And every creature needs [ATTACK_PREPARE_AND_RECOVER:3:3] too in its attacks.
Every non-vanilla tree needs minimum of:
Spoiler (click to show/hide)

BTW, the OldGenesis raws are currently 3.8 MB of text, not including 992 kB of language stuff.
Inspect 330 plants.... sigh

EDIT early thursday: errorlog. Just fixed most of the _NECK body and head variants.
Spoiler (click to show/hide)
« Last Edit: July 17, 2014, 10:12:18 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9446 on: July 20, 2014, 11:09:21 am »

Ok I got the duplicates removed, materials and creatures don't get mixed up anymore (dorf civilization's creature was DRAGONFLY etc.).
Just tuned a few animal population numbers (too many pixies and fairies, too few deer/hippo/duck etc. in world-info-dump)
Still 150-250 animals (out of 650) to update, takes forever, after that is some plants check/update/delete (screw long-named amaranths and einkorns)
« Last Edit: July 20, 2014, 11:11:22 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

HooliganintheFort

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9447 on: July 21, 2014, 11:41:40 am »

WAIT. Someone is updating the Old Genesis Mod?!? What is this madness!?!

Anyway, keep it up!
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Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9448 on: July 22, 2014, 01:10:30 am »

It's not Someone, it's TomiTapio. He's the guy who greatly helped me with its development, created many creatures and basically a beloved co-creator :). I can't wait to see it updated as well.
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Rumrusher

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9449 on: July 23, 2014, 05:07:57 pm »

oh man being able to chain multiple attacks as voiddwellers is going to be sweeet
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