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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1191646 times)

TomiTapio

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so my ironhand graphics are super bugged, fixed it somehow (don't know how) downloaded the new version and it was broken again? is this happening to anyone else?
Must be the [PRINT_MODE:ACCUM_BUFFER] in init.txt. set it to the default "2D". Sorry about the custom init files.

~-~-~ Patchy-patchy! OldGenesis 40.08a. ~-~-~
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_Ironhand.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_ascii.zip
   fixed cave vermin tiles & cave plants


Tested a few tilesets atop ascii:
Spoiler (click to show/hide)

Maybe I will investigate upgrading from 2011-Ironhand to 2014-Ironhand. Or try Masterwork's tileset. Or paste a cool font into my_ironhand.
Hm, Masterwork finished downloading. It uses phoebus. I'll make an OldGenesis Phoebus. should take hmm hm hm hmmm 3-4.5 hours.
« Last Edit: August 12, 2014, 11:35:28 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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You could use Raw tile selector to do it in half an hour :).
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TomiTapio

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Proooobably Raw tile selector doesn't understand GROWTH_PRINT stuffs yet. Looked at it on DFFD.
Eww, mystery crash upon Phoebus adventurer start! Hope it's not related to raws changes.

Phoebus tiles version: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_Phoebus.zip
some vermin and some minerals will look not-quite-right, suggestions welcome as you encounter them minerals.
"mineral X should look more like mineral Y, current one is crap" type suggestions.

My "ironhand to ascii tile conversion notes" helped me quite a bit with the plants, as they indicated which tiles needed "find in files" attention.
While merging changes, tiny bugs (duplicate commands) in STOMACH template and HIGHWOOD got fixed.
« Last Edit: August 12, 2014, 05:50:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TheBricktop

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TomiTapio : Chrome detects malware in Your dropbox downloads, could You check if it is really infected or is it false positive?
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TomiTapio

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*checks with his favorite malware protection soft*
As far as I know, everything is in order. If you want to be cautious, just use the INIT, ART and RAW folders from my offerings, not the EXE and DLLs.
I do not know how sensitive Chrome is to giving false positives.

Soo.... anyone gonna do some fort or adventure stuff in OldGenesis Phoebus tileset, to help me with the tile choices?

Screenshot: trading in Phoebus tileset.
Spoiler (click to show/hide)
Me gonna nerf wheelbarrow & minecart prices, because a wheelbarrow is EASIER to make than a barrel. And barrels' price can't be tuned.

(wheelbarrow: half a square bin, attach two sticks for handles, few struts at bottom, one wheel, two legs so can stand tripodally. Barrel: jolly good precision cut slats, then hoops to compress-hold slats together.)
« Last Edit: August 17, 2014, 06:19:12 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Thursday: List of OldGen EDGEDWEAPONROCK minerals (based of proper data what the ancients used)
Spoiler (click to show/hide)

Sunday: .09 is out, will take me ~2 hours to bleh sync all in-phoebus-made changes into ascii and ironhand version. (I've been playing Phoebus tiles to make tile choices & colors better, still shtuff to do on that front). Check back with me in two days.
Just did the 09vanilla changes porting to my folders, including d_init(nag if points remaining) and worldgen(POLES) changes.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Hey all, .10 is out so I'll put out new OldGenesis. I skipped .09.
Only two lines of raws changes from my .09 to my .10 (Toady improved subterr animalpeoples code) (reptile men only in OldGen, ant men and olm men are Too Silly(tm))

~-~-~ Many fine beards! OldGenesis 40.10. ~-~-~
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_Ironhand.zip
Phoebus tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_Phoebus.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_ascii.zip
 
 
« Last Edit: August 25, 2014, 08:29:18 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Nobunny is loving the OldGenesis :-{
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Meph

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Maybe the 'Old' part is putting people off. You put so much work into this, why not make a grand re-opening with a new thread with "Classic Genesis" for 40.x ? :) I loved this mod, its what brought me into modding, I know the content is good. But its all in the presentation, that what brings in the people. ;)
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Putnam

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Or just keep the old thread and name it "Genesis Classic" or something.

This mod is why I got into actually modifying raws, really hate to see its popularity languish.

Deon

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Nobunny is loving the OldGenesis :-{
Let me polish and rebuild the Wasteland mod a bit and I will make sure to re-open the Genesis Classic thread. A lot of people would want it to come back, at least amongst the people I know.
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TomiTapio

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I've been asking you (Deon) to upload the OldGenesis to your DFFD account, the mod is still mostly by you, I just tune and update it.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [40.06] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9492 on: September 04, 2014, 08:32:30 pm »

Got the ironhand version updated to .11, probably will do the ascii and phobus versions tomorrow, much WinMerge-tool plant materials changes_approving...
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [40.06] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9493 on: September 06, 2014, 01:38:42 pm »

~~Deon's & TomiTapio's OldGenesis 40.11 is here! ~~ Black diorite, more dwarf sounds. ~~
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_11_OldGen_Ironhand.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_11_OldGen_ascii.zip
Phoebus ver coming in 0-2 days.

OldGen notes:
Spoiler (click to show/hide)
« Last Edit: September 06, 2014, 01:40:59 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Rumrusher

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Re: [40.06] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9494 on: September 07, 2014, 08:22:42 am »

Checked the mind flayers raw and notice they have a -30 in arts and crafts? also a comment about them being chaotic evil?
Illithids are  Lawful Evil creatures that shove octopi on peoples heads to make more of themselves.
and while their not making more of themselves they are more or less listening to a big pool filled with brains... while dabbling with magic psionics so that they can jump into a big pull of brains.

Crud now I want to work on a Mind Flayer civ.
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