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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1195319 times)

ajaskowiak

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Ah, thanks for explaining that, I assumed the attribute descriptions were based off the absolute attribute numbers, not the caste's attribute range.
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ajaskowiak

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Was just checking out the raws to see which of the new metals looked good and I noticed that, with the exception of value, sun gold had the same raws as steel- that strikes me as a bit odd.  Is that an error or am I missing something?
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TomiTapio

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  • OldGenesis since 2012
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Was just checking out the raws to see which of the new metals looked good and I noticed that, with the exception of value, sun gold had the same raws as steel- that strikes me as a bit odd.  Is that an error or am I missing something?
Not an error, the sun gold is elves' primary armor and weapon metal. It should be a bit heavier than steel, my gut tells me.
Some releases of OldGenesis had cobalt removed, some allowed the use of silver bolts. Because many a fort did not have iron or steel.

I've played many "no mining allowed" heretic forts(higher fps!!), so I added wooden clubs/spears/staffs/daggers. And the crossbow weapon has a "stab with bayonet" attack, because dorfs too moronic to "carry crossbow AND dagger".

Ah, good times, invaders or wildlife starting a grassfire/bushfire/forestfire, and my outdoors-only fort BURNING. (we have Warlord255's "Bonfire workshop" for starting a grassfire. )


ps. *adds a TODO: add two wildlife that start forest fires, to simulate nature. One in all biomes, one in dry biomes OFTEN.*
pps. I'm coding a puny village sim game. Its story can be followed via the Twitter hashtag #Villaganders https://twitter.com/hashtag/villaganders?f=tweets&vertical=default&src=hash
« Last Edit: August 06, 2015, 08:04:59 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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An OldGenesis promotional screenshot -- damn ice mephits, encasing dorfs in ice. (if dorfs fight them while standing in water)



bonus images
Spoiler (click to show/hide)

Serpentfolk invasion, back when we had hardcoded large invasions. "We're so dead."
Spoiler (click to show/hide)

red migmatite caves with black biotite
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

crazz2323

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Will the Starter Pack (Lazy Newb Pack) and its features work with Old Genesis for DF 40.24b? If so, how do I incorporate it? I like all the additional items, dwarf types, animals, creatures, and enemies the mod adds.
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vjmdhzgr

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Is there any place to download the 0.34.11 version? There's an old versions section on the main post, but that only has 0.31 versions.

EDIT: I think I've found the most recent 0.34.11 version here http://www.bay12forums.com/smf/index.php?topic=52988.9390 . Not entirely sure though.
« Last Edit: August 23, 2015, 11:53:27 am by vjmdhzgr »
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

TomiTapio

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Is there any place to download the 0.34.11 version? There's an old versions section on the main post, but that only has 0.31 versions.

EDIT: I think I've found the most recent 0.34.11 version here http://www.bay12forums.com/smf/index.php?topic=52988.9390 . Not entirely sure though.
The older versions are hosted in my DropBox. I see that OldGen 0.34.11c is the latest in 0.34 series.
I guess you like invasions? One time I experimented, and enemies came riding on 20+ Gray Dragons.

Wonder if I should upload the old 0.34 versions to DFFD.

Will the Starter Pack (Lazy Newb Pack) and its features work with Old Genesis for DF 40.24b? If so, how do I incorporate it? I like all the additional items, dwarf types, animals, creatures, and enemies the mod adds.
* reads Starter pack http://www.bay12forums.com/smf/index.php?topic=126076  *
The hack-tools and visualizers should work, unless they expect certain names of creatures or materials to exist in the world. The graphics packs will not work; the tile choices are in plant raws. Dwarf Therapist works great but doesn't properly understand OldGen castes.
Others' embark profiles won't work 100%, different seed and tree-log names in OldGenesis.


ps. I am currently programming a village simulation game, google-unique name "Villaganders". I aim for it to the better than "Banished" villagesim but with potato graphics.
Youtube clip: https://www.youtube.com/watch?v=MNTl7qp-mHY
« Last Edit: August 24, 2015, 05:29:05 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Dazric

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I'm sorry, I feel like a real idiot for even asking but... how do I install this? There aren't any instructions, do I need to download DF beforehand? Which version? Do I need DFHack? Is it included? I'm so lost.
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TomiTapio

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I'm sorry, I feel like a real idiot for even asking but... how do I install this? There aren't any instructions, do I need to download DF beforehand? Which version? Do I need DFHack? Is it included? I'm so lost.
No worries; just download Ironhand-graphics one at http://dffd.bay12games.com/file.php?id=10824  , the Phoebus and Ironhand graphics are pretty similar.
unzip the archive to a desired location, then doubleclick on the Dwarf Fortress.exe. Assuming you use Windows.
(no need to download the vanilla DF. DFhack is not needed nor included.)
(if you don't trust the EXE and DLLs that are in my distribution, use the ones from the vanilla DF.)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Maybe after next bugfix DF update I'll update the OldGenesis mod. Should be fun.

(currently hour 195 in Fallout 4)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jerry The Hellbound

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    • This is also for my Custom Race: Solari!

Is there a way to install only the adventure mode stuff?
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

TomiTapio

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Is there a way to install only the adventure mode stuff?
Not really.
Adventure mode is: everything, minus workshops and workshop reactions. All the civilizations, monsters, weapons, kitchen tools (hero finds them in lairs), metals, minerals, secrets, interactions are the same between fort mode and adventure mode. Adventurer reactions (knapping, in-the-field crafting) are not in fort mode.


*starts updating OldGenesis*
Shiiit, that's a lot of new stuff in the raws.
« Last Edit: December 16, 2015, 03:31:59 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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OldGenesis updating is 85% done. Maybe I get to test tomorrow.

Spoiler (click to show/hide)

Little bit of tweets about modding on Twitter, with hashtag-dwarffortress: https://twitter.com/hashtag/dwarffortress?f=tweets&vertical=default&src=hash

OldGenesis download statistics as of today: 187 Phoebus, 80 ascii, 134 Ironhand downloads.
« Last Edit: December 18, 2015, 06:56:27 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

melmarkian

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Thank you for your work. I really love your/Deons Fortress mods!
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TomiTapio

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Entity updating is done (paper, instruments, arts, knowledge). Fixing all ERRORLOG nags is done.

A few TODO left, then I need to test, and then copy zillion changes from Ironhand version to Phoebus and ASCII version..
Will take a few days, a flu-fever is verily hurting me.

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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