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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1195766 times)

TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9405 on: August 27, 2012, 10:13:41 am »

Testing OldGenesis as adventurer...
one fix so far: hares shouldn't give as good leather as cows and horses.
seems to be a little too much bleeding, a Raptor died of cutting one of its claws (feet) off.
Sylvan bandits are giving a nice amount of trouble.
Good sword-adventurer died of rhino. Rhino gored hir in half.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9406 on: August 27, 2012, 12:38:54 pm »

Tomi, I await you in the new thread of Genesis with all your amazing ideas and tweaks.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Tirion

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9407 on: August 27, 2012, 02:43:54 pm »

Tomi, is this version compatible with this binary patch?
http://dffd.wimbli.com/file.php?id=6741
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9408 on: August 27, 2012, 02:46:18 pm »

Yes, the .exe is not modified, so it should totally work.

Are you Tirion Lannister by the way? :P
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Tirion

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9409 on: August 27, 2012, 02:52:37 pm »

Yes, the .exe is not modified, so it should totally work.

Are you Tirion Lannister by the way? :P

Nope, that would be with an y  ;) Doesn't mean there are no similarities, though  :P
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9410 on: August 27, 2012, 03:05:12 pm »

Good to know. I'm reading those books in russian right now, so I could make some mistakes in names.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9411 on: August 30, 2012, 11:48:38 am »

Epic oops.
The Bronze Colossus is almost unkillable, with the 3-part brain. It's limbless and push-shattering feeble dorfs... outdoors. We have copper and some iron weapons.
Now it is splattering the hospital. *sigh*
Colossus push-threw a baby. Poor baby.

The next OldGenesis will have way less animal men. But Frogmen I like.
« Last Edit: August 30, 2012, 11:54:49 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

crazz2323

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9412 on: September 02, 2012, 07:13:43 pm »

Been a while since I messed with this great mod. So I have a couple of questions...

The version 0.34.11c is the most recent version of DF with Deon's and Toms updates correct?

Where do I get a version of Dwarf Therapist that works with this version?

Is there a version of this that already has Dwarf Therapist and Sound Sense added? I thought I got it in a package back in Feb with an older version.
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TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9413 on: September 03, 2012, 03:17:04 pm »

The version 0.34.11c is the most recent version of DF with Deon's and Toms updates correct?

Where do I get a version of Dwarf Therapist that works with this version?
This is now called OldGenesis, it is my branch derived from Deon's Genesis 3.27. This includes latest vanilla DF changes and executable. This may or may not incorporate tweaks Deon has done to Genesis 4.
Deon stopped this 3.xx branch in January this year and I kept tuning it for the better (and updating to current vanilla DF) in his many-month absence.

DwarfTherapist-0.6.12 and newer work with this OldGenesis. Get it at http://www.bay12forums.com/smf/index.php?topic=66525.0
I don't know where to get a Therapist that shows all the castes correctly.

OldGenesis complete changelog:
Spoiler (click to show/hide)
« Last Edit: September 03, 2012, 03:19:04 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9414 on: September 03, 2012, 04:54:12 pm »

That full changelog is very useful for me, I will consider most of your tweaks in Genesis 4, you know. I should have asked you for that earlier.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9415 on: September 03, 2012, 08:21:59 pm »

That full changelog is very useful for me, I will consider most of your tweaks in Genesis 4, you know. I should have asked you for that earlier.
I gave it to you earlier along with link to not-yet-released ironhand .11d.  http://dl.dropbox.com/u/8967397/OldGen%20ironhand%20inprogress%20raws.zip

Every citizen to carry a rock axe (crude hand axe), with woodcutting labor! Woodless and metal-less place, make rock clubs(3 attempts to make one) and dismantle wooden barrels and cages.
I looked up what stones the stone age tools were made of, and put [REACTION_CLASS:EDGEDWEAPONROCK] on them. The conchoidal fracture ones and the polishes-well ones like Mudstone.
« Last Edit: September 03, 2012, 08:25:39 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Tirion

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9416 on: September 03, 2012, 11:27:44 pm »

Those Frogmen... I met those underground, but even if their tiles showed spears, their inventory didn't. In Genesis, as far as I've seen it, they are animals. Curiously, cavern animalmen work as usual in vanilla in this version, and in the old release I even managed to tweak them to be ambushers.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

asfghn

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9417 on: September 08, 2012, 06:45:28 pm »

HEY GUYS I AM ALIVE DID YOU MISS ME OR EVEN REMEMBER ME



everything is new and scary and different and I am intimidated, someone hold me
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

TomiTapio

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9418 on: September 08, 2012, 07:29:05 pm »

Your name does ring a bell. A bismuth bronze bell soaked in the blood of the goblins crushed by it.

BTW I made a lyrics the other morning, they are a DF/Minecraft thingy:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c OldGenesis ϟ] - TomiTapio's update
« Reply #9419 on: September 09, 2012, 11:15:56 am »

HEY GUYS I AM ALIVE DID YOU MISS ME OR EVEN REMEMBER ME



everything is new and scary and different and I am intimidated, someone hold me
I remember you very well, let me hold you :). And welcome back!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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