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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 620206 times)

Ironhand

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Ironhand's Graphics Set (on Hiatus)
« on: April 06, 2010, 07:42:04 am »



WELCOME TO THE HOMEPAGE OF THE OFFICIAL 

Tileset and Graphics Package



The most recent package is 0.68 for DF 0.34.07.

NOTE: If walls look like mushrooms or turtles or something, UPDATE YOUR SAVEGAMES!
All you need to do is copy your raw folder, and replace the one inside your save file(s).




Updating as necessary



Spoiler: DWARVES (click to show/hide)

Spoiler: TILESETS (click to show/hide)



Spoiler: History and Changelog (click to show/hide)



Thanks to everybody who's supporting me and giving me suggestions,
and especially to all the graphics sets from which I've swiped ideas or tiles;
notably: Phoebus, Mayday, RantingRodent... and pretty much everybody else.
And to Sphr and Bane for inspiring me with their lovely dwarf and animal sets.

Thanks also to Hermano, for this lovely little creature,
and of course to the Toad himself.



You guys are great!


« Last Edit: May 14, 2012, 09:05:01 pm by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ampersand

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Re: Ironhand's Graphics Set
« Reply #1 on: April 06, 2010, 08:38:14 am »

Looks pretty good in my opinion. The only thing about big tiles like that is that they make the game pretty hard to play without a wide screen monitor. Personally, I stick to 10x10 myself. Still, if you're making a full graphics set, that one dwarf is almost nice enough to convince me to switch.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #2 on: April 06, 2010, 09:01:24 am »

Yeah, the low number of tiles thing is what's really holding me back.
I love to be able to look at my huge, glorious dining halls all at once.

With my 1440x900 monitor, I'll get
60x37 tiles if they're 24x24 pixels,
45x28 if they're 32x32...

I wish there were a way to switch graphics sets when you scroll...
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ampersand

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Re: Ironhand's Graphics Set
« Reply #3 on: April 06, 2010, 09:44:12 am »

Isn't the absolute minimum width 80 tiles?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #4 on: April 06, 2010, 09:48:44 am »

Well...

Huh.

Any ideas?
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Cthulhu

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Re: Ironhand's Graphics Set
« Reply #5 on: April 06, 2010, 09:49:36 am »

Make them smaller?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #6 on: April 06, 2010, 01:09:22 pm »

Yeah...

 :(


You'd actually need a 1920-pixel-wide monitor to be able to use a 24x24 tileset...

So... I guess I'm gonna have to shrink him.
Gosh, that totally bums me out.
« Last Edit: April 06, 2010, 02:53:11 pm by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ironhand

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Re: Ironhand's Graphics Set
« Reply #7 on: April 06, 2010, 03:20:46 pm »

Okay, so I shrunk him down to 18x18 pixels.
That's just enough to fit 80 of him on my monitor.



I'm not sure I'm completely happy with him yet, but I think I will be.
Maybe I'll restore a little more detail to the face and shrink the body.

Anyway, thanks for catching me now on that.
This would have sucked a lot more if I'd already gotten through a few dozen tiles.

I'm thinking I might work on the 24x24 tiles in conjunction with my new 18x18 ones.
Maybe someday I'll get a 1920-pixel monitor, or maybe somebody rich would like my set.
The 32 pixel thing is totally out of the question now.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Omegastick

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Re: Ironhand's Graphics Set
« Reply #8 on: April 06, 2010, 03:47:30 pm »

Protip: anti-alias the top right of his head, it'll look much nicer. Unless you aren't anti-aliasing this, in which case make the forehead like this:
Code: [Select]
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #9 on: April 06, 2010, 04:43:21 pm »

Like this?



Rather than anti-aliasing, I'm just fading to that dark brown on the edges.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

MaxMan

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Re: Ironhand's Graphics Set
« Reply #10 on: April 06, 2010, 08:07:20 pm »

That looks awesome. Now make more!! *whips*

..no just kidding.. It looks great though, can't wait to see the rest.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #11 on: April 06, 2010, 08:57:23 pm »

Don't make the recruits and wrestlers look the same, like Mayday did. I recommend giving wrestlers a rambo bandana (which is what I did to my graphics set).
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #12 on: April 06, 2010, 09:38:33 pm »

Alright, so I think I've decided on an 18x18.
Here's what we've got right now:



These are, of course, highly subject to change.
I'll play around with bandannas tomorrow.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Duelmaster409

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Re: Ironhand's Graphics Set
« Reply #13 on: April 06, 2010, 09:58:26 pm »

I love those there dorfs you have there.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #14 on: April 06, 2010, 11:24:46 pm »

There was something wrong with your dwarf. I fixed it.
[/silly]
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