Finished all dwarfs and goblins! And humans! And a bunch of animals.
: April fools!
: First draft of new walls! Special thanks to Phoebus here! Floors in progress.
: 0.52 through 0.55 were all just repackages and minor bugfixes. And also pandas.
: tons of new domestics animal sprites, plus rhinos and giraffes and the mighty roc!
: better non-TTF support. Just waiting for TTF support to get better... Gah, bees!
: true-type fonts! depth-sensitive water! cool new tiles replacing old text chars.
: smoother, less defined backgrounds, new (very temporary) font, new water!
: new trees! Mandrills, wolves, camels, goats, gazelles... bushels and sheaves!
: designated stone is much more distinguishable. Color tweaking. A few new tiles.
: more new WormSlayer stuff. Fresh new mineral raws. New critter backgrounds.
: first attempt at next-z-level art. Engraved floors, new mugs, gems, and doors.
: so much awesome new stuff! Lots of font stuff. WormSlayer's awesome tiles.
: newish font. Awesome new walls and transitions. Fixed some fish. New chairs.
: added tile magic backgrounds to everything, including dwarves, critters, etc.
: added new loose stone tile; old tile now used for loose ore. Brighter color set.
: added new fluids and ore. Updated goblins. Fixed missing animals/weird floors.
: added my own goblins. Added textured backgrounds to most tiles (and trees).
: added Sphr's goblins, humans, elves, kobolds. All tiles brightened and modified.
: added shrub tiles for all plants, made zombies greener, added vulture graphics.
: repaired tile designation raws to work the same way 0.10 worked. Looks better.
: working graphics, dwarves, and domestics; filled in the rest with Bane's critters.
: the first official release. Just a tileset and some raw changes. No real graphics.