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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 994494 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #30 on: April 08, 2010, 06:50:14 am »

You're right, he does look a bit clerical.
I'm really proud of the lab coat, though.

Gregory Zoden, M.D. cancels rest: interrupted by epiphany.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #31 on: April 08, 2010, 03:38:57 pm »

Zoden is the dwarvish word for House, in case you all missed that.

Anyway, I tried making some blood splatters,
but I'm not happy with them...



Does anybody have any suggestions or pointers?
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #32 on: April 08, 2010, 03:42:39 pm »

The red could be darker. :)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #33 on: April 08, 2010, 05:36:12 pm »



I dunno...

I'm still not quite happy.
Maybe I'll come back to it.

If anybody has examples,
I would appreciate them.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #34 on: April 08, 2010, 06:03:38 pm »

Butcher dwarf is sort of getting there.



I think I like the medics clean, though.
But I'll come back to them.

I think I'll go take a crack at nobles.
Wish me luck!
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #35 on: April 08, 2010, 06:23:19 pm »

JackBread casts wish!
JackBread wishes for luck!
Invalid syntax.

I would give a reference, but my graphics set was made for 40d. :\

Ironhand

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Re: Ironhand's Graphics Set
« Reply #36 on: April 08, 2010, 06:27:11 pm »

...what?

Pixel art is pixel art, dude.
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #37 on: April 08, 2010, 06:29:07 pm »

I meant it has no surgeons.
Alright, I'll post it.

MaxMan

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Re: Ironhand's Graphics Set
« Reply #38 on: April 08, 2010, 06:33:20 pm »

If I may make a suggestion, I'd love to see different colors of beards on some of the dwarfs. But I guess this could be done when your done with everything, if not I can always edit it myself when you get that graphic set out there.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #39 on: April 08, 2010, 06:37:06 pm »

Beard variety would be good.

Also, the butcher looks awesome.

And 40d graphics sets are compatible; the .txt connecting them to the raws needs to be changed however, since the raws have changed.
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Bandages

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Re: Ironhand's Graphics Set
« Reply #40 on: April 08, 2010, 06:40:11 pm »

Posting to subscribe to awesome thread.  8)

keep up the good work, I anxiously await this tileset.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #41 on: April 08, 2010, 06:40:50 pm »

Yay, thanks!

I like the diversified beard idea.

I'll play with that a bit.
Any recommendations?
For particular dwarfs?

Oh, one other thing:
Has anybody compiled a list of professions for 0.31?
I'd love to lay out my sheet so I can watch it fill itself in.
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #42 on: April 08, 2010, 06:41:08 pm »

Regular dwarves. I made a dwarf for each token! :D (Yes, even druid.)

Soldier dwarves. I thought the color looked annoying, so I also made a colorless one.
Also, captain of the guard and royal captain of the guard.

Each profession have a different beard. :)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #43 on: April 08, 2010, 06:46:18 pm »

Ah, sweet! Thanks!

I guess I could just use this / Sphr's set to figure out what I need.

Are the medical dwarves the only new professions? Or is there new stuff?

Also, isn't there some stuff that's out? Like champions don't exist now, right?
And are there separate sprites for, like, the Armament dwarf and stuff?
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Jack_Bread

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Re: Ironhand's Graphics Set
« Reply #44 on: April 08, 2010, 06:49:23 pm »

Toady didn't add the new profession tokens to graphics_example.txt in DF2010, so I'm not sure.
Though it does seem like Arsenal dwarves and the chief medical dwarves have their own sprites.
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