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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1000076 times)

Bandages

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Re: Ironhand's Graphics Set
« Reply #45 on: April 08, 2010, 06:52:37 pm »

I think it might be a nice touch to put a flower in the hair of herbalists/growers

other than that, beard variety isn't all that important to me. Maybe make important dwarves (read: nobles) have braided beards or somesuch.
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MaxMan

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Re: Ironhand's Graphics Set
« Reply #46 on: April 08, 2010, 06:53:06 pm »

If no one beats me to it, here's a list of what I know: get ready it's a long list..

Spoiler (click to show/hide)
« Last Edit: April 08, 2010, 06:56:43 pm by MaxMan »
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #47 on: April 08, 2010, 06:55:01 pm »

No way! You're awesome!

...can we maybe get that in a spoiler tag?  :D

Also, is that a 12x12 set? That is impressive!
I thought 18x18 felt crowded!
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

MaxMan

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Re: Ironhand's Graphics Set
« Reply #48 on: April 08, 2010, 06:57:44 pm »

Of course it's missing all the zombies/skeletons and a bit of the towns people you find in adventure mode.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #49 on: April 08, 2010, 07:00:14 pm »

Well, it'll keep me busy for a while at least.

Thanks!
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ironhand

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Re: Ironhand's Graphics Set
« Reply #50 on: April 08, 2010, 08:50:07 pm »

I made a kid!



I thought he looked better in peasant cyan.
Is anybody hugely offended that he's not in red?

Also, I tossed together a basic spritesheet.
Most of them are just copy-pasted placeholders,
but you can check it out in the OP if you want to.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ultimuh

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Re: Ironhand's Graphics Set
« Reply #51 on: April 08, 2010, 09:02:13 pm »

Hmm.. give the child abit shorter beard.. maybe a stubble, because that just looks like.. a tiny dwarf.. not really a child of a dwarf..
but that's just my own opinion.
Nice set tough. :)
« Last Edit: April 08, 2010, 09:22:52 pm by Ultimuh »
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #52 on: April 08, 2010, 09:20:27 pm »

Good call.



Mutton chops!
« Last Edit: April 08, 2010, 09:26:31 pm by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ultimuh

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Re: Ironhand's Graphics Set
« Reply #53 on: April 08, 2010, 09:22:10 pm »

Much better.
Atleast I think so. :)

But you could keep both versions incase someone likes the first one.
« Last Edit: April 08, 2010, 09:23:47 pm by Ultimuh »
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #54 on: April 08, 2010, 10:04:47 pm »

Started the tileset! As in, I made my first tile.

Check it out:        It's a dimple cup!
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Sensei

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Re: Ironhand's Graphics Set
« Reply #55 on: April 08, 2010, 11:56:52 pm »

Sweet. It looks exactly like a dimple cup. Prepare for the horrific ramifications of it appearing elsewhere.
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Harmonica

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Re: Ironhand's Graphics Set
« Reply #56 on: April 09, 2010, 04:54:41 am »

Nice dimple cup. Could you anti-alias it at all? Mushrooms are quite anti-aliased I find.

I like your dwarves a lot. I think the butchers should have blood on them, optionally a cleaver. Cooks can have chefs whites with maybe one of those blue+white crosshatched hats.

I'm wondering why it's not possible to do the oversized set you had proposed? Try using big tiles and see what happens. It would be cool to see a dwarf, erm, dwarfed by something massive.

The absence of such a set already sort of tells me that it might not be possible, though.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #57 on: April 09, 2010, 08:31:39 am »

I didn't say it wasn't possible. But I wouldn't be able to use it on my monitor.
The game specifies that you must have at least 80 tiles horizontally
(so that certain menus can be properly rendered, or whatever).

So you'd need a 1920-pixel resolution for a 24-pixel graphics set.

And I haven't been anti-aliasing stuff, because I just use black backgrounds.
Also, this way you could use a ff00ff .bmp rather than a .png if you wanted to.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Ironhand

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Re: Ironhand's Graphics Set
« Reply #58 on: April 09, 2010, 09:53:51 am »

High priest!

Woodcutter!
« Last Edit: April 09, 2010, 10:11:15 am by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Arucard

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Re: Ironhand's Graphics Set
« Reply #59 on: April 09, 2010, 10:40:28 am »

Nice to see a new set coming from the ground up, they look really good so far (as you've already been told). I would throw my suggestion in for butchers/cooks having a white apron and chef hat, same direction Harmonica was suggesting. Also maybe try putting the blood splatter on the foreheads of the medical dwarves, it's kind of hard to see on the clothes, but a few little red pixels in the middle of those tan heads might show up well.  ;D
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