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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1213154 times)

GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4635 on: June 05, 2012, 05:59:52 pm »

Post what you've got when its ready.
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Greendogo

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4636 on: July 30, 2012, 05:45:53 am »

Is this being updated for compatibility by fans when a new version is released?
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Intrinsic

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4637 on: July 30, 2012, 11:33:52 am »

Is this being updated for compatibility by fans when a new version is released?

For 34.11? it already has been, search back a few pages. For the future? lets hope so!
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Raven

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4638 on: August 03, 2012, 12:43:41 am »

since maygreen seems to have some problem i'll try this one out :)

was addicted to the other one, but i guess i can try some new things :)
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4639 on: August 12, 2012, 08:58:16 pm »

I kinda stopped playing Dwarf Fortress for a while. Right now, I'm playing X3 Albion Prelude.  Its a big time sink just like DF.  If a new version comes out, I'll try to get Ironhand updated as soon as I can, but it looks like there may be a long wait for the next version.
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Moorindal

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4640 on: August 18, 2012, 09:32:51 am »

Why do copper doors looks like track stops?
Screenshot: http://www.freeimagehosting.net/2mxz1
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Igfig

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4641 on: August 18, 2012, 06:08:39 pm »

Metal doors use the same tile as bars, track stops, activity zones, and ≡exceptional-quality≡ items, among others. Not something easily changed.

uristmcdorf

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4642 on: August 23, 2012, 03:44:27 pm »

Hello! Not sure if its right place to ask or if somebody already asked but anyway - how one would go about adding Ironhand graphic of dwars into Genesis or Masterwork mod? I`m trying to do that for the last 2 hours and either game is crashing or dwars dosnt show up correctly. Looks like Ironhand dwarfs are too big and dont fit or something like that. Any thoughts?
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4643 on: August 27, 2012, 10:47:49 am »

Get the upgrade pack, all of the files are required are there. the raws are redistributed because a lot of tile references and colors are different from vanilla. You can use the program I used to update it. Winmerge. It lets you compare 2 text files for differences. What I do was do a folder compare, which lists each text file side by side and tells me if they are the same or different. In the ones that are different, I opened them up and do a line by line difference. It shows me which lines are different. You can even automatically move changes are one side to another.

http://winmerge.org/
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Igfig

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4644 on: August 28, 2012, 04:50:12 pm »

Oh! Thank you for that link, GoldenShadow. I knew something like that existed somewhere out there, but I could never find it. I've been writing my own scripts to add graphics support to my mods, but this will be so much faster.

Rose

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4645 on: August 28, 2012, 11:09:44 pm »

There's also some command line utilities you can use that you can add into a batch file, to have an automated installer for your mod, that will work even if somebody has other mods installed.
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swagcube

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4646 on: October 13, 2012, 07:03:34 am »

Is there a way to apply this tileset on ubuntu as well?
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Rose

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4647 on: October 13, 2012, 11:12:57 am »

yes. Nothing in a tileset depends at all on which OS you are on. You just have to replace the right files.
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Half-assassin

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4648 on: November 17, 2012, 06:39:09 pm »

Is there anyway to slow the game down to it's original pace?  It would make it a lot more playable for me, it seems to fast as it is.
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Rose

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4649 on: November 17, 2012, 10:57:22 pm »

There's an FPS limit in the configs somwhere.
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