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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1213056 times)

Veetor

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4650 on: November 20, 2012, 11:11:17 pm »

Updated for 34.11


Ironhand 0.73 with game
http://dffd.wimbli.com/file.php?id=6307

Ironhand 0.73 upgrade
http://dffd.wimbli.com/file.php?id=6320

Thank you! I've been out of the game for a while, what happened to Ironhand?
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Lysabild

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4651 on: November 20, 2012, 11:17:50 pm »

Updated for 34.11


Ironhand 0.73 with game
http://dffd.wimbli.com/file.php?id=6307

Ironhand 0.73 upgrade
http://dffd.wimbli.com/file.php?id=6320

Thank you! I've been out of the game for a while, what happened to Ironhand?

He's just busy with real life and doesn't play the game currently, hence why it says Hiatus instead of 'dead' or whatever.
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Ticky

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4652 on: November 23, 2012, 02:37:18 pm »

Is it possible to run this on Mac? Sorry if someone said this somewhere already...

EDIT: I dragged the raw init and art folders into the original. only those. Which folders should I be grabbing for Mac?
« Last Edit: November 23, 2012, 02:52:33 pm by Ticky »
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danaris

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4653 on: November 23, 2012, 05:31:53 pm »

Is it possible to run this on Mac? Sorry if someone said this somewhere already...

All tilesets work on all platforms that DF works on.

Quote
EDIT: I dragged the raw init and art folders into the original. only those. Which folders should I be grabbing for Mac?

IIRC, you need to replace the raw folder (the one in the DF folder and the ones in any saved games you want to apply the tileset to), and copy the art files into the art folder, then make the changes to the init files to tell DF to use the Ironhand graphics.

(My preferred method of doing this is a graphical diff tool like the one built into TextWrangler, or the FileMerge tool that comes with the Mac dev tools.)
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carkaton

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Use of the graphics set in a personal project
« Reply #4654 on: December 08, 2012, 01:47:25 pm »

Hello, I have been using this graphics set as adapted to a roguelike-like project.  I don't intend to advertise or release the game with your artwork, but I've recently moved created a github repository with the resources as part of the repo.  Again, I'm not advertising that this game exists, but the source is now out there. 

I just wanted to check if I have ironhand's or whoever's permission to continue to use the art now that my game is somewhat in the public realm.
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the_game_hunt

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Re: Use of the graphics set in a personal project
« Reply #4655 on: December 09, 2012, 08:50:09 am »

Hello, I have been using this graphics set as adapted to a roguelike-like project.  I don't intend to advertise or release the game with your artwork, but I've recently moved created a github repository with the resources as part of the repo.  Again, I'm not advertising that this game exists, but the source is now out there. 

I just wanted to check if I have ironhand's or whoever's permission to continue to use the art now that my game is somewhat in the public realm.
Well I guess you can (not entirely sure) you should send a PM to Ironhand, but he has been offline for 1 week.
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The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
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beefy

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4656 on: January 02, 2013, 10:48:16 am »

Hello!

Got a new laptop which has a max. resolution of 1366x768... the dwarfs look kind of smashed... Is the resolution supported?
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Rose

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4657 on: January 02, 2013, 10:59:42 am »

the set wants 1440x450 minimum, but if you turn on blackspace in the init file, you'll at least get them uniformly squished.
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beefy

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4658 on: January 02, 2013, 12:49:18 pm »

Ah, thanks! Will try it out tomorrow! :)
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Ironhand

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4659 on: January 17, 2013, 12:41:01 pm »

I recommend you zoom by scrolling your mouse wheel once the game boots up. That'll let you zoom in further than the "minimum" number of tiles, up to the full size of the tiles. At least, that was true back when I played the game. My screen is the same size as yours.

Also hi everybody.
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BigD145

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4660 on: January 17, 2013, 01:22:04 pm »

Hi Ironhand. Where have you been? Don't you like us anymore?
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Ironhand

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4661 on: January 17, 2013, 06:28:52 pm »

It's not that I don't like you. It's just that I like this other girl better. :D

You know what would totally get me back into spriting?
Full graphics support.
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the_game_hunt

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4662 on: January 17, 2013, 09:16:22 pm »

It's not that I don't like you. It's just that I like this other girl better. :D

You know what would totally get me back into spriting?
Full graphics support.
Hopefully Toady will add graphics support. Someday....... :'(

EDIT: Hi Ironhand! Hope you are doing well.
« Last Edit: January 17, 2013, 09:22:18 pm by the_game_hunt »
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4663 on: January 18, 2013, 11:51:30 pm »

Welcome back! Hope you didn't mind me keeping things updated while you were gone.
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4664 on: January 19, 2013, 10:55:56 am »

Hey budday, still using this thing, love how my masked dwarves are still used for forging dwarves.
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