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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1211578 times)

LordBaal

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4680 on: May 07, 2013, 07:52:03 pm »

Question, on world gen the rivers look like railways for carts, it's that okay or I installed the set wrong?
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Meph

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4681 on: May 07, 2013, 07:54:50 pm »

Thats ok. Phoebus has the same, its nothing you could change.
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Argenteus

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4682 on: June 11, 2013, 12:06:00 pm »

How do I install this for Linux? Is it possible, or is it Windows only?
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danaris

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4683 on: June 11, 2013, 12:38:58 pm »

How do I install this for Linux? Is it possible, or is it Windows only?

All tilesets are cross-platform. You need only copy the files into the appropriate folder in your DF folder, then change your init files to look for them in the right place.
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Covelite

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4684 on: June 20, 2013, 12:30:04 am »

Is there a key, for what all the tiles mean? I have just started my first game and I have no idea what any of the symbols mean.
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CLA

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4685 on: June 20, 2013, 05:05:21 am »

Is there a key, for what all the tiles mean? I have just started my first game and I have no idea what any of the symbols mean.
press [?]. There's a list somewhere. I think it's dynamic and adapts to whatever the tileset is using.
In either case, it's normal for people that just start out using DF to use [k] a lot to look around and see what is what.
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Arucard

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4686 on: June 29, 2013, 07:18:28 am »

Right, you'll just have to play with it for some time to get used to the symbols, it's the same for vanilla DF. Even if the same symbols weren't reused for other things, there's no way to automatically recognize everything unless you sit and study a spreadsheet or something (which I don't personally find fun or interesting but to each his own, right?). I've used Ironhand's for so long that I have trouble recognizing things if I use Mayday's or even the old ascii.
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maluraq

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4687 on: August 22, 2013, 01:57:28 pm »

It's not that I don't like you. It's just that I like this other girl better. :D

You know what would totally get me back into spriting?
Full graphics support.

Thanks again for the tileset ... still loving it.  After fifteen years of marriage, I can tell you you'll feel like playing again some day lol
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MiniMacker

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4688 on: September 06, 2013, 04:15:07 am »

Ironhand has made me too used to his graphics. Playing with other tilesets feels so empty inside.
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Marrik

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4689 on: December 19, 2013, 10:38:53 pm »

is there a tileset similar to this for the newest version of DF?


i just cant get used to letters representing terrain
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Deon

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4690 on: December 21, 2013, 10:13:22 am »

This version works for the newest version of DF.
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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4691 on: December 24, 2013, 12:28:43 am »

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GM-X

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #4692 on: March 24, 2014, 07:43:39 pm »

Sure, go ahead!

Just give me (and Wormslayer) credit for it.

I started game development on Dwarf-based game and I would like your permission to use the Ironhand tileset. Of course I will credit both you and Wormslayer. The game is not ready for show and tell, but I do plan to sell the game - best case scenario. 
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PeridexisErrant

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4693 on: June 12, 2014, 07:23:16 pm »

In case the hiatus ends sometime soon, with a new version incoming: 

You may be interested in the new Text will be Text plugin, which allows you to set up a separate tileset for text to the rest of the tiles.  As of version 2.01 (2014-06-04), it also allows you to add an arbitrary number of additional tilesets, tiles from which can be set to override specific items or building tiles.  This functionally implements eternal suggestion #4 for full graphics support. 

I'm going to include this in the Starter Pack, and it would be great to have a 'pure text' version of your tileset that can be dropped in.  Most of the letters are already clear, but there's a few things like the quality symbols and any changed letters, numbers, and punctuation which are hopefully easy to include in a pure text tileset, and would make things a lot easier to read in cases where truetype doesn't work or has been disabled. 

Any further stuff like overrides would be awesome, but given the rate of updates (including recently a demo of allowing different tile width for the menu) you might not want to invest too much time just yet - but don't let anyone stop you if it look fun!  It's also probably a good way to deal with the whole walls-as-leaves thing that's going to come up in the new version, though that's still not so bad as the cursor/stairs/bins/'x' mixture. 

Please don't feel any pressure - I just thought it worth sharing with the people who have done the work to make pretty graphics happen already  :D
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Porpoisepower

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4694 on: June 13, 2014, 12:17:22 pm »

I think I may need to change my undies now.
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