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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1079237 times)

gchristopher

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4815 on: January 03, 2016, 09:56:02 pm »

Thanks! Working great for me.
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Immortal-D

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  • [Not_A_Tree]
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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4816 on: January 04, 2016, 09:02:47 am »

Love it :)  Ironhand is like Phoebus, but just a tad darker, which is perfect.

newsamsam

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4817 on: January 14, 2016, 10:29:48 am »

so currently I'm modding the creature tiles,hopefully can "reconstruct" some tiles for those new professions,animal peoples and missing tiles.
I don't know if I break any license though.If I'm not,please consider using it.

so here i's a 30x15 png showing the progress:


Spoiler (click to show/hide)
« Last Edit: January 20, 2016, 11:22:43 am by newsamsam »
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4818 on: January 17, 2016, 05:21:35 pm »

Updated to 0.42.05
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Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4819 on: January 17, 2016, 06:05:20 pm »

so currently I'm modding the creature tiles,hopefully can "reconstruct" some tiles for those new professions,animal peoples and missing tiles.
I don't know if I break any license though.If I'm not,please consider using it.

so here i's a 30x15 png showing the progress:


Spoiler (click to show/hide)


I really like these! They seem to fit cleanly with the tileset as it exists and look great. I for one would have no objection to seeing their inclusions that's for sure!

Also damn, Golden you're fast. Thank you again, as always!!
« Last Edit: January 17, 2016, 06:07:37 pm by Walkaboutout »
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ShadowTani

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4820 on: January 18, 2016, 07:34:44 pm »

I concur, please include those new sprites newsamsam are working on! If Ironhand find them lacking he can just update them himself whenever, if ever, he gets back from hiatus - so shouldn't be an issue I think.

And yes, thanks for all your work Golden! =D
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gchristopher

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4821 on: January 19, 2016, 07:34:39 pm »

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newsamsam

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4822 on: January 20, 2016, 11:29:00 am »

Here is a tiny update that add some popular animal man and bard/performer for other civ.
img still posts in old thread.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4823 on: February 11, 2016, 08:35:15 pm »

Updated to 0.42.06
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Phyroks

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4824 on: February 14, 2016, 03:38:28 am »

Thanks to everyone for making my life easier <3
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Saiko Kila

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  • Dwarven alchemist
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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4825 on: March 16, 2016, 04:47:44 am »

I've found a bug in inorganic_stone_mineral.txt in raws. The entry for calcite is missing
Code: [Select]
[REACTION_CLASS:CALCIUM_CARBONATE] tag, which disallows its use as ingredient for quicklime. Fortunately it is also possible to fix it in an existing save.
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Veetor

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4826 on: March 24, 2016, 10:23:18 pm »

Thank you everyone.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4827 on: March 26, 2016, 07:48:57 am »

I've found a bug in inorganic_stone_mineral.txt in raws. The entry for calcite is missing
Code: [Select]
[REACTION_CLASS:CALCIUM_CARBONATE] tag, which disallows its use as ingredient for quicklime. Fortunately it is also possible to fix it in an existing save.

Fixed.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4828 on: May 10, 2016, 07:46:12 am »

Updated to 0.43.01
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4829 on: May 10, 2016, 03:26:22 pm »

Thanks again, as always you are the one this community needs, but doesn't deserve, our "GoldenShadow".
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