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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1087968 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #75 on: April 09, 2010, 06:46:02 pm »

Thanks!

Yeah, that's a luxury that I afforded myself by using 18x18 tiles.
I also used up the whole tile with just the basic peasant dwarf.

Sets like Sphr's have extra room around the dwarf for tools and weapons.
I'm hoping I'll be able to overlay that kinda stuff over top. We'll see how it goes.

I don't  have any idea how you crazies draw your tiny little tilesets.
18 pixels is plenty snug for me.

As far as the fat nobles thing goes, I have ONE pixel to spare.
So they're not gonna get much fatter, if any.

Also, I'm pretty sure my set is already the most obese one I've seen. = P
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #76 on: April 09, 2010, 07:09:24 pm »

Here's a thresher!



Like the miner, he is shifted one pixel to the right;
he uses up all 18 pixels horizontally and vertically!

I love that I got four tongs on that pitchfork.


When I upload the new spritesheet tonight,
I'm gonna post one on a black background too.

It looks nice with all the darkened edges fading to black.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #77 on: April 09, 2010, 07:21:58 pm »

You know what would be cool? If you made a tile of a crazed drooling dwarf with a lazy eye, and had that be the standard useless-dwarf tile - e.g. threshers, lye makers, wood burners and whatnot. You could have that be an alternate tileset, and you would be able to release that earlier for people who want to experience your awesome tileset yet don't need to distinguish between, say, a potash maker and fish dissector.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #78 on: April 09, 2010, 07:28:54 pm »

I figured I'd just leave the placeholders that I've got in there now,
so any beta version I released would just have boring, identical dwarfs.

But so far I've been unsuccessful with any graphics sets, even other people's.
I dunno if other people have had the same issues or whatever, but I'm hoping
that the OpenGL/40d19 merge stuff will just solve all of those problems for me...
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #79 on: April 09, 2010, 07:49:42 pm »

Slave dwarf.



Stripped of his possessions,
overworked by his harsh goblin overlords,
with only his conveniently long beard to keep him warm.
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Zai

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Re: Ironhand's Graphics Set
« Reply #80 on: April 09, 2010, 07:53:17 pm »

That one's hilarious.

I like how he looks really downcast, especially compared to the others.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #81 on: April 09, 2010, 08:01:15 pm »

On a happier note,



The dyer now has a tie-dyed bandanna.
Heh. Maybe I should dye his beard, too.
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Ultimuh

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Re: Ironhand's Graphics Set
« Reply #82 on: April 09, 2010, 08:03:01 pm »

On a happier note,



The dyer now has a tie-dyed bandanna.
Heh. Maybe I should dye his beard, too.

Make it spotted with different colors. :)
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SiN.Daeus

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Re: Ironhand's Graphics Set
« Reply #83 on: April 09, 2010, 10:32:53 pm »

Slave dwarf.



Stripped of his possessions,
overworked by his harsh goblin overlords,
with only his conveniently long beard to keep him warm.

His beard should be ragged/hacked short. Aren't long beards supposed to be a source of pride in DF?
It would make sense for it to be cruely cut by the slavers.

Also, on that note, nobles should have long beards. With the philo having one that drops to his ankles and stained wif white.
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Harmonica

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Re: Ironhand's Graphics Set
« Reply #84 on: April 09, 2010, 11:11:42 pm »

These are all looking really great.

Could the brewer have a pint of beer in his hand? He's got to sample his output!

Only other thing for me was the stripes on the prisoner being slightly light perhaps, might look better if they were a tad darker.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #85 on: April 09, 2010, 11:15:21 pm »

His beard should be ragged/hacked short.
As he has no clothing, a short beard would introduce... other complications.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #86 on: April 09, 2010, 11:21:15 pm »

No it wouldn't, spores, you know. Or at least conveniently saggy muffin top, not that anyone wants to see that either.

However, I vote you keep the beard, if maybe make it more ragged. It makes it entirely clear that he's a dwarf at a glance.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #87 on: April 10, 2010, 08:14:27 am »

Medical turbans?



Trimmed up the surgeon, too.
I think I'll give the chefs that beard as well.
Keeps it out of the food as well as patients.
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #88 on: April 10, 2010, 09:32:15 am »

Oh man, those are really nice.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #89 on: April 10, 2010, 09:56:16 am »

Thanks!

Have some new beards:
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