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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1207430 times)

Ironhand

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Re: Ironhand's Graphics Set
« Reply #90 on: April 10, 2010, 10:11:28 am »

And some new hats:
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MaxMan

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Re: Ironhand's Graphics Set
« Reply #91 on: April 10, 2010, 10:44:18 am »

Trimmed beards, those nobles be living the good life. Keep up the good work man.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #92 on: April 10, 2010, 11:52:26 am »

I reformatted the spritesheet, and compiled the list in order based on the sheet.

Everything has a placeholder now, except for the soldiers and any new stuff I'm missing.
Like I guess I'll need an arsenal dwarf and a chief medical dwarf. Is there anything else?
Aren't there more weapon classes in the new version? Like, dwarves can use pikes and stuff?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #93 on: April 10, 2010, 02:37:42 pm »

Found them!

[CHIEF_PHYSICIAN]
and [QUARTERMASTER]

I think all the classes and entities are filled!
Most of them are still just placeholders,
but now I can start crossing stuff out.

Let's watch the progress!
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Cr9

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Re: Ironhand's Graphics Set
« Reply #94 on: April 10, 2010, 04:25:07 pm »

I really like these. Not much else to say, you seem to be doing an excellent job. I can't wait to use these!
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #95 on: April 10, 2010, 06:19:05 pm »

Thanks! You guys are too kind.

So, you know how I said I was working on nobles?
...that was a lie.

  brains...
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #96 on: April 10, 2010, 06:25:21 pm »

Hah, awesome.
Also, I really like the second beard:

It's very blacksmithy.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #97 on: April 10, 2010, 07:53:43 pm »

I guess I'm in a fell mood.

Executioner:
« Last Edit: April 10, 2010, 07:57:11 pm by Ironhand »
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #98 on: April 10, 2010, 08:21:51 pm »

Hmmmm. That's very good (I really like how you can see the hammer's shape even at the tiny size), but it'd be better if it were brighter, I think. It's hard to see. Of course, dark colors symbolize death, but still... maybe make it just a little brighter?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #99 on: April 10, 2010, 08:38:07 pm »

I'm in dark mode.



But yeah, I think I'm just about done
making undead and executioners and stuff.
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Sensei

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Re: Ironhand's Graphics Set
« Reply #100 on: April 10, 2010, 09:01:42 pm »

They'll be up against black backgrounds for the most part, I think. Lighter may be wiser.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #101 on: April 10, 2010, 09:05:19 pm »

Yeah, that's probably a good idea.

I'm hitting the sack for the night, though.
I posted an updated sprite sheet to the OP.

Expect minimal updates over the next couple days.
I've got some projects I have to work on for school.

I'll be back.
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Harmonica

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Re: Ironhand's Graphics Set
« Reply #102 on: April 10, 2010, 10:52:07 pm »

Had an idea: your prisoner dwarf, could he have one of those balls around his ankle?
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #103 on: April 12, 2010, 01:47:21 pm »

I'm back! And I've got some dwarfs for you...


Dwarfs with hair! 
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #104 on: April 12, 2010, 02:07:34 pm »

Hah! Urist McT pities the fool who doesn't have a magma pipe!
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