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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1213550 times)

Ironhand

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1035 on: June 29, 2010, 03:44:05 pm »

Because I'm new.
Also, incomplete.
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1036 on: June 29, 2010, 04:10:09 pm »

Cage / Vertical bars? (And "on fire"...)

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Ironhand

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1037 on: June 29, 2010, 04:47:48 pm »

Dude, you're on a roll.

Not sure I'm quite so excited about that one,
but it's still an improvement over the one I've got.

But anyway, just FYI, .42 is gonna be even more awesome than 0.41.
Not just because of WormSlayer... okay, mostly because of WormSlayer.
And also because it's the answer to life, the universe, and everything.
And I think I might be contributing a pachyderm or two of my own.

Thursday.
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Wavecutter

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1038 on: June 29, 2010, 05:11:43 pm »

42
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1039 on: June 29, 2010, 05:43:51 pm »

The new pillar tile alone is worth the wait for .42! :)

I did make a more 3D cage that looked cool, but I couldnt see how it would work for vertical bars too...

Weapon Rack?


Advanced new bucket technology, with handles!
« Last Edit: June 29, 2010, 06:49:21 pm by WormSlayer »
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TealThanatos

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1040 on: June 29, 2010, 06:53:52 pm »

Bonnie & Clyde
Mario & Luigi
Abbot & Costello
Ying & Yang

.... Ironhand & Wormslayer? :D
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Wavecutter

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1041 on: June 29, 2010, 06:59:21 pm »

If this keeps up I'm going to need to change my pants.   :o
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1042 on: June 29, 2010, 07:49:15 pm »

Your dwarves have constructed a new well!
Rough finish? or more pronounced Brickwork?

(Well is also used for other things that may look odd made from bricks...)
« Last Edit: June 29, 2010, 07:59:34 pm by WormSlayer »
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TealThanatos

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1043 on: June 29, 2010, 08:10:44 pm »

I prefer the pronounced brickwork but I guess that depends... what else does the well represent... ant nests? I can live with that... :) Anything else?
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Wavecutter

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1044 on: June 29, 2010, 08:14:05 pm »



I like the brickwork.
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Star Weaver

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1045 on: June 29, 2010, 08:52:18 pm »

I prefer the pronounced brickwork but I guess that depends... what else does the well represent... ant nests? I can live with that... :) Anything else?

Quote from: DFWIKI
09 ○     Well, bracelet, ant colony, millstone, quern, bottomless pits in the local embark map screen (if enabled)
(None of which are changeable)

The shape resembles a wide bracelet (short bracer?) and the bottom part of a millstone (where the flour ends up), so that seems mostly ok.
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Robsoie

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1046 on: June 29, 2010, 09:03:37 pm »

I like the brickwork.
Now this is a job for ... Dwarfio !
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Wavecutter

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1047 on: June 29, 2010, 09:27:20 pm »

That's awesome.
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WormSlayer

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1048 on: June 29, 2010, 09:39:41 pm »

Now this is a job for ... Dwarfio !


Freaking AWESOME!

Pump operator maybe? Thats kind of plumbing? :P

Weapon racks now with added shading :D
« Last Edit: June 29, 2010, 09:51:17 pm by WormSlayer »
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Robsoie

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Re: Ironhand's Graphics Set (bricks behind numbers?)
« Reply #1049 on: June 29, 2010, 09:42:16 pm »

I am amazed at all the details you and Ironhand are able on such small sprites.
Superb work gentlemen.
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