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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1213192 times)

pugi

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1935 on: August 04, 2010, 11:55:57 pm »

I still don't like the constantly howling wolves :(
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Solace

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1936 on: August 05, 2010, 02:47:51 am »

Well he's got a small box to maximize the use of the space of; if he moves the head down and forward he'll have to shrink the whole wolf, and have a big empty band on the top. Living things aren't really box-shaped (which is the problem with mutisquare creatures, too).
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Urist McFail

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1937 on: August 05, 2010, 03:44:18 am »

Are those new water tiles I see?! they look swell haha
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Ironhand

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1938 on: August 05, 2010, 08:14:54 am »

Cool. That water is just meant to be temporary, but I'm glad you like it.
Me'n Wormy have some pretty epic plans for water and such for 0.50.

Yeah, I'm not happy with the wolf yet either. I will re-do it eventually.

I thought of using bushels for harvesting mushrooms as well,
but they're just so pretty that I left them the way they are.
But maybe it makes more sense to harvest everything the same way.
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blub-dwarf

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1939 on: August 05, 2010, 08:40:17 am »

hej,

one question about walls
is it posible too give them a 3d look? or would this look bad?
like this? http://www.g4g.it/download/thumbnail/Dwarf_fortress_graph_02.jpg
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McBeer

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1940 on: August 05, 2010, 08:43:45 am »

thus possible, 3d is wrong.
tak myślę.
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Zoal

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1941 on: August 05, 2010, 09:25:20 am »

small thing:

Weapon-rack doesn't match the artstyle of the rest of the tileset.
Put it next to a Table, and a Well, you'll see what I mean.
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WormSlayer

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1942 on: August 05, 2010, 09:41:44 am »

one question about walls
is it posible too give them a 3d look? or would this look bad?

It's totally possible, it just doesnt seem like a very popular way of displaying the walls.


Weapon-rack doesn't match the artstyle of the rest of the tileset.
Put it next to a Table, and a Well, you'll see what I mean.

I made them both so the style should be fairly similar - You mean the angle they are drawn at? The whole set is a mix of perspective, top-down and side views :F

Also: Fruit Trees?
« Last Edit: August 05, 2010, 09:45:31 am by WormSlayer »
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Ironhand

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1943 on: August 05, 2010, 10:05:15 am »

Cute.

I think you're cheating with those colors, though.
You've got green, brown, grey and a variable fruit color.
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Maldevious

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1944 on: August 05, 2010, 11:12:50 am »

Even if it is temporary, I also really like the way that the water looks in .47. Also, any chance of getting a giant eagle sprite (for my own selfish purposes).
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WormSlayer

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1945 on: August 05, 2010, 11:13:03 am »

31337 hax :P

Actually - same trick as the vine/berry tile - If you use white as the tile foreground colour, you can show a full range of RGB colours and still have background free for whatever :)

Though it seems to me that the wiki on colour is wrong and you cant always have bright foreground and background... I'm still a bit confused about this though... :D

On the subject of the vine/berry tile, I had a go at remaking it. Does this look better?
« Last Edit: August 05, 2010, 11:16:33 am by WormSlayer »
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Deltaway

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1946 on: August 05, 2010, 12:23:13 pm »

Personally, I really like them. They look more clumped up; they're less flattened and attached to the edges of the tile than the previous berry shrubs.

Also, that water is gorgeous.
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Aalto

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1947 on: August 05, 2010, 12:27:17 pm »

Am I the only one really bothered by the current soil tiles? If not, any chance we could see some improvements on those in the near future?
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Vince

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1948 on: August 05, 2010, 01:00:11 pm »

The new vines are better than the old ones - though I still don't like the ones in the middle.
The aren't "defined" enough, they look more like barf than like vines to me, sorry.
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Alcoholic

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Re: Ironhand's Graphics Set (surprise release! 0.47, the segue into 0.50!)
« Reply #1949 on: August 05, 2010, 02:40:01 pm »

When they change the letter tiles to a separate tile, Would it be possible changing the tiles on dead creatures? Example, Instead of a dead goblin being the letter " g ". It could be say a bloody or ripped up goblin tile.
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