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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1212799 times)

Valience

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3930 on: April 15, 2011, 01:23:22 am »

And I know nothing's happened in like forever, but that's because classes are getting crazy near the end of the semester.
Tell me about it. I really shouldn't have slacked off in that marketing class all semester, I now have 2 case studies, 2 lesser homeworks, and a marketing plan to all get done by the 26th x_x. At least the two network security classes don't have homework at this point. Just have to worry about memorizing a few commands for security settings and getting a miniature enterprise network running in the lab. Then I can get back to posting useless drivel that no one cares about!
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.

Igfig

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3931 on: April 15, 2011, 02:11:34 am »

You can do this for demons (DEMON) and titans (TITAN), too.
Like DEMON_1, DEMON_2, DEMON_3, etc.?

Yeah, exactly.

I've been sitting on this secret for a while, mostly because of a succession game I snuck it into and didn't want to have spoiled.  But that's just about over now, so go give it a try.

eNDer

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3932 on: April 15, 2011, 05:58:40 am »


As to the spider thing, Forgotten Beasts will always just be text for now. There's nothing we can do about it.


Hmm but the spiders I got weren't forgotten beasts.. I checked the wiki and it said you'll get notifications for when they appear? Didnt get one for my spideys

So it looks like the Giant Cave Spider graphic working is a 50/50 thing...?

Grats on the internship btw!
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Slugman

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3933 on: April 15, 2011, 06:40:21 am »

You've got to designate a chief medical dwarf in your nobles menu before you can access your health screen.

That's actually one of the first things I do after embarking. But I just realised I have to use the arrow keys to access the treatment history, etc.... No idea why I couldn't come up with that earlier.   ???
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3934 on: April 15, 2011, 11:20:28 am »

You can do this for demons (DEMON) and titans (TITAN), too.
Like DEMON_1, DEMON_2, DEMON_3, etc.?

Yeah, exactly.

I've been sitting on this secret for a while, mostly because of a succession game I snuck it into and didn't want to have spoiled.  But that's just about over now, so go give it a try.

Wow, cool stuff! Thanks!

It would be hard to decide what they should look like, though,
since it's not based on what they're actually made of...
Maybe I'll try to make some sort of generic monster sprite.
Something like the demon tile I have right now, but with colors.
Then I could make a sheet of like a hundred different color variations of it,
and it would make it look like each forgotten beast and titan was just randomly colored.

Might be cool.
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Phoebus

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3935 on: April 15, 2011, 11:34:11 am »

You can do this for demons (DEMON) and titans (TITAN), too.
Like DEMON_1, DEMON_2, DEMON_3, etc.?

Yeah, exactly.

I've been sitting on this secret for a while, mostly because of a succession game I snuck it into and didn't want to have spoiled.  But that's just about over now, so go give it a try.

Wow, cool stuff! Thanks!

It would be hard to decide what they should look like, though,
since it's not based on what they're actually made of...
Maybe I'll try to make some sort of generic monster sprite.
Something like the demon tile I have right now, but with colors.
Then I could make a sheet of like a hundred different color variations of it,
and it would make it look like each forgotten beast and titan was just randomly colored.

Might be cool.
I just used 'ADD_COLOR' for demons and forgotten beasts, and kept titans static.
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Urist McAddict

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3936 on: April 15, 2011, 01:24:30 pm »

Man, i know you said it long ago, but i gotta say this...
Congratulations on your internship...
Bethesda is one of my favorites, Fallout 3 and Elder Scrolls? Hell, I hope it'll help you grow and maybe someday we'll be proud to say we saw your early works...
Just don't forget about us and DF =D
Make us all prouder than we already are
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Scaraban

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3937 on: April 15, 2011, 01:48:35 pm »

Man, i know you said it long ago, but i gotta say this...
Congratulations on your internship...
Bethesda is one of my favorites, Fallout 3 and Elder Scrolls? Hell, I hope it'll help you grow and maybe someday we'll be proud to say we saw your early works...
Just don't forget about us and DF =D
Make us all prouder than we already are
True dat, Urist, true. dat.
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It's a long way to the top if you want dank memes.

Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3938 on: April 15, 2011, 02:27:28 pm »

Actually, my ultimate dream has always been to open an independent game studio. :D
For now I'm just trying to make some friends within the game development world.

But yeah, in another 10 years... keep your eyes open for Laughing Llama Productions. :P
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mux951

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3939 on: April 15, 2011, 03:11:09 pm »

Actually, my ultimate dream has always been to open an independent game studio. :D
For now I'm just trying to make some friends within the game development world.

But yeah, in another 10 years... keep your eyes open for Laughing Llama Productions. :P
nice!

I'll never buy any game from you, if you abandon your tileset though  :P never...ever
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SalmonGod

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3940 on: April 15, 2011, 03:21:02 pm »

Actually, my ultimate dream has always been to open an independent game studio. :D
For now I'm just trying to make some friends within the game development world.

But yeah, in another 10 years... keep your eyes open for Laughing Llama Productions. :P

I've long dreamt of being involved with an independent studio also.  Doesn't have to be opened by me.

I went to high school with a Ryan Sears who now works at Bethesda.  I'm not sure if he remembers me, though.  I've tried to contact him a couple times with no luck.  If you want to wierd him out/strike up social interaction, you can tell him Chuck from South Putnam says hi.  :P
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Scaraban

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3941 on: April 15, 2011, 03:59:49 pm »

Actually, my ultimate dream has always been to open an independent game studio. :D
For now I'm just trying to make some friends within the game development world.

But yeah, in another 10 years... keep your eyes open for Laughing Llama Productions. :P

I've long dreamt of being involved with an independent studio also.  Doesn't have to be opened by me.

I went to high school with a Ryan Sears who now works at Bethesda.  I'm not sure if he remembers me, though.  I've tried to contact him a couple times with no luck.  If you want to wierd him out/strike up social interaction, you can tell him Chuck from South Putnam says hi.  :P
You really should
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It's a long way to the top if you want dank memes.

Baughn

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3942 on: April 15, 2011, 04:19:08 pm »

That's the problem with games though, isn't it?

So many people want to work in a game studio, there are far more than there are jobs.. and so conditions deteriorate in an employer's market. Good luck with your ambitions, but I'm not going there. :P

Just working on one in my spare time instead.  :D
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schussel

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3943 on: April 16, 2011, 03:01:03 am »

Actually, my ultimate dream has always been to open an independent game studio. :D
For now I'm just trying to make some friends within the game development world.

But yeah, in another 10 years... keep your eyes open for Laughing Llama Productions. :P

i wish you all the best for that dream and the current steps toward it :)

.. but ...

dare to turn your back on us and we wont feed you any sugarcubes no more *tries to make threatening face* :)
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mux951

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #3944 on: April 16, 2011, 04:47:47 am »

I just noticed:
all my injured dwarfs (especially the crutchwalkers) are blinking at me with smoothed mudstone floor...
is this intended?
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