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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 626813 times)

612DwarfAvenue

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4065 on: October 29, 2011, 06:14:28 am »

Yes, but that would defeat the purpose of this graphics set.
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4066 on: October 30, 2011, 08:07:52 pm »



Surprise.

I was only mostly dead.

Ironhand version 0.60.

There is a ton of new material:

Dwarves are done (that's 255 unique sprites!)

Critters are up to date! Some zombies don't look like zombies yet...
But if you see an animal in the game, it'll always have a sprite now!

Goblins have unique sprites for general professions, and distinct nobles!

HUMANS! They are done, too! Same general professions as goblins.

All sheets have been reformatted so as to be efficient and attractive.

Colors, sprites and tileset have been mildly re-balanced.


Enjoy!



EDIT:
Also, check out a side project I'm working on for a class:
Playing With Fire
We've got a couple writers and a web guy and I'm mostly just doing the art.
There's only gonna be like half a dozen pages total. But it'll be cool.
The first page will be posted tonight at midnight. Check it out.
« Last Edit: October 30, 2011, 08:14:51 pm by Ironhand »
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Tellemurius

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4067 on: October 30, 2011, 08:09:00 pm »

HOLY CRAP

Aklyon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4068 on: October 30, 2011, 08:10:26 pm »

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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Igfig

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4069 on: October 30, 2011, 08:45:24 pm »

Awesome to the max!  I particularly like the animalmen.

(I'm slightly disappointed that forgotten beasts, night creatures, etc. still don't have graphics... but I'm sure that's on its way.)

Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4070 on: October 30, 2011, 08:54:00 pm »

Yeah, that's not something we can do with the way they're written.
I wish it would at least use the graphic of its base creature, but no such luck.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

KaelGotDwarves

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4071 on: October 30, 2011, 08:59:35 pm »

I always thought the set was so good I never realised it wasn't finished.

Seriously.
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Igfig

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4072 on: October 30, 2011, 09:01:13 pm »

Well, don't forget about this trick:

As to the spider thing, Forgotten Beasts will always just be text for now. There's nothing we can do about it.

That's not actually true, though not many people know it. Something like this would work just fine:

Code: [Select]
[TILE_PAGE:FORGOTTENBEASTS]
[FILE:beasts.png]
[TILE_DIM:16:16]
[PAGE_DIM:4:5]

[CREATURE_GRAPHICS:FORGOTTEN_BEAST_1]
[DEFAULT:FORGOTTENBEASTS:0:0:ADD_COLOR:DEFAULT]
[CREATURE_GRAPHICS:FORGOTTEN_BEAST_2]
[DEFAULT:FORGOTTENBEASTS:0:1:ADD_COLOR:DEFAULT]
[CREATURE_GRAPHICS:FORGOTTEN_BEAST_3]
[DEFAULT:FORGOTTENBEASTS:0:2:ADD_COLOR:DEFAULT]

etc.

Just repeat that 200 times, or however many forgotten beasts there are, and your beasts will have proper graphics.  Sure, the graphics won't have anything to do with what the beast actually looks like--but hey, graphics!

You can do this for demons (DEMON) and titans (TITAN), too.
Like DEMON_1, DEMON_2, DEMON_3, etc.?

Yeah, exactly.

I've been sitting on this secret for a while, mostly because of a succession game I snuck it into and didn't want to have spoiled.  But that's just about over now, so go give it a try.

Wow, cool stuff! Thanks!

It would be hard to decide what they should look like, though,
since it's not based on what they're actually made of...
Maybe I'll try to make some sort of generic monster sprite.
Something like the demon tile I have right now, but with colors.
Then I could make a sheet of like a hundred different color variations of it,
and it would make it look like each forgotten beast and titan was just randomly colored.

Might be cool.

I don't know the boogeyman and night creature's names offhand, but I'll check and report back in a moment.

EDIT: Turns out they're both NIGHT_CREATURE.

Oh, and don't forget that you can use ADD_COLOR in combination with Tile Magic to get a whole bunch of variations out of a single graphics tile.

Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4073 on: October 30, 2011, 09:10:10 pm »

Oh, snap!
I had totally forgotten about that.
I'm gonna go and write this down right now.

Thanks again!
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Theodolus

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4074 on: October 31, 2011, 12:47:43 pm »

Best Halloween present ever! :)
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narhiril

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4075 on: November 02, 2011, 12:27:20 am »

Ironhand - would you mind if I included this update with the pre-packaged version of Legends of Forlorn Realms?  I've been getting requests for it, but I didn't want to include it without your permission, since it would basically be a re-upload of your work with my mod installed over it.  It makes things convenient for end users, but I don't want to step on any toes with it, especially when it was your graphics set that got me playing DF in the first place.

Regards,

nar

PhantomXD

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4076 on: November 02, 2011, 12:47:33 am »

Long time lurker here just wanted to say thanks for all the hours of joy this pack has bought me. Glad your back ^^
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Ironhand's Graphics Set

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Pokon

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4077 on: November 02, 2011, 06:56:04 pm »

Its alive!

Rise, dead set from eternal slumber/ and of which new dwarves shall be torn asunder.


Anyway, what a wonderful surprise! And I thought Christmas was in december.
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Ironhand

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4078 on: November 02, 2011, 09:03:59 pm »

Ironhand - would you mind if I included this update with the pre-packaged version of Legends of Forlorn Realms?

Go ahead!
I'll always say yes,
but I appreciate you asking!

Anyway, what a wonderful surprise! And I thought Christmas was in december.

Oh, it is. ;)
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Fewah

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Re: Ironhand's Graphics Set (from the GRAVE!!!)
« Reply #4079 on: November 03, 2011, 12:18:41 am »

Hey Ironhand, i made a suggestion or a remark a few post back... probably a few months ago really just before you left for you break.

i loveeeee your graphics, but my biggest gripe with it is the darkness contrast.

My biggest problem is that in heavily forested forest with shrubs and everything it's almost nearly impossible to tell whats going on. The Dark Green with the trees and some of the lighter green becomes too much and i have to pause constantly to locate things otherwise i miss everything.

My biggest problem is goblins, they are not only green but with all the other green and different tones it's overwhelming.

Another issue is that if you look down on a Z level bellow you it's abit hard to tell that it's the level bellow. Basicly the same problem with the terrain colours being too dark and similar almost.

I hope you get what i mean...?
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