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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1207170 times)

GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4770 on: November 12, 2014, 06:13:14 pm »

Fixed. I accidently uploaded the same file from the full version instead of the new upgrade version.
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StagnantSoul

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4771 on: November 12, 2014, 07:03:56 pm »

Mister GoldenShadow, can I make a suggestion? I'd really like to see angels look similar, but differently shaped, to demons. Currently, a bunch of mushrooms isn't very intimidating.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4772 on: November 12, 2014, 08:30:37 pm »

I'm not aware this game has angels in it. What tile are they using right now and what tile do you think they should be?
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StagnantSoul

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4773 on: November 12, 2014, 08:45:29 pm »

They're currently using different colour variations of the plump helmet tile. I think they should use either the same tile as demons, or a slightly differently shaped one. They're a procedurally generated creature, just like demons, but found in vaults, instead of hell.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4774 on: November 15, 2014, 08:38:57 am »

Updated. I swapped some tiles around so the angels have their own tile. Please give me bug reports since I didn't test this because I don't have a save with angels in it.
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JonathanCR

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4775 on: November 16, 2014, 10:45:39 am »

Thanks again for doing these updates.

I've never seen an angel in the game, so I'm not sure what they're meant to look like, but the plump helmets look suspiciously angel-like to me now:

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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4776 on: November 16, 2014, 06:55:25 pm »

Did you update your saves with the raws from version 16B and not just the art files?
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JonathanCR

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4777 on: November 17, 2014, 06:22:46 am »

I downloaded the new version, and then simply copied the "Save" folder directly from the old version's folder into the new version's folder. I don't know whether that overwrites raws or not - I don't know anything about the mechanics of the game itself.
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4778 on: November 17, 2014, 07:04:07 am »

Open your save/region1/raw/ replace everything here with the versions from the raws folder of the dwarf fortress root folder. Your save has an old copy of the raws.
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JonathanCR

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4779 on: November 17, 2014, 11:31:27 am »

Yes, that's sorted it. Plump helmets look right now. No idea about angels though!
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Rose

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4780 on: November 21, 2014, 11:38:05 am »

Spoiler (click to show/hide)
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4781 on: November 21, 2014, 08:52:06 pm »

Updated to 0.40.18
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4782 on: November 27, 2014, 09:23:08 am »

Updated to 0.40.19
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arkhometha

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4783 on: November 27, 2014, 03:07:36 pm »

Thanks a lot Golden Shadow!
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GoldenShadow

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4784 on: December 18, 2014, 09:15:08 pm »

Updated to 0.40.20
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