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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1071520 times)

CLA

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4920 on: March 02, 2020, 03:18:06 pm »

The problem is that unless you use dfhack/TWBT, the up/down staircase, the letter 'X', Bins, and the cursor all must share the same graphic -- it's hardcoded. So, the ugly X is a compromise.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

JEB Davis

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4921 on: March 02, 2020, 03:28:15 pm »

The problem is that unless you use dfhack/TWBT, the up/down staircase, the letter 'X', Bins, and the cursor all must share the same graphic -- it's hardcoded. So, the ugly X is a compromise.
Thanks for the explanation, I appreciate it.
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Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4922 on: March 03, 2020, 10:06:46 pm »

Thanks CLA. Yeah, he's absolutely right. The pallet that is used for things like stairs is basically one pallet, hardcoded for use, and so the icon is shared by a few things, per Toady's design. Which probably makes morse sense with the ASCII tiles, but is a bit more of a compromise when it comes to doing art for the pallete itself.

Creatures, dwarves, etc are little more flexible. They are determined in the raw files (basically editable text files) and can be changed around, so theoretically those are mostly infinitely expandable. You just need the art, and you can technically make a unique icon for each creature.

There is hope though. While I do not pretend to understand whats coming with the graphical update that Toady is working on next, it does sound like tileset artists will have a much more powerful system by which to design custom graphics for individual items of various types in the game. I'm no artist, I've simply updated what work Ironhand has left us with new versions. But perhaps when the graphic update is out, someone better at all of this than me will be able to extend this awesome tileset :D
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Walkaboutout

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4923 on: February 10, 2021, 11:39:08 pm »

Updated to 47.05: http://dffd.bay12games.com/file.php?id=14804

As always, if there happens to be anything wrong or off, please let me know.
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Durithill

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  • "Being natural is simply a pose."
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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4924 on: February 23, 2021, 08:36:48 pm »

It never ceases to amaze me how, over a decade later, people are still working on Ironhand's old tileset. I'm not complaining though, lol.
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Hippoman

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Re: Ironhand's Graphics Set (on Hiatus)
« Reply #4925 on: February 24, 2021, 07:59:55 pm »

Still the only Tileset I'll ever use. Even has my little MSPaint edit in it.
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THP∆CROSSISM
Θπ∆┼ - Rise up against our superiors! Let all dwarves be equal!
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