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Author Topic: Dwarf Fortress 0.31.02 Released  (Read 98015 times)

Toady One

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Dwarf Fortress 0.31.02 Released
« on: April 08, 2010, 09:59:31 am »

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Release notes for 0.31.02 (April 8, 2010):

Here's the first little update.  Things are still settling down after the release, but it looks like I'll be able to work with the new bug tracker and handle things there day by day.  There will be a few more of these small releases before I begin the SDL/Mac/Linux/40d# merge, since there are more crashes and huge problems, but I'm going to start some of the preparation for the merge as well.

Crash fix
   (*) [GRAPHICS:YES] should no longer crash the arena or world generation
   (*) fixed training activity crash (from removal of barracks)
   (*) fixed crash from doing a large flow-style activity zone

Minor changes
   (*) made zone removal still work if flows are corrected (uses rectangles)
   (*) made material projectile breath happen intermittently properly
   (*) corrected gorlak color
   (*) made blind cave bears eyeless and gave them extravision
   (*) fixed broken eyelid relationships
   (*) fixed broken child names for goat/unicorn/cave swallow
   (*) swapped giant caste names
   (*) fixed giant cave spider bite (was blunt)
   (*) fixed alligator eye text
   (*) made soap bars instead of globs
   (*) fixed horn silver environment

edit: I had put these in file changes but copied them into the wrong place in release notes

   (*) added cookability/vermin eating to meat material templates
   (*) added cookability/vermin eating to plant leaf/seed materials
« Last Edit: April 08, 2010, 04:59:51 pm by Toady One »
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Criptfeind

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Re: Dwarf Fortress 0.31.02 Released
« Reply #1 on: April 08, 2010, 10:21:38 am »

Is it save compatible?

Also, awesome!
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ISGC

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Re: Dwarf Fortress 0.31.02 Released
« Reply #2 on: April 08, 2010, 10:24:40 am »

think there are any problems you expect to be unfixable?
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Orkel

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Re: Dwarf Fortress 0.31.02 Released
« Reply #3 on: April 08, 2010, 10:24:46 am »

Mmmm, nice. Looks like no major bugfixes yet like pathfinding/acidrain/military issues, but it's a good start. Will look forward to the next one too.
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smjjames

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Re: Dwarf Fortress 0.31.02 Released
« Reply #4 on: April 08, 2010, 10:29:27 am »

Yea, was kind of hoping for some of the major bugfixes to be in such as the acid rain and creatures that aren't truly alive (zombies, Bronze Collossi, some of the blob type critters, the elemental-men*), but progress is still progress.

*
Spoiler (click to show/hide)
« Last Edit: April 08, 2010, 10:33:14 am by smjjames »
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ercdvs

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Re: Dwarf Fortress 0.31.02 Released
« Reply #5 on: April 08, 2010, 10:33:57 am »

I see some raws are fixed from the other thread, but are foods correctly tagged as edible in this as well, or do i still need to patch that in?
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Deathworks

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Re: Dwarf Fortress 0.31.02 Released
« Reply #6 on: April 08, 2010, 10:35:14 am »

Hi!

Is it save compatible?

Also, awesome!

I would think that it would be theoretically compatible. However, now that the raws are also copied into your saves, all raw updates would be ignored if you transferred a save. Besides, given that this is still a relatively unstable version, there might be unexpected issues after such a transferal. Thus, I would not recommend this.

However, I am not on the team, so this is only an outsider's estimate.

Anyhow, thanks for the update, Toady One. I should have started a new fortress anyhow but just couldn't give up on my last one, and this update has enabled me to move on.

I hope to eventually find a bug of my very own to inform you about.

Deathworks
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NoctisVampire

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Re: Dwarf Fortress 0.31.02 Released
« Reply #7 on: April 08, 2010, 10:40:55 am »

Great! ;D
*Grabs a copy happily*
A step is still a step...no matter whether or how it's a small step...
Personally I think all those multi-hundredish bugs listed in bug tracker is a quite a bit scaring...
39a is not any better stablity-wise anyway...
Keep going!
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Criptfeind

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Re: Dwarf Fortress 0.31.02 Released
« Reply #8 on: April 08, 2010, 10:45:36 am »

Personally I think all those multi-hundredish bugs listed in bug tracker is a quite a bit scaring...
Eh, most of the bugs have been reported 5-10 time. It is not that bad at all.
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DrJonez

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Re: Dwarf Fortress 0.31.02 Released
« Reply #9 on: April 08, 2010, 10:49:17 am »

Yay. Thanks :)
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BrainChilde

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Re: Dwarf Fortress 0.31.02 Released
« Reply #10 on: April 08, 2010, 10:51:29 am »

Nice going, Dwarf Fortress is one step closer to perfection.
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Syff

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Re: Dwarf Fortress 0.31.02 Released
« Reply #11 on: April 08, 2010, 10:52:24 am »

Is it save compatible?

Also, awesome!

It ought to be;  The big point of 0.31.01 taking so long was that he was trying to tackle all the big compat-breaking stuff in one fell swoop, so things ought to be compatible for a long time, now.
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Raddish

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Re: Dwarf Fortress 0.31.02 Released
« Reply #12 on: April 08, 2010, 11:02:57 am »

When i change the: [GRID:80:25] in the init

The game crashes during the intro movies anyone else have this or is it my pc.  Also it gets to the menu fine if i skip the intro though.
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SirPenguin

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Re: Dwarf Fortress 0.31.02 Released
« Reply #13 on: April 08, 2010, 11:15:09 am »

Meat, organs, quarry bush leaves, and seeds are all now edible when cooked. This is a change not documented.
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Footkerchief

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Re: Dwarf Fortress 0.31.02 Released
« Reply #14 on: April 08, 2010, 11:27:59 am »

It ought to be;  The big point of 0.31.01 taking so long was that he was trying to tackle all the big compat-breaking stuff in one fell swoop, so things ought to be compatible for a long time, now.

Yes, but bugs tend to undermine that, so don't be too surprised if it doesn't pan out that way.
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