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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 149181 times)

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #45 on: April 14, 2010, 09:44:07 pm »

I'm on it. Questions:

1. I'm noticing a couple of rooms with single-tile native gold walls. Reason?

2. Why is our liaison still here?

3. Any useless dwarves I can draft?

I had gold turned off for a few things, and I was designating walls quickly, so a few snuck without me noticing, and I didn't have time to replace them.
I'm guessing the manager is still busy, I completely forgot about the Liason, he's taken our orders, I didn't know what to ask for so I just threw a bunch of metals on there, but that's it. You might want to turn the managers tasks off for a few minutes to finish up.
We probably have more farmers than we need, other than that, go through the list I guess, I didn't pay much more attention then turning masonry on a few more of the migrants.

EDIT: Also, you can throw me back on the list, I have plans, man, PLANS!
« Last Edit: April 14, 2010, 10:06:26 pm by timferius »
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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #46 on: April 14, 2010, 10:59:54 pm »

Okay, this year so far has been fun and eventful. Notable events include:

First dwarven death (insane armorer from last year)
First unhappy diplomat (caused by...)
First successful mood (expedition leader made a weapon rack worth 6k)
First whiney noble (mayor)
First mandate (Make 1/1 billon items)
First failed mandate (no tetrahedrite yet)
First prison term (immigrant metalsmith, Skilled in all things metallic)
First hypervaluable artifact (Geshud Amugsakzul, Peasant has created Edanitat, a native gold mechanisms!)

And it's only autumn...

Edanitat, or "Stirredchills," is worth 230400.

Expedition leader went fey, peasant was posessed. Both artifacts recurse.

I've been working on some other stuff. Notable projects include a dining room (will seat 36), a prison (11 of 5 chains, all gold), a dedicated boozeroom, a lever room, and a barracks.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #47 on: April 14, 2010, 11:17:47 pm »

Here's my journal entry for the year. Also, added POI's to the map, if you're wondering what's what at this point.

1st granite 1052
 We've been here a year, and I haven't really looked at the place, I've been busy lopping down trees day and night. So when I took over architectural design of the tower today, I had to take a few minutes to inspect what we had. First off, I noticed the door to the irrigation pool was unlocked, even to pets! I fixed that quickly to prevent the stray cow from drowning our crops (though that would only make her position more tenuous, so I don't know why she'd do it). Also, I realized we were all crammed together sleeping here, and decided to fix that problem in my term as lead-architect. I took a look around the kitchen and had a chat with the cook, who was talking about cooking, with booze! I found this reprehensible and told him to stay away from the whiskey or I'd have his hide. Lastly, I ordered all our junk (well, got others to do that) in the basement.

17th Slate
Built a new trade depot, of solid gold of course! We have way too much of the stuff, I swear. HAHAHA just kidding. Migrants arrived today as well, which is good, more haulers!! Also, noticed the ranger was dragging his quiver around by the straps instead of wearing it, kinda worried about him. This wave of migrants took us from 15 to 37 dwarfs! I'm too lazy to do the math, but that's a lot more mouths to feed, better get someone on booze duty.

24th Fellsite
The apartments are going well, only one cave-in, and that was a poor order on my part, trying to fix a mistake. Only put a small hole in the floor below, and miraculously managed not to injure anyone.

23rd timber
Traders arrived today, didn't have much to trade aside from some odds and ends picked up from the plethora of kobold thieves lurking around, after my gold I'm sure. Traded it for some fix and meat, add some varieties to dinner. Almost done the living quarters, just needs a roof now.
On a side note, noticed one of our children had a broken toe, for a while now. I guess there WAS an injury in the cave in months ago, no idea how no one noticed. Set up a hospital zone in first floor, gotta get bandages and soap made. Soap, who knew I'd ever order the creation of that!

19th Moonstone
Roof going slower than expected, don't think it'll be done for spring. Armorer was possessed today, just sits there muttering about metal bars. We're knee deep in gold bars with more being smelted all the time! I tried everything, even moving a few crates of them right next to him, but he ignores them, and eventually goes mad, starts running around gibbering, poor blind fool.

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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #48 on: April 14, 2010, 11:43:48 pm »

Putting this here now for easy reference. Prior planning and all that.



EDIT: Mood #3. This time it's the fisherdwarf/gem cutter/gem setter. He's fey, so I hope it's a Gem Setter mood.

EDIT2: BLAST AND DAMN! We now have a legendary gem cutter. I'm still bitter.
« Last Edit: April 14, 2010, 11:56:54 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #49 on: April 15, 2010, 03:58:46 am »

It`s time to dig deeper and find marble!  :D
Building giant tower from microline is undwarfy methinks.
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There's no choice. Only will.

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #50 on: April 15, 2010, 04:52:34 am »

Well that shouldn't be a problem, didn't even have enough microcline to finish my floor....
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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #51 on: April 15, 2010, 08:21:29 am »

Listen to this while you read.

18th Obsidian, 1053.

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

In memory of all those lost to Egenstal Gishgil Atul, "Giftbusters the Contempt of Fords," a Magma Man, who killed twelve in its bloodlust. Coffins are being prepared now.

However, every cloud has a silver lining. It need not be explained here.

Kib, one of our esteemed miners, has gone insane. He is currently sitting in the metal stockpile babbling about how Giftbusters was an omen from Moldath.

Regardless, those who haven't lost friends or family are rejoicing tonight, for the cavern we breached immediately before Giftbusters attacked contained adamantine. The cavern has been walled off anyway, as I have seen the stuff of nightmares. A giant cave spider. It quickly lost interest in us, however, and I have the gods to thank.

This attack has led me to resign my position. Beginning on the First of Granite, 1054, I will no longer control Skyscrapes.

Timferious has also gone insane, as has our clothier, Sakzul.

--------------------------------------

Several marriages, several births, several deaths, several caverns. I breached four.

Map.
« Last Edit: April 15, 2010, 08:29:33 am by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #52 on: April 15, 2010, 08:27:27 am »

Three artifacts were made during my turn:

A alder weapon rack (value 6000)
a native gold mechanisms (value 230400)
a perfect rock crystal (value 4800)

Thirteen deaths, including that insane armorer from timferious' turn. The armorer was the only death not caused by the magma man.

Three dwarves currently insane, timferious, a miner, and a clothier. All stark raving mad. I'm honestly happy that timferious didn't berserk.

Population: 49
Created Wealth: 508184

Recommendations: I highly recommend improving the military. I'd also suggest making some crafts (golden ones, perhaps?)

Save.

And sign me up for another turn.
« Last Edit: April 15, 2010, 08:34:04 am by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #53 on: April 15, 2010, 08:50:12 am »

I'm guessing I knew someone who died? Too bad I didn't go on a mad chopping spree!!
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Rose

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #54 on: April 15, 2010, 08:56:44 am »

Spoiler: The tower so far (click to show/hide)

Also, I wish to join.
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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #55 on: April 15, 2010, 09:05:28 am »

The sakzul in the screenshot is the insane clothier. And the 9x10 room on the southern part of the highest floor has no purpose yet.

And STONESENSE WORKS?  YES!!!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #56 on: April 15, 2010, 09:06:31 am »

What's the top room supposed to be for?
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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #57 on: April 15, 2010, 09:11:48 am »

Barracks. The artifact weapon rack is there.

And there's a good explanation for the wall in the courtyard, I swear! Honest! Some groundhogs managed to find their way inside before I raised the bridge. The soldiers were chasing the things around and around the tower, so I put the wall there so they could catch them.
« Last Edit: April 15, 2010, 09:19:20 am by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rose

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #58 on: April 15, 2010, 09:20:54 am »

yes, stonesense works, but there's a lot of bugs to fix, and a lot of really boring raw stuff to do before it's ready for release.
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timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #59 on: April 15, 2010, 09:31:18 am »

You, sir, are my hero
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