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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 150218 times)

Graebeard

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #810 on: April 17, 2012, 01:25:46 pm »

I haven't extensively researched this, but I imagine a 247 level pump stack may set a record or two.
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At last, she is done.

Urist Mcinternetuser

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #811 on: April 18, 2012, 12:37:09 am »

Oh man, I remember back when this tower was just starting. Damn, a lot of time has passed. Anyways, good job you guys.
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MarcAFK

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #812 on: April 18, 2012, 02:10:04 am »

So you could make a 142 level tower?
Not that impressive really. :/
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sizik

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #813 on: April 18, 2012, 02:07:40 pm »

Currently getting the maps of the last two turns and uploading them.

I'm going to dig into the HFS, and give this fort a proper sendoff.

Also, for part 2, what do you guys think about digging out the ground around the tower, thereby extending the height without having to build upwards all the time? We could have a tower that connects heaven to hell.
« Last Edit: April 18, 2012, 02:14:07 pm by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #814 on: April 18, 2012, 03:15:22 pm »

I don't see any reason not to allow it, although I've seen very few people actually accomplish the massive pits they set out to dig.  Might be good to have a minimum footprint for any z-level removal so that it actually makes the tower look bigger.  Also, too much underground water could really dampen (heh) our digging plans.

For the map, I'd love to see something relatively shallow again.  For an above-ground fortress, there's just no need for 100 underground levels.  Even with all the stone constructions on Skyscrapes we really only needed to stripmine a handful of levels.

What do you think about proposing this new rule: each new floor must be designed to allow a cart track to continue upwards and actually extend such track from the floors below.  The idea of a 100+ floor cart track makes my heart race.
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Daenyth

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #815 on: April 19, 2012, 01:02:12 pm »

That sounds incredible. I'm stunned that this thing hit completion. Bravo to everyone!
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Sizik

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #816 on: April 19, 2012, 05:06:30 pm »

Pictures:
Spoiler (click to show/hide)
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sphalerite

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #817 on: April 19, 2012, 05:32:50 pm »

That is a thoroughly impressive structure.  I approve.

If there is to be a follow-up succession fortress with mine carts in the next version, I'd like to submit my name for the succession.

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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Graebeard

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #818 on: April 19, 2012, 06:09:21 pm »

Does anyone know whether it's possible to export this map to minecraft and visualize it like Japa did pages and pages ago?  (I think my office is blocking the source domain, so I can't find it to link.)  The perspective and glass rendering were just amazing.  I want more pretty pictures!


Edit: found em!  I want more of these SO BAD.
« Last Edit: April 19, 2012, 06:14:21 pm by Graebeard »
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Sizik

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #819 on: April 20, 2012, 12:20:56 am »

So I was checking the status of the magma pump stack before claiming that we have a 122 z-level tall magma pump stack, and it turns out that:
  • The generator has run out of water.
  • When full of water, the generator produces about 150 power less than is required.
  • The generator only produces 3100 power, even though it has 32 water wheels
  • The dwarves, for some reason, can't access the area to the right of the water wheels, even though there's a clear floor path.

Going to disable the dining room mister for now, seeing as the water spilled since the power was shut off.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #820 on: April 20, 2012, 02:43:43 am »

I recorded my unleashing of the HFS, but the files are too large to put up on DFMA, so here they are on DFFD instead.
The End of Skyscrapes

Unfortunately, the demons were waiting at the wrong tube, so when I finally dug over, only 3 brown devils (humanoids made of mud that shoot projectiles) ventured above. Most of the killing was done by Canisaur's altar to Armok.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Canisaur

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #821 on: April 20, 2012, 07:49:10 am »

Does anyone know whether it's possible to export this map to minecraft and visualize it like Japa did pages and pages ago?  (I think my office is blocking the source domain, so I can't find it to link.)  The perspective and glass rendering were just amazing.  I want more pretty pictures!


Edit: found em!  I want more of these SO BAD.

DFHack can do it, the command is 'df2minecraft'.  It's not documented for some reason and the command description says something about weather, but it DOES work.  I'll give it a try and see how it looks.

EDIT: Looks like it's not generating the map very well, and even if it did, it would only generate a section of it (40 something floor max).  Minecraft doesn't even recognize the map, and MCEdit crashes when I try to open it.
« Last Edit: April 20, 2012, 09:12:37 am by Canisaur »
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Sizik

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #822 on: April 23, 2012, 10:21:45 pm »

Another thing, do we want any mods?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #823 on: April 23, 2012, 11:07:19 pm »

I vote for [EAT_SAPIENT_OTHER:ACCEPTABLE] (to allow for butchering) and modded in bone blocks.
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kaian-a-coel

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Re: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« Reply #824 on: April 24, 2012, 05:36:01 am »

Yay for bone-tower and elf-eating dwarves!
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