Dwarf Fortress > DF Dwarf Mode Discussion

Dealing with funked up pathfinding

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Psithief:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=18#c2907

Locking doors is a brute force method. Toady says that it would murderise the game's framerate (paraphrasing).

Guess what! Fixed in the new version! http://www.bay12games.com/dwarves/mantisbt/changelog_page.php?version_id=4
"- 0000018: [Pathfinding] Pathfinding fails to update after map changes (Toady One) - resolved."

Shadowlord:
You don't lock the door and leave it locked, you lock it and then unlock it, and it causes a pathfinding paths reconstruction or the like. What new version? I just checked before coming to the forums, we're still on 0.31.02. *looks at bug tracker* Ah. You meant *next* version.

I deal with the pathfinding glitches by (a) not building ramps, and (b) destroying any ramps that are automatically created for me, and (c) if something glitches up because of some other reason (something being sealed off, for instance), I lock and unlock a door to reset the calculated paths.

Every time I've built ramps or made a channel which created them, they've just gone and completely screwed up the pathfinding repeatedly, despite my resetting it, until I got rid of them.

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