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Author Topic: [UTILITY] Custom Workshop Workshop  (Read 16593 times)

Zared

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[UTILITY] Custom Workshop Workshop
« on: April 11, 2010, 10:24:44 pm »

Custom Workshop Workshop

Download : http://dffd.wimbli.com/file.php?id=2068

Screenshot:
Spoiler (click to show/hide)

Description: WYSIWYG editor for designing the raws for a custom workshop.
(Not all raws, just the tiles and colors)  Lets you see how it will look at each stage of construction.  Comes with the default 16x16 CURSES font built in, but you can load any .BMP formatted DF font you like, keeping in mind that if its bigger than 16x16 it won't fit.

Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?

Source included.  Made in Lazarus.  (Yes, I know I'm a bad person.)  Should be trivial to recompile it for Linux or Mac.
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madjoe5

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Re: [UTILITY] Custom Workshop Workshop
« Reply #1 on: April 11, 2010, 10:29:06 pm »

This is godly.

That is all.

Warlord255

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Re: [UTILITY] Custom Workshop Workshop
« Reply #2 on: April 11, 2010, 10:49:47 pm »

Quote
Should be trivial to recompile it for Linux or Mac.

Does this mean you intend to, or are you inviting someone else?

In any event, I am thoroughly impressed. Well done!
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shadowclasper

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Re: [UTILITY] Custom Workshop Workshop
« Reply #3 on: April 11, 2010, 11:05:54 pm »

does it allow you to easily edit things like what it does, what skills it advances, make reactions, etc.etc? All the things necessary to make it work?

You don't say, I'm about to find out but that's the next step you need to take :P
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Zared

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Re: [UTILITY] Custom Workshop Workshop
« Reply #4 on: April 11, 2010, 11:14:09 pm »

I couldn't even get Lazarus cross compiling to 64 bit Windows, so I don't see it going well trying to cross compile to OSX/Cocoa ;)

As for making it edit everything about a workshop, there are already a number of utilities for editing raws.  The Eclipse plugin looks pretty slick, in particular.  I don't see a reason to duplicate functionality.  This utility is meant to edit the tiles, and give you a block of text you can copy&paste into your raw editor of choice. 
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Deon

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Re: [UTILITY] Custom Workshop Workshop
« Reply #5 on: April 12, 2010, 01:20:34 am »

Awesome idea. I had to use ASCIIdraw to see the look of my custom workshops before making them :P.
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Jake

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Re: [UTILITY] Custom Workshop Workshop
« Reply #6 on: April 12, 2010, 07:18:03 am »

does it allow you to easily edit things like what it does, what skills it advances, make reactions, etc.etc? All the things necessary to make it work?

You don't say, I'm about to find out but that's the next step you need to take :P
Don't think so, but adding those to the raws by hand ought to be trivial.

Oh, and if you don't recognise the archive format, it needs 7Zip to open.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
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Hyndis

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Re: [UTILITY] Custom Workshop Workshop
« Reply #7 on: April 12, 2010, 10:36:20 am »

Used it, works awesome!

 ;D
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shadowclasper

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Re: [UTILITY] Custom Workshop Workshop
« Reply #8 on: April 12, 2010, 10:49:22 am »

I agree, very useful. But I still think the next step is to make it so we can change what kinds of items it makes, skills it changes, etc.etc.
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Fullmoon

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Re: [UTILITY] Custom Workshop Workshop
« Reply #9 on: April 12, 2010, 01:54:00 pm »

Yay! Thank you, good sir!

Now if you only could add some kind of tileset support...
I will ask google read entire thread before asking dumb questions.
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umiman

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Re: [UTILITY] Custom Workshop Workshop
« Reply #10 on: April 12, 2010, 02:07:57 pm »

This is ace. Good job! Really appreciate it.

Hishan

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Re: [UTILITY] Custom Workshop Workshop
« Reply #11 on: April 12, 2010, 02:26:55 pm »

This is an excellent peice of software, it is so much easier than doing it manually!!

My hat is off to you sir
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Stargrasper

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Re: [UTILITY] Custom Workshop Workshop
« Reply #12 on: April 12, 2010, 02:38:55 pm »

I agree, very useful. But I still think the next step is to make it so we can change what kinds of items it makes, skills it changes, etc.etc.

You control that from the Reactions, not the Workshop.  Reaction formatting asks for the workshop that uses the reaction and the skill needed (and raised) for it.
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Protactinium

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Re: [UTILITY] Custom Workshop Workshop
« Reply #13 on: June 06, 2010, 09:27:40 pm »

That was intuitive and quick to use. Props, dawg!
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Clearly you've never been drunk.

Itnetlolor

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Re: [UTILITY] Custom Workshop Workshop
« Reply #14 on: June 07, 2010, 06:05:50 pm »

Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?
Mech Workshop?

Toy around with enough raws or wait for the game to become advanced enough and you can manufacture your own colossus. It would be a sensible enough workplace do all the assembly work. I suppose it could work as an assembly area as well, just manufacture the parts first, and use such an area to construct the mech.

I think I found a use.
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