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Author Topic: Sword of the Stars  (Read 119549 times)

forsaken1111

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Re: Sword of the Stars
« Reply #630 on: December 30, 2011, 09:31:52 am »

What should someone who's played the first SOTS be expecting from this game?
Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
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Trorbes

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Re: Sword of the Stars
« Reply #631 on: December 30, 2011, 10:51:30 am »

What should someone who's played the first SOTS be expecting from this game?
Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
The first game was already pretty unpolished, but outside of the "public beta" aspect what can I expect?  Also, how's tactical combat handled this time?  I remember hearing about larger "maps" but is it much different from the first?
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forsaken1111

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Re: Sword of the Stars
« Reply #632 on: December 30, 2011, 11:00:40 am »

What should someone who's played the first SOTS be expecting from this game?
Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
The first game was already pretty unpolished, but outside of the "public beta" aspect what can I expect?  Also, how's tactical combat handled this time?  I remember hearing about larger "maps" but is it much different from the first?
Tactical combat now takes place in a solar system map. Every star now has several planets instead of just one, so where you place your system defense fleets and platforms can matter a great deal. Time is initially compressed while your fleet looks for the enemy fleet because they don't just start right in front of you. If you don't have a sensor platform network in your system it can take a while to find them sometimes, unless you have a deepscan ship with your fleet. Once you're within sensor range of the other fleet time resumes normal speed and combat is very similar to SOTS1. Differences:

There are 3 combat planes which you can order ships to.
You can order ships to roll or turn in place. Its entirely viable to have several ships on the 'top' plane flying upside down while some on the 'bottom' are right side up and then you fly past the enemy in a box formation to bring ALL the guns to bear. :P
You can set half speed, normal speed, or high speed for your ships. The speed they're traveling at influences their sensor range.

Armor is handled very differently. You have armor 'hardness' which will negate a certain number of damage points per hit. You then have armor 'depth' which is the strength of the armor. Armor is set in an array of boxes and weapons have different penetration values and shapes. Only once a weapon pierces your armor does it start doing internal damage. Internal damage can cause bad things, like loss of life support or reactor overload. Because of this, a few lucky shots hitting the same spot could in theory kill a ship, while another ship with the same setup who gets the damage spread out among the armor boxes could last much much longer.
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Shadowlord

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Re: Sword of the Stars
« Reply #633 on: December 30, 2011, 01:21:26 pm »

I noticed the sale, but it's still not at the point where I'd consider buying it.
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Metalax

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Re: Sword of the Stars
« Reply #634 on: December 30, 2011, 01:32:16 pm »

Indeed, particularly as I have a whole host of other games, both from the sale and before still to play. It is pretty certain to come back up on sale at some point so I'm more likely to pick it up when it goes on sale after the first/second expansion is released.
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Krelian

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Re: Sword of the Stars
« Reply #635 on: December 30, 2011, 01:55:07 pm »

I just got SotS 2 yesterday, as it was on my plans to buy it anyways some time in the future.

But to play it I will need to re install my systems, as I currently use Xp.

So, I have a question for those who are playing (or trying) it right now.

How playable is the game right now? I mean, obviously it still has bugs, but, are the game breaking ones still arround? Should I wait some extra time? Or the game is already at an enjoyable level?
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forsaken1111

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Re: Sword of the Stars
« Reply #636 on: December 30, 2011, 01:58:53 pm »

I just got SotS 2 yesterday, as it was on my plans to buy it anyways some time in the future.

But to play it I will need to re install my systems, as I currently use Xp.

So, I have a question for those who are playing (or trying) it right now.

How playable is the game right now? I mean, obviously it still has bugs, but, are the game breaking ones still arround? Should I wait some extra time? Or the game is already at an enjoyable level?
The game is fully playable and I haven't run into any game breaking bugs since the last patch. The AI is still a bit passive but they'll be working that out as well as a second balance pass soon.
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The Scout

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Re: Sword of the Stars
« Reply #637 on: December 30, 2011, 06:25:25 pm »

Consider the passiveness a blessing. The first game is a hell storm after 10 turns for me.
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Aklyon

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Re: Sword of the Stars
« Reply #638 on: December 30, 2011, 07:03:10 pm »

After 10 turns? You barely have anything done in 10 turns.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

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Re: Sword of the Stars
« Reply #639 on: December 30, 2011, 09:35:21 pm »

After 10 turns? You barely have anything done in 10 turns.
10 turns in the hivers haven't even reached their first planet yet...
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The Scout

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Re: Sword of the Stars
« Reply #640 on: December 30, 2011, 09:52:35 pm »

They always start next to me and absolutely rape me at the beginning, which worries me. Later on, Liir and their rogue Ai's everywhere.
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Aklyon

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Re: Sword of the Stars
« Reply #641 on: December 30, 2011, 09:56:55 pm »

They always start next to me and absolutely rape me at the beginning, which worries me. Later on, Liir and their rogue Ai's everywhere.
Start with more dang stars, then. Or less AIs.
Like AI War, starting with barely any stars is only for challenge seeker experts.
« Last Edit: December 30, 2011, 09:59:34 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RulerOfNothing

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Re: Sword of the Stars
« Reply #642 on: December 30, 2011, 09:59:30 pm »

I believe that The Scout is referring to AI rebellions in this case.
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Aklyon

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Re: Sword of the Stars
« Reply #643 on: December 30, 2011, 10:00:25 pm »

I believe that The Scout is referring to AI rebellions in this case.
I meant less AI players. As in game set-up.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Nirur Torir

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Re: Sword of the Stars
« Reply #644 on: March 10, 2012, 07:38:26 am »

SOTS2 is on sale for $9 on Gamersgate.

How are the patches coming along? Is it worth buying now, or should I wait for the first expansion pack?
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