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Author Topic: Crematorium Workshop.  (Read 14154 times)

Lazureus

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Crematorium Workshop.
« on: April 12, 2010, 11:20:59 am »


Download Here

I created a Crematorium Workshop to help alleviate Miasma production by cooking off useless bodyparts and vermain remains to produce ash and small amount of animal fat.
I tried to grab fat from the vermin, but it would just give me untannable rat/lizard/etc skins, so you only get ash from vermain remains.
Using the Crematorium requires the Smelter/Furnace Operator skill.

Sadly this does not stop rotting of corpses from enemies.

This mod adds tags to entity_default.txt and material_template_default.txt so if you've been modding those files yourself.. please follow the modders install.

Simple Install:
Spoiler (click to show/hide)

Modders Install:
Spoiler (click to show/hide)

[NOTE] It currently does not require fuel to use. I could easily add that it requires 1 wood to use.. what do you think?
Let me know if you think I should change anything to make it better.


« Last Edit: April 12, 2010, 11:40:08 am by Lazureus »
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JavelinD

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Re: Crematorium Workshop.
« Reply #1 on: April 12, 2010, 01:05:04 pm »

pretty cool i'll give it a try when i get home from work
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Shintaro Fago

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Re: Crematorium Workshop.
« Reply #2 on: April 12, 2010, 01:06:36 pm »

We just need magma crematorium now.
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Warlord255

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Re: Crematorium Workshop.
« Reply #3 on: April 12, 2010, 01:24:21 pm »

We just need magma crematorium now.

We already have one! It's called a floor hatch.
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Lazureus

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Re: Crematorium Workshop.
« Reply #4 on: April 12, 2010, 05:48:29 pm »

We just need magma crematorium now.

I wish I knew how to make the custom workshops to take fuel from magma.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

Deon

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Re: Crematorium Workshop.
« Reply #5 on: April 12, 2010, 06:05:10 pm »

Awesome! It's definitely going into the Genesis mod. I like the idea and the look of it.
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shadowclasper

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Re: Crematorium Workshop.
« Reply #6 on: April 12, 2010, 07:10:24 pm »

One of these less buggy days I might have to download that sucker >_>;
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Lazureus

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Re: Crematorium Workshop.
« Reply #7 on: April 12, 2010, 08:52:31 pm »

Awesome! It's definitely going into the Genesis mod. I like the idea and the look of it.

Sounds great!.. I'm currently using the Genesis mod with it.
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Current modding project:Tyranids 2010
Past modding projects:
DF2010: Crematorium
40d: ‼TYRANIDS‼
Quote from: Dark Pegasus
Just when I thought I couldn't despise him any more... He finds a whole new and undiscovered way!!

Upright Path

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Re: Crematorium Workshop.
« Reply #8 on: April 12, 2010, 08:56:11 pm »

Has anyone tried.... A building with:
[NEEDS_MAGMA]
And see if it lets REACTIONS with the [FUEL] tag work without fuel?
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InsanityPrelude

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Re: Crematorium Workshop.
« Reply #9 on: April 13, 2010, 12:20:02 am »

If I had a fort with access to magma, I'd test that.
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Wavecutter

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Re: Crematorium Workshop.
« Reply #10 on: April 13, 2010, 01:33:16 am »

Dead gobbos and dorfs shall make my windows clear!
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Eagle0600

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Re: Crematorium Workshop.
« Reply #11 on: April 13, 2010, 02:19:08 am »

There should be a distinction between animal ash and plant ash. Animal ash shouldn't be able to be used as fertiliser, right?
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Thrin

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Re: Crematorium Workshop.
« Reply #12 on: April 13, 2010, 02:47:48 am »

Why couldn't animal ash be used as fertilizer? If chopped up fish can, surely the ashes of a chopped up fish can.

Oh, and very interesting mod. I'll have to try it out some time.
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NRN_R_Sumo1

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Re: Crematorium Workshop.
« Reply #13 on: April 13, 2010, 03:32:56 am »

ash from an animal isnt much differant than ash from a plant nutrient wise I would imagine.
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Deon

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Re: Crematorium Workshop.
« Reply #14 on: April 13, 2010, 04:12:54 am »

Both plant and animal ash have calcium phosphate which means that they can be used as fertilizers. They are quite different but still they are both usable.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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