Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Crematorium Workshop.  (Read 14212 times)

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: Crematorium Workshop.
« Reply #30 on: April 30, 2010, 01:46:14 pm »

I think you'd have to make a custom workshop too, I don't believe the loom accepts custom  reactions yet.   Right now I believe it's Only the Kitchen, Kiln, Smelter, and custom reactions. then again maybe tanner's shop too

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Crematorium Workshop.
« Reply #31 on: April 30, 2010, 01:47:54 pm »

Oh, okay, but is the idea sound? We could call it the loom mark 2 or whatever.
Logged

Ilmoran

  • Bay Watcher
    • View Profile
Re: Crematorium Workshop.
« Reply #32 on: April 30, 2010, 01:50:39 pm »

Oh, okay, but is the idea sound? We could call it the loom mark 2 or whatever.

You probably have to do some finagling somewhere along the line.  In experimenting with creating gold thread, I was able to make gold thread/cloth, but couldn't make any clothes from it.  The clothier shop only allows plant or silk to be used for clothing, so somewhere along the way you'd probably need to change it to a dummy material type.
Logged

Star Weaver

  • Bay Watcher
    • View Profile
Re: Crematorium Workshop.
« Reply #33 on: June 24, 2010, 05:01:01 pm »

Hey, I was just looking in the entity_default file shipped with this to make a quickie .changes file for the permits, and I noticed that you've also got:

[PERMITTED_BUILDING:PORTAL]
...
[PERMITTED_REACTION:F_OAK_WOOD]
...
SOLDIER_COLOR] <in two places, indented more, missing opening bracket>

in the file that seem unrelated to the crematorium.
Logged

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: Crematorium Workshop.
« Reply #34 on: June 24, 2010, 05:20:07 pm »

Oh, okay, but is the idea sound? We could call it the loom mark 2 or whatever.

You probably have to do some finagling somewhere along the line.  In experimenting with creating gold thread, I was able to make gold thread/cloth, but couldn't make any clothes from it.  The clothier shop only allows plant or silk to be used for clothing, so somewhere along the way you'd probably need to change it to a dummy material type.

Gold thread you say? sounds like I should mention this to Deon for wasteland, wires could be used in it somehow I'm sure of it.
Logged
A dwarf is nothing but an alcohol powered beard.

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Crematorium Workshop.
« Reply #35 on: April 28, 2011, 09:28:32 am »

Thanks for this mod!
Spoiler (click to show/hide)
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.
Pages: 1 2 [3]