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Author Topic: X-COM Reboot: Suicide Pact, anyone?  (Read 32226 times)

mongrol

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Re: Suicide Pact, anyone?
« Reply #15 on: April 14, 2010, 05:47:02 am »

Any XCom game that doesn't have Julian Gollop on the team is XCom is name only. Since JG is safely tucked away drinking wine in Bulgaria I think we can all safely pretend this isn't happening.
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Virtz

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Re: Suicide Pact, anyone?
« Reply #16 on: April 14, 2010, 05:54:40 am »

just try imagining Supreme Commander being a FPS.
I'd imagine it as a more massive Battle Engine Aquilla, which in itself was actually pretty fun. Or C&C: Renegade... which was a bit less fun, but at least it didn't feel formulaic.

Btw. anyone remember the cancelled X-Com: Alliance? Similar concept, squad-based shooter with strategic overgame. Apparently same stuff planned here.

High chances are this'll suck, though. But somehow I don't find this as great a travesty as FO3 was now that X-Com already has 2 spin-offs as official sequels (Interceptor and Enforcer).
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Shadowgandor

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Re: Suicide Pact, anyone?
« Reply #17 on: April 14, 2010, 06:05:53 am »

Well, it could be fun.

I read a comment that talked about how it could be fun if we were able to walk around in our own designed bases, able to test our weapons in the testing area, look at the aliens we captured, be there when they are being dissected, watch the ships we have stored in our base.
 It could be quite awesome. Also, being able to pilot a ship in a dogfight, I loved that from Interceptor :)
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Sean Mirrsen

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Re: Suicide Pact, anyone?
« Reply #18 on: April 14, 2010, 06:07:47 am »

Ooh, yeah, Battle Engine Aquila. Now THAT was a title that didn't deserve being forgotten. It really felt like you're a "hero unit" in a strategy game. There was a rather similar title somewhere too, but I don't think I can rightly remember what is was.

All in all, making FPS games out of RTS games is anything but unheard of. Uprising was a hero-unit RTS without overhead view. Battlezone was that plus overhead view. Parkan:Iron Strategy was that all plus customizable units. Savage even made RTS into a multi-multiplayer affair, with the commander-player giving orders to unit-players. It's not as automatically bad as you think it is, it just needs a proper implementation. Kinda like it took Raven Software to make a good Star Trek game.
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Apple Master

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Re: Suicide Pact, anyone?
« Reply #19 on: April 14, 2010, 06:09:35 am »

KILL ME NOW.
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FluffyToast J

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Re: Suicide Pact, anyone?
« Reply #20 on: April 14, 2010, 06:13:38 am »

Quote
FPS

What.

...

:'(
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Acanthus117

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Re: Suicide Pact, anyone?
« Reply #21 on: April 14, 2010, 06:17:09 am »

I like 2K games (Bioshock 1 and 2) but I'm tentative on my feelings of this.
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Ioric Kittencuddler

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Re: Suicide Pact, anyone?
« Reply #22 on: April 14, 2010, 06:17:14 am »

just try imagining Supreme Commander being a FPS.
I'd imagine it as a more massive Battle Engine Aquilla, which in itself was actually pretty fun. Or C&C: Renegade... which was a bit less fun, but at least it didn't feel formulaic.

Btw. anyone remember the cancelled X-Com: Alliance? Similar concept, squad-based shooter with strategic overgame. Apparently same stuff planned here.

High chances are this'll suck, though. But somehow I don't find this as great a travesty as FO3 was now that X-Com already has 2 spin-offs as official sequels (Interceptor and Enforcer).


You've been desensitized.
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Ioric Kittencuddler

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Re: Suicide Pact, anyone?
« Reply #23 on: April 14, 2010, 06:20:00 am »

I like 2K games (Bioshock 1 and 2) but I'm tentative on my feelings of this.

Keep in mind, 2K games doesn't actually make games, just publish them.  It's the sub studios (often created from the shattered remains of former individual developers) that make the games.
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Acanthus117

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Re: Suicide Pact, anyone?
« Reply #24 on: April 14, 2010, 06:24:08 am »

I like 2K games (Bioshock 1 and 2) but I'm tentative on my feelings of this.

Keep in mind, 2K games doesn't actually make games, just publish them.  It's the sub studios (often created from the shattered remains of former individual developers) that make the games.
Ah. I didn't know that. XD
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jnecros

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Re: Suicide Pact, anyone?
« Reply #25 on: April 14, 2010, 06:46:12 am »

This news blows  :'(
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Cthulhu

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Re: Suicide Pact, anyone?
« Reply #26 on: April 14, 2010, 06:57:18 am »

Hey guys, let's rage before we have any news on how the game is going to play.  Moderation and optimism are for mainstream gamers, and you know how those guys are.
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Sean Mirrsen

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Re: Suicide Pact, anyone?
« Reply #27 on: April 14, 2010, 07:14:10 am »

Yes, let's totally bash this game down before we get a hold of so much as a shred of plot or a single gameplay description. Really.
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Vester

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Re: Suicide Pact, anyone?
« Reply #28 on: April 14, 2010, 07:16:52 am »

The only thing I know about X-COM comes from WD's Let's Plays. I'm just wondering if this new game will have TOO MANY BUTTONS.
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Sowelu

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Re: Suicide Pact, anyone?
« Reply #29 on: April 14, 2010, 07:42:06 am »

FFFFUUUU--

Enforcer was hilariously bad, at least.  Except for the annoying instant-death glitches.  Oh well.  I can imagine a few ways that this could be pretty cool, I really can.  They just all require absolutely epic feats that would re-define FPSes as we know them, bringing truly tactical FPSes into the sci-fi era, and probably including co-op multiplayer.

This is probably going to be bad news for free knockoff X-Com games, which is a shame.

And did anyone else cringe when they read the word, "reimagined"?  That is never a good word...

Sometimes, it can be a VERY good word.  Exhibit A:  Battlestar Galactica.  The original series was awful sci-fi faffle that was much worse than Voyager.  The re-imagined series was a hardcore series that truly satisfied my needs for hard science fiction in a military setting.  Speaking of which, go watch Battlestar Galactica.
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