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Author Topic: Dwarf Fortress Talk #8: Feedback  (Read 54428 times)

Taco Dan

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #90 on: May 07, 2010, 03:11:00 am »

I just realized that Toady's voice is the best voice ever. (In a totally non-sexual way...)
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

Gutierrez

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #91 on: May 07, 2010, 04:42:03 pm »

Listening to the podcast I got the chemistry/alchemy bug.  It looks like most everything that's needed to do it is around.  I thought I'd throw out my take ans see what people thought:

(Brimstone + Barrel) to Kiln = Barrel of Liquid sulphur (Could emit terrible smell later on)
(Liquid Sulfur) to Still = Pure Sulphur
(Pure Suphur + Saltpeter + Bucket of water + Glass Vial) to Kiln/Alchemist Lab=Vial of Vitriol
(Vitriol + Rock Salt) to Alchemists Lab = Vial of Muriatic Acid

(Bag of Sand + Alunite + Saltpeter + Vial) to Still = Vial of Aqua Fortis
(Vial of Virtiol + Saltpeter) to Still = Vial of Aqua Fortis

(Muriatic Acid + Aqua Fortis) to Alchemists Lab = Aqua Regia

Possible new rare mineral desposit -  Sal Ammoniac (Found in small clusters in Brimstone)

(Aqua Fortis + Sal Ammoniac) to Alchemists Lab = Aqua Regia

(Aqua Regia + Bar of Gold!) to Alchemists Lab = Transmuting Stone
(Transmuting Stone + 2 bars of lead/galena) to Smelter = 2 Bars of gold
! - You can only use a bar for this

Possible Mod:
Aqua Regia + Admanantine Wafer to Alchemists Lab = Urist McAlchemist's Stone
Urist McAlchemist's Stone + 2 Bars of Aluminum = 2 Adamantine Wafers



So we've got a basic alchemy structure here, based strongly in science up until the transmuting stone.  At the same time, the components themselves can have individual uses.  For example, say rust is introduced as a modifier that makes iron equipment less effective or iron furniture have less material value.  Muriatic acid could be used as a rust remover.  Aqua regia also turns bone and ivory purple and could add the ability to dye bones to raise their value.  In fact, just being an acid it could have a variety of uses as pointed out in the podcast.  And while the long Vitriol process is more historically accurate, it is a bit intensive, so I could see it being short circuited to just Brimstone and Saltpeter combined and skipping all the getting purified sulphur bit.
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Jiri Petru

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #92 on: May 13, 2010, 11:07:36 am »

Late, but better that never...

Thanks for another podcast. When the vote was on, I was hoping for something less tipical geeky, like biology, ecology, etc. But the podcast turned out interesting anyway. Thanks for your effort.
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Markus Cz. Clasplashes

Collic

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #93 on: May 18, 2010, 10:06:24 am »

I've been listening to these with interest. Entertaining and informative, keep on posting them, please. :)
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sluissa

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #94 on: May 19, 2010, 12:11:08 am »

I've been enjoying the podcasts, and while the editing tends to be decent, I wouldn't mind just a raw audio file of everything recorded when you do these. This last podcast with the math part(which I too, like several others was interested in hearing, thanks for putting it up, by the way) cut out and having music dubbed over just makes me feel even more this way.

Granted, I know this would substantially increase bandwidth costs for hosting it. I doubt it'll happen, I just figured I'd let it be known that there's a desire to hear everything.


Thanks again though for all the hard work in making these, I'm always entertained. They're great to listen to in the car.
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Jiri Petru

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #95 on: June 10, 2010, 10:35:32 am »

What happened to monthly DF Talks? Did they got discontinued? Is there a new one in the making? Do you plan a new one for the end of this month?

Sorry if I'm rude, it's just that Toady has been terribly quiet since before the Big Release and without the Talks it even looks like he lost a spark.
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Markus Cz. Clasplashes

Footkerchief

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #96 on: June 10, 2010, 02:45:16 pm »

I think he and Rainseeker are just both very busy.  It's not like Toady has been quiet in other venues, e.g. the devlog.
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Rainseeker

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #97 on: June 10, 2010, 03:36:22 pm »

The official news is that we'll be recording some time next week... hopefully!  We're picking the topic this time, so that's why we have no vote.  :)
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Rainseeker writes comics!  http://rattownstories.com

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Capntastic

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #98 on: June 10, 2010, 03:54:43 pm »

Honestly we just don't think the community can handle another dose so soon!
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Footkerchief

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #99 on: June 10, 2010, 03:59:45 pm »

Two posts in a row by members of the DF Talk team?  Be still my heart!
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Jiri Petru

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #100 on: June 10, 2010, 04:02:09 pm »

Huzzah!
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Markus Cz. Clasplashes

Rainseeker

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #101 on: June 10, 2010, 04:14:52 pm »

Oh, you guys make us blush!    :)
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Rainseeker writes comics!  http://rattownstories.com

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Mephansteras

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #102 on: June 10, 2010, 04:20:24 pm »

Nifty! I was just wondering about this the other day.
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Kilo24

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #103 on: June 11, 2010, 12:08:18 pm »

Excellent.  Thanks, guys.
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jimi12

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Re: Dwarf Fortress Talk #8: Feedback
« Reply #104 on: June 14, 2010, 07:48:01 pm »

Sweet! I was just wondering that this weekend!
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