So i made a few minor mods, tested them so far and it looks good, but i would still like someone to test them if everything is working properly. So if someone cares to do so please help
http://dffd.wimbli.com/who.php?id=554Creature Mods:
Giant Squirrel mod: adds a horse sized animal, its war and hunting trainable, also can act as mount and pack animal (for elves) most in temperate forests.
Bunny mod: adds bunny as vermin for most biomes and 3 hares (mountain hare in taiga/mountain, hare in any temperate and an evil carnivore that acts like cats, found in evil biomes).
Metal Mods:
Titanium Metal, with use of the already ingame ores of Ilmenite and Rutile in a complex reaction (needs lots of flux and coal, just like steel). Titanium is a little weaker than steel but lightweight.
Darklight Iron, basicly Uranium, using pitchblende and lead in the reaction, very heavy but not very strong, but still makes a good war hammer. also its glowing green ;p
Weapon Mod:
Thunderbluss Mod, adds a new building, the gunsmithy, requires mechanic job. You can make Bulletes out of blackpowder and specific metal (lead, steel, iron and copper). A Thunderbluss needs a Metal pipe section (out of steel, iron, copper, bronze or adamantine) a mechanism and wood. For blackpowder you need the alchemist job and a piece of each brimstone, saltpeter and coal. (if toady fixes this i will add blackpowder as actuall powder instead of bars)
Civ Mod:
Drows, nuff said, i would recommend if you interested in this civ you should really look at the download site :p but basicly dark skinned white haired evil elves quite fond of the underground.
edit:
I guess my thunderbluss mod will be of the interest for the most of you :p
http://mkv25.net/dfma/movie-2126-thunderblusstest