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Author Topic: The Plump Helmet Man Question  (Read 10616 times)

HonkyPunch

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Re: The Plump Helmet Man Question
« Reply #15 on: April 20, 2010, 04:13:42 am »

I made a smaller mushroom that had legs, but no arms and would just run around kicking things and secreting poisonous fumes. In the arena one kicked me off a cliff after I inhaled some of it's fumes, which caused necrosis of my lungs. :D
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i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

Acanthus117

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Re: The Plump Helmet Man Question
« Reply #16 on: April 20, 2010, 04:20:17 am »

I like the idea of making more fungus-creatures.

LET US COMMENCE
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Warlord255

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Re: The Plump Helmet Man Question
« Reply #17 on: April 20, 2010, 12:56:41 pm »

I like the idea of making more fungus-creatures.

LET US COMMENCE

I'm working on cactusmen right now, actually. Their brains will be made of honey. Delicious, mind-altering honey.
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Demonic Spoon

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Re: The Plump Helmet Man Question
« Reply #18 on: April 20, 2010, 01:18:01 pm »

I like the way you think (Hur hur).
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Tinker Thinker

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Re: The Plump Helmet Man Question
« Reply #19 on: April 20, 2010, 02:29:48 pm »

I think they were called the Thallids in Magic: The Gathering.

In M:TG, an individual Thallid was pathetic, but many of them had effects which empowered the species as a whole. In general, the more Thallids you had, the more Thallids you were going to have next turn, and the stronger they were going to be.

I made a deck where, after about 20 turns you'd have 150~ Thallids, each able to do 155 damage, and having a similar toughness.

In short: Thallids were sentient fungi which were exponentially powerful, due to numeric bonuses, rather than gear or individual fighting ability. I see potential here for the plump helmet man (or just a more general fungus species) that conquers by attrition.
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Odd!x

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Re: The Plump Helmet Man Question
« Reply #20 on: April 20, 2010, 02:35:25 pm »

gosh I always loved the thallids.  Is there any way of replicating the special ability of the thorn thallid, which could launch thorns as a ranged attack?
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Lancensis

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Re: The Plump Helmet Man Question
« Reply #21 on: April 20, 2010, 04:53:09 pm »

If I remember correctly, Thallids did nothing for two turns, and then something pretty pitiful on the third. Mind you, on the whole, MtG had a pretty decent range of fungus monsters.

So how can we make the Plump Helmet Man and other fungus beasts brewable then? Or at the very least, bleed wine.


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Coidzure Dreams

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Re: The Plump Helmet Man Question
« Reply #22 on: April 20, 2010, 07:37:16 pm »

Well, Arcanthus117 was discussing giving them dwarven wine for blood.  He wanted to make them full off more wine blood than just giving them blood for wine though.

He apparently tested it out a little bit while doing the whole civ thing.

FreakyCheeseMan

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Re: The Plump Helmet Man Question
« Reply #23 on: April 20, 2010, 07:39:24 pm »

I'd just like to make them survive world gen while still be incredibly weak, and incredibly friendly while still letting dwarves have plenty to eat.
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Jake

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Re: The Plump Helmet Man Question
« Reply #24 on: April 20, 2010, 08:00:46 pm »

You know what? I'm modding them with war hammers, velociraptors as mounts, and the power to throw fireballs.
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Fault

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Re: The Plump Helmet Man Question
« Reply #25 on: April 20, 2010, 08:05:27 pm »

I added plump helmet men to another underground civ (it's basically the animalman civ with all the armour and weapons available to goblins)

I have yet to see them invade though.

Max White

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Re: The Plump Helmet Man Question
« Reply #26 on: April 20, 2010, 08:13:52 pm »

I like the idea of making more fungus-creatures.

LET US COMMENCE

I'm working on cactusmen right now, actually. Their brains will be made of honey. Delicious, mind-altering honey.

You had better be thinking about giving them a 1,000 needles attack!

Vester

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Re: The Plump Helmet Man Question
« Reply #27 on: April 20, 2010, 08:16:01 pm »

Can you give different castes different attacks?

10,000 NEEDLES.
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Max White

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Re: The Plump Helmet Man Question
« Reply #28 on: April 20, 2010, 08:18:44 pm »

Can you give different castes different attacks?

10,000 NEEDLES.

Why yes you can.
Quacutar kings 99,999 needle special? I THINK SO!

Eric Blank

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Re: The Plump Helmet Man Question
« Reply #29 on: April 20, 2010, 08:46:25 pm »

I've decided to make them milk-able, providing alcohol that can be made into cheese, and created an unintelligent domestic version.

I think they should be represented as absolutely adorable and innocent, even when you're killing them for food (or not even killing them, which would be interesting)
« Last Edit: April 20, 2010, 08:50:21 pm by Eric Blank »
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