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Author Topic: Undoing reveal.exe's fel work...  (Read 1875 times)

cazelfax

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Undoing reveal.exe's fel work...
« on: December 10, 2007, 07:57:00 pm »

Is this possible to do?  It's my first time using any utility with DF, I hadn't found any ore at all even with my exploratory digs - I wanted to make sure "Hexbane the Pit" of the haunted scorching swamp was a worthy venture, which it has turned out to be.

However, seeing all the freakin' rock everywhere is tacky and bothers me.  My last save is when I first got a good thing goin' and is sans the Founders' Hall, incinerator, horse pit and other things I am partial to.

Is there any way to, say, unreveal what reveal has revealed or am I stuck with redoing everything?  Tackiness aside, the lone benefit of a reload is reclaiming my carpenter from the skeletal alligators (he earned it, though, he tried to wrestle it).

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Reign on your Parade

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Re: Undoing reveal.exe's fel work...
« Reply #1 on: December 10, 2007, 08:16:00 pm »

I'm pretty sure theres an unreveal.exe utility.
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Fedaykin

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Re: Undoing reveal.exe's fel work...
« Reply #2 on: December 10, 2007, 08:28:00 pm »

there used to be a hide.exe
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PTTG??

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Re: Undoing reveal.exe's fel work...
« Reply #3 on: December 10, 2007, 08:55:00 pm »

currently, there is no unreveal utility, but I agree that there should be one.
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Red Jackard

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Re: Undoing reveal.exe's fel work...
« Reply #4 on: December 10, 2007, 09:08:00 pm »

in the meantime, backup your save before using reveal
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cazelfax

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Re: Undoing reveal.exe's fel work...
« Reply #5 on: December 10, 2007, 11:53:00 pm »

Bukaipa, I was hoping there was some sort of unreveal.exe but, yeah, my complete lack of finding it and the input here has shattered those hopes.

Shattered the to tiny pieces.

Lesson learned as far as saving goes, though.

... What's that about hide.exe, though?  "Used to be" as in "can't possibly work with new versions" or just "hasn't been updated to new versions"?

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Red Jackard

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Re: Undoing reveal.exe's fel work...
« Reply #6 on: December 10, 2007, 11:55:00 pm »

Sounds like it was a utility for the 2d version.
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cazelfax

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Re: Undoing reveal.exe's fel work...
« Reply #7 on: December 11, 2007, 12:09:00 am »

(oops)

[ December 11, 2007: Message edited by: cazelfax ]

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Balathustrius

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Re: Undoing reveal.exe's fel work...
« Reply #8 on: December 11, 2007, 12:10:00 am »

Anything you hide with hide.exe can never again be seen (at least not without another utility).  And it only works on individual squares or blocks of them, not the entire map.  It is altogether not an effective counter to reveal.exe.
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Alfador

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Re: Undoing reveal.exe's fel work...
« Reply #9 on: December 11, 2007, 02:20:00 pm »

Solution for further development:

Step 1) Embark.
Step 2) Save and quit.
Step 3) Copy the world folder.
Step 4) Run REVEAL on the copy.
Step 5) Play your original, occasionally referring to the copied and revealed world for reference.
Step 6) ???
Step 7) Adamantine!

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Arkan15

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Re: Undoing reveal.exe's fel work...
« Reply #10 on: December 14, 2007, 07:34:00 pm »

I think the only thing you can do now is get your seed, regenerate the world, and go to that site again.
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Torak

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Re: Undoing reveal.exe's fel work...
« Reply #11 on: December 14, 2007, 09:41:00 pm »

quote:
Originally posted by Red Jackard:
<STRONG>Sounds like it was a utility for the 2d version.</STRONG>

It was..

23a was the last update to it, if I remember.

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