Dwarf Fortress > DF Dwarf Mode Discussion

Make the melting bug your friend (until next version)

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DarthCloakedDwarf:


This diagram shows how you can use the melting bug to your advantage in .03. Invaders (even flying ones) will have to path through this tunnel, entering into the 4/7 water, which gets them wet, and then walk through the magma-heated corridor until they melt and bleed to death.

How do you stop your dwarves from going through here? Put a door somewhere and forbid it when you're not being invaded. And when you are being invaded, raise the drawbridges that provide entry into the rest of your fort.

It won't stop magma-proof megabeasts, but any goblins you encounter will be roasted alive as they are forced to path through this tunnel of doom. It will however stop Giant Eagles and other flying baddies.

There is no reset, and as long as your dwarves don't get wet, it will be perfectly safe to go and pick up the equipment afterwards.

Hyndis:
Brilliant!

Now even more FUN to have with magma.  ;D

DarthCloakedDwarf:


 Now with 250% more magma! Guaranteed 250% more effective!

Hyndis:
Have the pool be the short entrance to your fortress. Traffic zone it as restricted so no dwarves will walk through it. Then have the long path to the outside of the map. Invaders, merchants and yes even pets will ignore traffic zones, and so they will always take the shortcut through the water. And then they will melt afterwards.

As no dwarves will get wet in the water there they will never be harmed by the magma heating, and so you can loot the corpses in complete safety.

DarthCloakedDwarf:

--- Quote from: Hyndis on April 20, 2010, 04:33:40 pm ---Have the pool be the short entrance to your fortress. Traffic zone it as restricted so no dwarves will walk through it. Then have the long path to the outside of the map. Invaders, merchants and yes even pets will ignore traffic zones, and so they will always take the shortcut through the water. And then they will melt afterwards.

As no dwarves will get wet in the water there they will never be harmed by the magma heating, and so you can loot the corpses in complete safety.

--- End quote ---
The problem with that, of course, is that your merchants would die. Also, your liaison. And it wouldn't get immigrants.

I propose that a magma-safe door be built between the pool and the magma, which is always forbidden and securely locked under normal circumstances. But first siege that shows up, or first immigrant wave or unwanted wild animal, you can raise the drawbridges that are your other entrances, and unforbid that door. Restricting the traffic area might be wise though.

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