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Author Topic: Pre-Triggered Mechanical Logic  (Read 19037 times)

Shinziril

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  • !!SCIENCE!!
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Re: Pre-Triggered Mechanical Logic
« Reply #45 on: May 02, 2010, 02:04:11 am »

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Quote from: lolghurt
Quote from: Urist McTaverish
why is Dwarven science always on fire?
Because normal science is boring

mstram

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Re: Pre-Triggered Mechanical Logic
« Reply #46 on: November 29, 2017, 01:59:09 pm »

I implemented an 8-bit adder-subtractor using Jong's logic design.  It works very nicely.

How do you operate it ?

I see some screw pumps on level 150 and doors on level 149.

Are they supposed to be manually activated ?
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MoonyTheHuman

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    • hellomouse
Re: Pre-Triggered Mechanical Logic
« Reply #47 on: November 29, 2017, 03:47:58 pm »

This is a post from 7 years ago, that user is no longer active. Y U Revive?

mstram

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Re: Pre-Triggered Mechanical Logic
« Reply #48 on: November 29, 2017, 03:57:45 pm »

This is a post from 7 years ago, that user is no longer active. Y U Revive?

1) Yes I see it was 7 yrs ago.  The file is still on the "dffd" site, and it still works.

2) According to his profile (Shinziril) was active yesterday.    Why do you say he's no longer active?
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mstram

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Re: Pre-Triggered Mechanical Logic
« Reply #49 on: December 02, 2017, 01:21:15 pm »

Well I "found" the "camouflaged" levers off to the right of the main structure.

But without dfhack-etc, purely trial and error (fun ?) now to figure out what lever does what
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