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What should I add next?

Post the response in the thread.
Post the response in the thread.

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Author Topic: Fanciful Creatures Mod (0.71)  (Read 18596 times)

Deon

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Re: Fanciful Creatures Mod (0.22 Released:New weapon)
« Reply #15 on: April 27, 2010, 05:32:17 pm »

Actually ANY megabests are killing everything. I haven't added a lot of new megabeasts, it's Vanilla behavior due to the new version combat calculations.
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Daywalkah

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Re: Fanciful Creatures Mod (0.22 Released:New weapon)
« Reply #16 on: April 27, 2010, 05:36:11 pm »

Ah, I can't keep track of the megabeasts. But I have just genned a world a few minutes ago where all my civs were thriving, so this is a nice development. If you would like to, you can update your Javelins in Genesis so they can be thrown. I think the spear itself is a little stronger than yours though.
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Daywalkah

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Re: Fanciful Creatures Mod (0.23 Released: Anubites Updated)
« Reply #17 on: April 27, 2010, 06:27:59 pm »

Ok, what do you guys want next? I will list random ideas and you tell me what you want:

Griffons,Chimeras,Automatons,Sphinxes,Draconians,Frost Giants,Fire Giants,Manticores,Krakens,Wadjets,Behemoths,Golems, and Leviathans.
« Last Edit: April 27, 2010, 06:30:55 pm by dragon1423 »
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GaxkangtheUnbound

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Re: Fanciful Creatures Mod (0.23 Released: Anubites Updated)
« Reply #18 on: April 27, 2010, 06:32:14 pm »

Ok, what do you guys want next? I will list random ideas and you tell me what you want:

Griffons,Chimeras,Automatons,Sphinxes,Draconians,Frost Giants,Fire Giants,Manticores,Krakens,Wadjets,Behemoths,Golems, and Leviathans.
You could use my golems if you wish,
I have them so that they are still bronze, but are kill-able. They have a brain and nerves. You can easily sever the brain and the pain will cause them to pass out.
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Daywalkah

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Re: Fanciful Creatures Mod (0.23 Released: Anubites Updated)
« Reply #19 on: April 27, 2010, 06:37:37 pm »

Thank you for the offer. If I were to make them as real as possible, they would have an 'eye' in the head that would be the only thing that could kill it if it were severed.
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Daywalkah

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Re: Fanciful Creatures Mod (0.4)
« Reply #20 on: April 27, 2010, 08:43:50 pm »

I have added the Golem and Fire Giants. The Golem is actually quite strong, but he can be killed, which is a good thing. I'm done updating for tonight, think about what you want done next.
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varkarrus

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Re: Fanciful Creatures Mod (0.4)
« Reply #21 on: April 27, 2010, 09:23:51 pm »

Hamster people. :D
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Deon

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Re: Fanciful Creatures Mod (0.4)
« Reply #22 on: April 28, 2010, 03:39:43 am »

Oh you, again :).
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varkarrus

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Re: Fanciful Creatures Mod (0.4)
« Reply #23 on: April 28, 2010, 12:14:28 pm »

What can I say. I like hamsters, and I like people. :D
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Daywalkah

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Re: Fanciful Creatures Mod (0.4)
« Reply #24 on: April 28, 2010, 01:51:39 pm »

Ok, hamsters then I'll probably do Automatons. I need an opinion on this, as some people may not know how to mod, and people like Deon and I could just change it easily. What metal material would be best for Automatons?
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Deon

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Re: Fanciful Creatures Mod (0.4)
« Reply #25 on: April 28, 2010, 01:53:43 pm »

Of course Brass. And steam secretions!!! Go go steampunk machines.

I want to make them for Genesis mod, I just haven't got to it yet (I need to add an "advanced" race first).
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Daywalkah

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Re: Fanciful Creatures Mod (0.4)
« Reply #26 on: April 28, 2010, 02:05:23 pm »

Thank you for the advice. BTW

Quote
P.S. I would like a native english-speaker to spellcheck new castes' descriptions.

I just downloaded it now. Wrong thread though  ;D.
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Deon

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Re: Fanciful Creatures Mod (0.4)
« Reply #27 on: April 28, 2010, 02:10:16 pm »

They are also in the first post of the thread, so it's easier to check than you think :).
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Daywalkah

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Re: Fanciful Creatures Mod (0.4)
« Reply #28 on: April 28, 2010, 02:11:59 pm »

Oh, those. Hahaha I feel so intelligent :P.
« Last Edit: April 28, 2010, 02:25:29 pm by dragon1423 »
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Ratbert_CP

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Re: Fanciful Creatures Mod (0.4)
« Reply #29 on: April 28, 2010, 02:24:20 pm »

Depends on their description.  If you're thinking robots, I'd say Iron, Copper, Bronze...  If it's more of a golem, I'd add various rocks (granite, obsidian, etc).
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